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Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 5:46 pm
by OGRE MAGE
Can I get a Save vs. Death for each character, please. (just in case) ;) Please post any actions with the roll, regardless of the outcome.

You can roll for Jeevus if you like, wolfpack.

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 5:55 pm
by Storm11
[1d20] = 12 (Saracens save vs death = 10 or more)

Not including the luckstones bonus.

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 6:06 pm
by Jernau35
Maag

Save vs Death, Paralysis, Poison = 13 [1d20] = 14

He also has +3 vs attacks than may be dodged. (And he's hiding behind the corner if that makes any difference)

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 6:11 pm
by ravenn4544

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 6:12 pm
by Jernau35
Maag

Maag is just standing in the tunnel, waiting for everyone to decide which tunnel they'd rather follow. As he waits, he keeps watch on both tunnels, sure that all the noise behind him will attract something dangerous.

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 6:20 pm
by kruk
Sir Crestbrook the Mighty

The paladin looks on eagerly with eyes beaming as the hammer is brought down on the amulet.

save vs death: [1d20] = 11


Lerrick

The cleric turns the other way.

save vs death: [1d20] = 5

Re: Quest #21 "Island Hopping"

Posted: Wed Jul 03, 2019 6:31 pm
by Storm11
If he still has it after the murder of poor dead cold Cora ( :shock: ;) :lol: ) does the paladins protection from evil bonus count? Just curious.

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 1:57 am
by wolfpack
gramble [1d20] = 12 13 if it is something that uses dex reaction adjustment
jeevus [1d20] = 11

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 2:24 am
by kruk
ooc: gulp

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 8:16 pm
by OGRE MAGE
Repercussions
Freeday, 12th of Goodmonth
Mid Morning, Warm, Humid, Damp


The soft metal jewelry lying on the hard stone floor doesn’t stand a chance against the crushing blow of Gramble’s metal hammer. Despite the evil arcane magic infused into the amulet, it is unequivocally smashed asunder at the hands of the stoic fighter.

There is a moment of complete darkness, followed immediately by a sudden release of a stinking black mist that sprays out from the strike point in every direction. This horrifying, roughly humanoid shaped necrotic mist appears to sway and writhe around every person in the tunnel simultaneously, causing vivid images of snakes entwining around hundreds of dead bodies to flash through your thoughts as you gasp for air. Then, just as quick as it appeared, the black mist vanishes from existence, causing searing pain to erupt inside each of you, as if you were suddenly burning to death from the inside out. 6/12 dam

Once the moment of extreme evil misery passes, Lerrick, Jeeves, and Crestbrook drop to the floor of the tunnel, a withered expression of death covering the face of Gramble’s scribe.

Alordan’s torch continues to flicker, lighting up the narrow tunnel and revealing the carnage caused by the amulets destruction. The pieces of the destroyed item are now rendered totally inert. Everyone who remains conscious slowly becomes frustrated by how filthy these tunnels are.

Actions?

map:
IMG_2699.JPG
IMG_2699.JPG (148.75 KiB) Viewed 696 times
Maag 6/12
Sir Crestbrook 0/11 (carrying Cora)
Saracen 24/30 1/4 1st 1/1 2nd
Gramble 1/16
Jeevus -9/3 (Deceased)
Lerrick 0/11 0/4 1st
Alordan 2/18 (torch: 40'r/5.7T)

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 8:44 pm
by Storm11
Saracen moves over to Lerrick’s side and casts his last healing spell over the fallen cleric.

[1d8] = 2

Then he unstoppers a vial from his pouch and quaffs the glowing infusion

[1d4] = 1 : [1d4] = 2 (Days of alertness and hit points of healing.

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 10:12 pm
by kruk
Sir Crestbrook the Not So Mighty

The paladin lies motionless on the tunnel floor next to the fallen cleric Cora.



Lerrick

Wha...what happened? ...where?... The cleric finally comes to her senses. Thank you Saracen. Is anyone else hurt? I'll do what I can. She scans her surroundings looking for the most seriously wounded, then spots the unconscious paladin. Having no more healing spellings she does what she can to try to revive the paladin.

Re: Quest #21 "Island Hopping"

Posted: Thu Jul 04, 2019 10:28 pm
by wolfpack
Gramble sits next to jeevus

You were an honorable scribe Jeevus.

he takes jeevus's journal and packs it.

Well at least the evil is gone and we no longer need to worry of the amulets corruption.

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 2:03 am
by Jernau35
Maag

The half-orc peers back around the corner at what remains of the party and shakes his head at the devastation. He walks over to the group.

"Oh Maag, mate. Yer coulda bin in der tavern by now". He exhales heavily.

After a few moments of reflecting on yet another poor life choice, Maag addresses the other walking wounded."Right den. Far as I see it, Cora's gotta stay 'ere. Someone's gotta carry Cresty". He looks at Saracen. "'ows yer muscles mate? I reckon one of us two gets to carry 'im and der other one takes point".

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 8:07 am
by Storm11
Saracen nods I am not very injured, I think it’s prudent if I take point perhaps and you carry the Paladin. After Lerrick stabilises the man of course. We need to get back out of here. And swiftly.

He will move to the front of the group and look down both passageways, listening and sniffing to see if he can smell or hear or feel any sign that the smelly room is along either tunnel, or perhaps he can feel a slight breeze or movement of air coming from one of them.

Borrowing Maags 10’ pole he will beginning to tap along both corridors for some ten feet or so, asking the others to wait whilst he does so, to see what he can tell up either passage.

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 1:16 pm
by ravenn4544
Alordan staggers from the explosion and their luck going from worse to worst. Once the ringing in his ears stops he grasps what the group is saying - that the body of the young girl needs to remain so the party can get out. Once again his melancholy takes a strong hold as reflects on how the Island seems to take much more than it gives...

He agrees to leave Cora behind for now and come back for her when they can attend to their own first....

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 2:14 pm
by OGRE MAGE
Repercussions
Freeday, 12th of Goodmonth
Mid Morning, Warm, Humid, Damp


As the dust settles on the newest wave of destruction, the party tries to regroup so they may continue searching for their way out of this dark labyrinth. Saracen uses his last minor healing prayer to revive Lerrick, who does what she can for the fallen paladin. The half-orc then drinks down a rosy colored elixir he had prepared earlier, reviving his spirits and healing some of his ailments. The incredibly ugly half-orc appears quite pleased with himself after the liquid is consumed, feeling not only better health wise, but a bit more experienced as well.***

A decision is made to leave Cora behind in order to carry Sir Crestbrook out with the group. Gramble is content that the amulet is now utterly destroyed, even at the expense of losing his trusted scribe. He takes the thick book from the dead young Jeevus and secures it in his overstuffed backpack. The strange desire to clean up these filthy tunnels slowly diminishes from the minds of each member of the group.

Saracen takes Maag's pole and scouts ahead in the tunnels. He finds another minotaur statue in a nearby alcove, and several more branching tunnels, but cant pick up any telling scents. Moving along a bit further, he feels no breeze or hint of fresh air, but he does find more tunnels spreading off in every direction.

Actions?

map:
IMG_2701.JPG
IMG_2701.JPG (556.01 KiB) Viewed 677 times
Maag 6/12
Sir Crestbrook 0/11
Saracen 26/30 0/4 1st 1/1 2nd
Gramble 1/16
Jeevus -9/3 (Deceased)
Lerrick 2/11 0/4 1st
Alordan 2/18 (torch: 40'r/5.5T)


***
Saracen has just revealed the results of another homebrewed spell that he created a while back. Since this one is strictly suited for the clergy and worshippers of Phlotus, I will let Storm decide whether he wants to share the full description of the spell with everyone else or not. (stand by for XP reward in your private thread)

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 2:18 pm
by wolfpack
we may have to find a alcove or cave to rest in overnight.

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 4:43 pm
by ravenn4544
Alordan tries to focus on being a productive Ranger by examining the cavern floor for trails or signs that could indicate a way back to the surface.

Re: Quest #21 "Island Hopping"

Posted: Fri Jul 05, 2019 6:59 pm
by kruk
wolfpack wrote:we may have to find a alcove or cave to rest in overnight.
Lerrick

I agree...With rest I can heal the paladin. We may need another sword to help us get out of here. Although, to my recollection, I don't think he has hit anything.