Ch. 1: Rescue Penelope Primrose!
- Captain Kinkajou
- Ranger
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Re: Ch. 1: Rescue Penelope Primrose!
Hmmm... checking my character sheet, Molly doesn't have any spikes neither.
Elanriel Elharan, 3rd Level Elf Fighter in B11 King's Festival & B12 Queen's Harvest - AD&D 2e
Mirumoto Aiko, Dragon Bushi/Samuraiko in Roleplaying in the Emerald Empire - L5R
Build a man a fire, and he'll be warm for the night. Set a man on fire, and he'll be warm for the rest of his life.
Mirumoto Aiko, Dragon Bushi/Samuraiko in Roleplaying in the Emerald Empire - L5R
- GreyWolfVT
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Re: Ch. 1: Rescue Penelope Primrose!
Dax does not have any spikes either.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Ranger Knight
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Re: Ch. 1: Rescue Penelope Primrose!
"I thought I'd feel better in the morning. I guess I really did almost die. I guess I propose we head back to that room we left off in, take a listen at the door moving east, check to make sure that it won't kill us with a trap, and then head that way. Any dissenters?"
Re: Ch. 1: Rescue Penelope Primrose!
Iliro
After every one is in the room, Iliro will spike the door to prevent intruders from entering.
After every one is in the room, Iliro will spike the door to prevent intruders from entering.
It's hard to explain puns to kleptomaniacs because they always take things literally.
Re: Ch. 1: Rescue Penelope Primrose!
Remembering the small town of Outpost, Iliro suggests the party continue entirely out and to the greater safety of the town. After a few moments, he will open the door and lead everyone out.
It's hard to explain puns to kleptomaniacs because they always take things literally.
- GreyWolfVT
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Re: Ch. 1: Rescue Penelope Primrose!
Dax will reluctantly follow the group to outpost.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Ch. 1: Rescue Penelope Primrose!
Tanta
Tanta follows along. "So who is the Penelope girl anyways?"
Tanta follows along. "So who is the Penelope girl anyways?"
- Captain Kinkajou
- Ranger
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Re: Ch. 1: Rescue Penelope Primrose!
Molly
"Penelope's a kind-hearted friend and she doesn't deserve any of this," Molly answers gruffly and with obvious emotion. "Mark my words. I'm going to get her back, and that Skeeter Holland's going to get what's coming to him. He better not have laid a finger on her."
"Penelope's a kind-hearted friend and she doesn't deserve any of this," Molly answers gruffly and with obvious emotion. "Mark my words. I'm going to get her back, and that Skeeter Holland's going to get what's coming to him. He better not have laid a finger on her."
Elanriel Elharan, 3rd Level Elf Fighter in B11 King's Festival & B12 Queen's Harvest - AD&D 2e
Mirumoto Aiko, Dragon Bushi/Samuraiko in Roleplaying in the Emerald Empire - L5R
Build a man a fire, and he'll be warm for the night. Set a man on fire, and he'll be warm for the rest of his life.
Mirumoto Aiko, Dragon Bushi/Samuraiko in Roleplaying in the Emerald Empire - L5R
Re: Ch. 1: Rescue Penelope Primrose!
After some discussion, the party decides to recuperate in the nearby outpost of Outpost (although Molly needs some convincing not to go running off after Penelope all alone). You return without incident to the entrance and descend the mountainside to its base where the nervous boys wait, well, nervously. They are glad to see the survivors, but saddened to hear the fates of Alton, Finn, and Geoff.
The sun is low on the western horizon and your shadows are long when you reach Outpost, where the Mudlark Inn and Gathering House awaits. It's no palace, but it's a roof over your heads and no monsters knocking at your doors, so it's got that going for it, which is nice.
Please choose accommodations and deduct payment of room and board accordingly:
You may want to divide treasure before choosing and paying for rooms:
Note that no one in this town buys used adventuring gear.
________________________
XP Award! (Details here)
Total XP, before attribute bonuses:
Grond, Twiddle, Molly, Cy, Iliro: 181 + 9 = 190 ea.
Dax, Tanta: 115 + 9 = 124 ea.
-----
Status: Grond (F1): 7/7; Twiddle (½1): 1/4; Molly (½1): 3/3; Cy (C1): 2/5; Iliro (E1): 6/6; Dax (D1): 1/9; Tanta (½1): 5/5
Effects: Cy, Iliro weakened (STR:9 each)
The sun is low on the western horizon and your shadows are long when you reach Outpost, where the Mudlark Inn and Gathering House awaits. It's no palace, but it's a roof over your heads and no monsters knocking at your doors, so it's got that going for it, which is nice.
Please choose accommodations and deduct payment of room and board accordingly:
- Shared room: 1 sp/night
Private room: 5 sp/night
Owner's suite: 5 gp/night
Watery ale: 1 sp
Stabling: 1 sp/night
You may want to divide treasure before choosing and paying for rooms:
- Bandits: 51 gp, 34 copper, 3 short bows, 3 daggers, 3 leather armor
Spiders: 83 sp
Note that no one in this town buys used adventuring gear.
________________________
XP Award! (Details here)
Total XP, before attribute bonuses:
Grond, Twiddle, Molly, Cy, Iliro: 181 + 9 = 190 ea.
Dax, Tanta: 115 + 9 = 124 ea.
-----
Status: Grond (F1): 7/7; Twiddle (½1): 1/4; Molly (½1): 3/3; Cy (C1): 2/5; Iliro (E1): 6/6; Dax (D1): 1/9; Tanta (½1): 5/5
Effects: Cy, Iliro weakened (STR:9 each)
Re: Ch. 1: Rescue Penelope Primrose!
Seeing that an agreement has come to the split of loot, Iliro will pay for the shared room. Once rested, he will find a private area to study for to replace his spells.
It's hard to explain puns to kleptomaniacs because they always take things literally.
- GreyWolfVT
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Re: Ch. 1: Rescue Penelope Primrose!
Dax knowing how loud he can snore almost goes for a private room but seeing as a shared room was paid for and the ale is too watery to bother with he nos his thanks to Iliro "Thank ya fer tha room."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Ch. 1: Rescue Penelope Primrose!
Tanta
"Do you mind if I join you in the shared room?"
deducted 1 sp
"Do you mind if I join you in the shared room?"
deducted 1 sp
Re: Ch. 1: Rescue Penelope Primrose!
Iliro nods his approval. "We are in this together to rescue Penelope. We can be together for this time to recuperate."
It's hard to explain puns to kleptomaniacs because they always take things literally.
- GreyWolfVT
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Re: Ch. 1: Rescue Penelope Primrose!
Dax "Just gonna warn yah I snore mighty loud accordin ta me kin."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Ranger Knight
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Re: Ch. 1: Rescue Penelope Primrose!
Cy ends up picking the shared room by default as it is where he lands when he passes out. In his sleep, you hear mumbles of "the darkness".
-1sp
-1sp