OOC V

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frobozz
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Re: OOC V

#361 Post by frobozz »

thirdkingdom wrote:Hmm. Sounds good except I would modify two things:
1)While sleeping in armor hit points are not regained naturally.
2)The magical nature of armor has no effect upon resting. Magical armor is lighter than normal armor, but it is no more comfortable to wear than normal armor.
Sounds good. I will add this info to the Night Watch post on the Standards thread, in case anyone wishes to use this option. Another good strategy we could use for night watches would be to try to stall for time and awaken as many sleepers as possible to allow them the time to armor up before engaging the enemy (this may not always be possible, of course, depending on the enemy and their actions).
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Alethan
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Re: OOC V

#362 Post by Alethan »

frobozz wrote:
thirdkingdom wrote:Hmm. Sounds good except I would modify two things:
1)While sleeping in armor hit points are not regained naturally.
2)The magical nature of armor has no effect upon resting. Magical armor is lighter than normal armor, but it is no more comfortable to wear than normal armor.
Sounds good. I will add this info to the Night Watch post on the Standards thread, in case anyone wishes to use this option. Another good strategy we could use for night watches would be to try to stall for time and awaken as many sleepers as possible to allow them the time to armor up before engaging the enemy (this may not always be possible, of course, depending on the enemy and their actions).
We should begin scouring the surrounding areas for Bracers of Defense AC5 and lower and Rings and Cloaks of Protection... oh, and magical shields, for extra defensive bonuses that are very easy to apply/keep on at all times.

;)
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Re: OOC V

#363 Post by frobozz »

Alethan wrote:We should begin scouring the surrounding areas for Bracers of Defense AC5 and lower and Rings and Cloaks of Protection... oh, and magical shields, for extra defensive bonuses that are very easy to apply/keep on at all times.

;)
I agree. Let's head back to Threshold in the morning and see if we can make a special request to Ronan One-Leg to craft those items for us (in pure silver, of course). :lol:
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Re: OOC V

#364 Post by Finglas »

thirdkingdom wrote:
Grognardsw wrote: Will Aquar's normal First Aid now work on Innana?
Aquar finds it extremely difficult -- nay, impossible -- to treat an invisible patient.

I thought I had mentioned it earlier, but at this point Innana is actually unable to regain hp through rest.
TK also posted his rules concerning First Aid, under House Rules.....
thirdkingdom wrote:I've finally got a couple of minutes to address what I want to do with the First Aid skill.

First Aid

1)Characters with the First Aid skill can perform the skill on themselves, but with a +2 penalty to the roll.
2)The skill roll must be made within one round of the last round of combat.
3)The skill roll is made per combat, regardless of the number of individual wounds received. For instance, let's say a character suffers a total of 8 points of damage from three discrete blows in a combat -- one blow for 2 hp, two blows for 3 hp each. The First Aid roll is only made once, and the total is applied to the total damage suffered.
4)A character cannot be completely healed using First Aid. They will always be left with one point of damage. Therefore, if a character suffers 3 hp damage and the die result is a 3, she will only regain 2 hp.
5)A character without a first aid kit suffers a +5 penalty to the check. First aid kits consist of bandages, a needle and thread and various foul smelling salves and unguents. Each "kit" is used to treat one wound. A kit costs 1 gp and weighs 15 cn.
6)It takes one minute (6 rounds) to use this skill. Only one character may be treated at a time.
So, First Aid must be preformed immediately after combat has ended, for it to succeed.
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Re: OOC V

#365 Post by thirdkingdom »

The above is true. Also, the effects of the Faery Stone are making it impossible for Innana to regain hp naturally at this point . . .
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Re: OOC V

#366 Post by frobozz »

Bregalad makes some interesting points here. No time to address everything right now (and I'll be working all day today) but some things to keep in mind as we make our decision:

1. If we give up on the cat at this time, we should fully expect it to be back to 80 hp when we meet it again. Also, returning to the camps right now means we will forfeit the opportunity to regain its current trail, which might lead us to the exact location of its lair, and we will then have to start our search from scratch (although at least we would have the idea that the cat's lair might be in the mountains rather than the foothills).

2. The element of surprise that the cat had over us was possibly due to it working with the doppleganger Jaceo to learn our location.

Does anyone else have any thoughts on this?
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Re: OOC V

#368 Post by Grognardsw »

Finglas wrote:
thirdkingdom wrote:...

So, First Aid must be preformed immediately after combat has ended, for it to succeed.
Aquar did do First Aid on Thordin right away, though I don't recall seeing a roll if he made it or how much Thordin gained if so.

I suppose head back, though we'd be starting from scratch again a week later or something like that. If we camp a day here, there could be a lot of healing done.

Aquar and Semele's CLW could add up in healing Thordin and Bregalad today. I could add three cure orisons for another 3 points. As could Semele? Then set out tomorrow, with spells reset for possible battle.

There are three Potions of Healing among the party, should this be important enough to use and continue sooner rather than later. Aquar is probably leaning toward returning, as Threshold food is better than rations and hunting ;)
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Re: OOC V

#369 Post by Alethan »

I believe the question is whether to return to the log camp, not Threshold, which is significantly further away...

That would be my choice, anyway, if we did return.

If we can get the injured mostly healed with cure spells, then I'm up for staying. If that isn't possible, then return to the lumber camp to rest.
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Re: OOC V

#370 Post by thirdkingdom »

Sorry about that GSW. I spaced on the First Aid roll for Thordin. First Aid, HP healed: (1d20=1, 1d3=3).

Welp, Thordin gained another 3 hp back from the previous day. As to the rations, I'm going to go ahead and rule that those of you with rations on their character sheets would have transferred said rations to the two mules before leaving. However, I would like to point out that this is the kind of record-keeping I would really like you guys to be more on top of. frobozz has been doing the lion's share of the organizing/record-keeping (and doing a splendid job, BTW), and I would like to see some other players step up and pitch in.

This is the kind of effort that makes my life easier and keeps me happy. In fact, it makes me so happy that I am willing to give out XP bonuses (in 5% increments) to people able to maintain significant record keeping. This includes the mapping of dungeons!

I have been playing in some other pbp games, and we have started using Google docs to do all our mapping: it is easy to modify, link to, etc. and can be altered by anyone in the group.
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Re: OOC V

#371 Post by Grognardsw »

I like mapping, and Aquar needs all the xp he can get. :) But I do it old school with graph paper, I don't grok the google doc. I understand if you youngins prefer that.
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Re: OOC V

#372 Post by Alethan »

Grognardsw wrote:I like mapping, and Aquar needs all the xp he can get. :) But I do it old school with graph paper, I don't grok the google doc. I understand if you youngins prefer that.
a sample
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Who's young???

*sigh*

Hey, if you want to pick up mapping, do it whatever way works best for you. I won't be one to complain.

I'm supposed to be maintaining the To Do list. I think I let our last visit to the sage/blacksmith slip by, though. I'll get that updated when I can look all the info back up.
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Re: OOC V

#373 Post by riftstone »

I believe we should go back to Threshold and reorganize. We (I) didn't really keep track of rations and water, so going back gives us (me) a chance to correct that, purchase more supplies and spread the supplies among the mules.
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Re: OOC V

#374 Post by Grognardsw »

We really have no ration issues... I like my mule medium-rare. :lol:
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Re: OOC V

#375 Post by thirdkingdom »

I've added a "Player Tasks" thread to the Announcements section. Please check it out. It would also be great if someone would volunteer to keep track of the votes coming in as to what the immediate plan will be.
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Re: OOC V

#376 Post by Alethan »

riftstone wrote:I believe we should go back to Threshold and reorganize. We (I) didn't really keep track of rations and water, so going back gives us (me) a chance to correct that, purchase more supplies and spread the supplies among the mules.
Threshold? IIRC, that is several days' travel. Shouldn't we at least check with the logging camp first, it the decision is to withdrawal? Maybe we can get some provisions there, especially since they know we hunt the cat and have fought with it. Maybe there were suspicions we could confirm (about the guide)? Or we could let them know what we now know and chat with the camp leader about the mimic. Of course... The mimic might have lready returned to camp and replaced someone else! :(
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Re: OOC V

#377 Post by Innana »

Innana the Fighter:

Innana can't really fight for a bit. If we run not any troubles there is a good chance she will not make it because she is not one to stand by invisible, and watch her friends get hurt. The safest thing would be to head back to a place where we can get supplies, and rest up. Innana is not one to vote for the safest way to d things. She votes to keep pressing the hunt. Just understand that if she does not get healing from the clerics, which is the only way she can heal at this time, chances are that she will die if we get into trouble.
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Re: OOC V

#378 Post by zebediah »

Innana, Al, Grog, Finglas and Riftstone are all in favour of retreating. I have also just posted IC supporting that option so I that seems to be the course of action supported by the majority.

My suggestion is to retreat to the logger's camp, prepare our defenses and stay there until we are ready to resume the hunt. If anyone wants to head back to Threshold or go chasing the beast earlier than that I suggest they state their case once we are in the camp.
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Re: OOC V

#379 Post by frobozz »

LONG post coming up! :D
Grognardsw wrote:Aquar did do First Aid on Thordin right away, though I don't recall seeing a roll if he made it or how much Thordin gained if so.
Grog - I forgot to mention - there are currently (9) first aid kits at the group's disposal. A kit is used up with each first aid heal. I've been keeping track of hit point levels, including when first aid is applied, and have been deducting one kit from the stash per first aid heal. If you like, we can use these up before going into our own personal stashes.
Grognardsw wrote:There are three Potions of Healing among the party, should this be important enough to use and continue sooner rather than later.
Actually, every party member has one Potion of Healing and one Potion of Antidote on their person... Whether or not this fact is indicated on all of the character sheets is another matter... ;)
Grognardsw wrote:I like mapping, and Aquar needs all the xp he can get. :) But I do it old school with graph paper, I don't grok the google doc. I understand if you youngins prefer that.
Grog, check out the maps I did for Castle Mistamere (our last adventure) - I also sported the old-school graph paper (although I was overly obsessed with the neatness of my maps, so I am REALLY glad you are taking over this task!!!) :) By the way, how does one "link" anyway? I don't think I have figured that out yet...
thirdkingdom wrote:As to the extra rations, I am torn. I cannot find an entry listing what the mules are carrying :(. On the other hand, you guys did state you were transferring your carried goods to the mules.
Basically, I think we had agreed that the mules were carrying our tents, bedrolls, and rations on their backs, and up to 200cn per PC of miscellaneous "stuff" in their saddlebags (which would enable all of us to be light enough to move at 30'/per round without having to dump any essential gear at the camps. From IC IX, Page 10:
frobozz wrote:
zebediah wrote:For some reason I was thinking that the pony would be able to move at 30'. Drudsa cannot carry all the necessary equipment (including tent and rations, which alone take 270 cn) on his backpack, as the capacity of a backpack is 400 cn. He could use a sack to carry the stuff that doesn't fit on the backpack but I think we'd better take the two mules along to carry all the stuff the characters don't need to have immediatelly at hand such as tents and rations.
The two mules (without riders) can carry a total combined weight of 6000cn without becoming encumbered. To keep things simple, perhaps we can assume that they are carrying our tents/bedrolls/rations on their backs, and that each PC can utilize roughly 200cn worth of space in the two saddlebags for miscellaneous gear such as spell scribing supplies (each mule's saddlebag can hold up to 800cn of stuff). This should enable everyone to get to 30'/round without having to dump too much equipment at the camp or leave behind anything too essential.

I think we are ready to go... except for this blasted rain! :lol:
Alethan wrote:I'm supposed to be maintaining the To Do list. I think I let our last visit to the sage/blacksmith slip by, though. I'll get that updated when I can look all the info back up.
The potion orders should all be complete, and the remaining silver weapons should be ready for pickup when we return to Threshold.
Innana wrote:Just understand that if she does not get healing from the clerics, which is the only way she can heal at this time, chances are that she will die if we get into trouble.
Innana, you must somehow try to get through to Innana! If Innana (not you, I'm talking about Innana) does something crazy to jeopardize Innana's safety, then everyone will proceed to jeopardize their own safety to try to save Innana, such that Innana will end up jeopardizing the safety of others, which is exactly what Innana (the other one, not you) is trying to avoid in the first place! Aaaaagh!!! :lol: ;)
zebediah wrote:Innana, Al, Grog, Finglas and Riftstone are all in favour of retreating. I have also just posted IC supporting that option so I that seems to be the course of action supported by the majority.
Count me in too! Sorry, busy day at work...
zebediah wrote:"Let us focus on recovering, preparing and protecting the loggers. If the beast doesn't attack us during that time we can plan our next strike."
Agreed. One thing we must consider though - the beast might kill another innocent while we are healing/planning/preparing!!! :shock:
Finglas wrote:I am thinking specifically of the following:

1. In a week's time, Thordin and Innana will be close to full health.
It shouldn't take that long, I don't think. Three days of CLWs and CMWs should be enough to get Innana up to 100% (Thordin will heal naturally during that time and won't need any magical help).
Finglas wrote:2. Since leaving Threshold, Innana has been practicing (under the tutelage of Thordin) to improve in her proficiency in the sword. If she succeeds in becoming skilled at it, not only will her AC improve by 2, she will also have the chance to deflect one of the cat's attacks per round. (Thordin's tactic to deflect the cat's bite, which was 2d8 in damage, was brilliant!)
A good suggestion. Another skilled swordsman in the group will make a BIG difference. Innana should be able to finish her training in less than 3 days.
Finglas wrote:3. For our next encounter with the cat, Bregalad would be willing to loan his armor to Thordin or Innana.
I think Bregalad should give it to Innana (no offense Thordin) out of genuine concern for Innana's safety. That would be a pretty smooth move, bro. ;)
Finglas wrote:4. If Lanny and Bregalad could learn Mirror Image from Drudsa, we may actually serve as adequate backups for Thordin and Innana. If needed, it would give the fighters a chance to withdraw from battle for a timely heal, while the elves present the cat with 4-8 targets! Before he can learn this spell, however, Bregalad will need to return to the logging camp, so that he can regain his spell scribing materials.
A very good suggestion... and possibly the difference-maker in a close fight with the Great Cat. And, incidentally, 3 full days of study is probably what it would take for the two elves to learn that 2nd level spell. By the way, I don't suppose Lanny could borrow a couple levels worth of spell scribing supplies, could he? :D
Finglas wrote:5. And Bregalad still thinks Invisibility may play an important role in our group's strategy. This whole time, it has felt to the elf that we were the prey, not the hunters. It seems that the cat was watching us, stalking us, and waiting for the right time to attack. Choosing to approach us at night, when most of us were unarmored, was the perfect time for it!
I still think Jaceo and the Cat are/were in cahoots, and that he tipped her off as to our location. But yes, Invisibility might be useful if we actually find the lair and need to get a little closer to sneak a peak... or for some other stealthful purpose!
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