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Re: Part 3: Welcome to Tragidore!
Posted: Thu Apr 24, 2014 6:59 pm
by GreyWolfVT
Thank you and I shall update round 2 summary tonight. Also update the map and post that as well.
Round 2: The orcs won initiative again...
The Archer aims at
Dune Orc Attack Dune[1d20] = 20 Arrow Dmg[1d6] = 6 Hit for 12 for crit.
Some of the other orcs advance to melee range on Dune, Lubidius, Eirik, Thifli and one spots Alanis. The Club orc is held by Neev's spell from round 1.
Two of the orcs swing at Eirik
Orc Attack Eirik[1d20] = 18 Orc Attack Eirik[1d20] = 7 One hits the other swings at air. Orc Attack Eirik[1d6] = 1 Eirik takes 1 damage.
The One orc that turned on Lubidius swings
Orc Attack Lubidius[1d20] = 17 Scoring a hit on the thief Orc Attack Lubidius[1d6] = 4 Lubidius is hit for 4 dmg.
One of the orcs starts to move Theodore but Theodore puts up a bit of a struggle making the orc move him much slower.
The Players Strike Back!
Dune Hits the one remaining archer for
7 damage nearly killing it.
Lubidius Strikes at the archer hitting it for
1 damage almost finishing it off.
Eirik hits the club wielder for
3 damage inflicting pain on the held orc.
Thifli charges up to the remaining archer and swings hitting and finishes off the last archer
3 dmg it drops dead.
Neev slings a bullet at the orc that is next to Eirik hitting it for
3 dmg it doesn't move away from Eirik as one of his friends is on Neev now.
Alanis finally joins the battle popping out around the corner of the building and comes nearly face to face with an orc but manages to fire off his spell hitting the held orc with the club nearly finishing it off for Eirik.
Gandrel slunk off behind the orcs still invisible so none of his party members know where he is still.
Theodore is starting to come to realizing he is stuck in a sack that smells terrible.
Sorry for the failure to update last night been having flaky internet issues last night and today at home.
Round 2 over.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 12:31 pm
by GreyWolfVT
Round 3
Orc Init[1d10] = 2 Players Init[1d10] = 10
3 rounds in a row WTF?
Map:
Actions???
Current Situation: Theodore in the sack being slowly dragged off. Eirik has 3 orcs on him one is held and can do nothing at the moment. One orc on Thifli, Neev, Dune, Lubidius & Alanis. All are going to keep striking at the players to give the one orc dragging Theodore time to get away.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 2:00 pm
by Dogma
"Baruk Khazâd! Khazâd ai-mênu!", Thiflie cried, swing his axe at the orc next to him.
Axe: to hit [1d20] = 1, damage = [1d8] = 5 Doh! hopefully he didn't just cut off his own foot.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 2:11 pm
by MonkeyWrench
With the orc quickly advancing on Alanis, the possibly feeble minded elf does what anyone in his situation would do; he screams out,
"GET BACK! MY BREAD!!" He holds his bread defensively in one hand and attempts a shooing motion at the orc.
If the orc does not heed Alanis's warnings then he shall taste the power OF HIS WRATH!!
Alanis Lightning Bolt: [5d6] = 23
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 2:15 pm
by GreyWolfVT
Thifli Fumble Thifli Fumble[1d100] = 54 result = Dazed (you trip and fall, dropping your primary weapon, and are stunned for one round.) 
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 2:31 pm
by Dune
Arrrrgh, dune hobbles back from the clean bow shot and is grasping for air from the pain, finally says the words for mirror image and casts it on himself.ooc I'm not sure how many images it would be anyone know? Please calculate for me if want to DM.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 2:35 pm
by GreyWolfVT
Dune wrote:Arrrrgh, dune hobbles back from the clean bow shot and is grasping for air from the pain, finally says the words for mirror image and casts it on himself.ooc I'm not sure how many images it would be anyone know? Please calculate for me if want to DM.
1d4 +1 for every 3 levels of experience the wizard/mage is. Max is 8 images.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 3:00 pm
by Talmor
Eirik continues striking at the Orc in front of him, hoping to get to his captured friend.
Attack:
[1d20] = 13 Hit AC 3
Damage:
[2d4] = 4
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 4:31 pm
by ybn1197
Neev strikes out at the orc in front of him with his quarterstaff, hoping to force the orc back long enough to switch to his morningstar.
Quarterstaff to Hit: [1d20] = 6 Damage: [1d6] = 1
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 4:36 pm
by GreyWolfVT
At this time I think it is just Lubidius and Gandrel I am waiting on. Theodore can chime in anytime if he so chooses to fight back or struggle more. 
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 6:24 pm
by max_vale
Lubidius hisses in pain and attempts to return the favor to the foul orc that cut him; slashing out with his longsword; but at the same time beginning to be a little worried about the situation and starting to look for a way to escape the melee if needed....
Attack roll: [1d20] = 9
Yeah; I'm pretty sure that's not gonna get it done; but let me know if a damage roll is needed.
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 8:11 pm
by saalaria
Gandrel continues waiting. If Eirik appears to be struggling he will have to get involved.
If Gandrel fires his bow at Eirik's melee, what chance does he have of hitting Eirik? Would it be 25% or less?
Re: Part 3: Welcome to Tragidore!
Posted: Fri Apr 25, 2014 10:18 pm
by Dune
1d4rolled..rolled 1+1=2 images of me. Grrrr better than nothing I guess. Dune.
Re: Part 3: Welcome to Tragidore!
Posted: Sat Apr 26, 2014 3:00 am
by GreyWolfVT
saalaria wrote:Gandrel continues waiting. If Eirik appears to be struggling he will have to get involved.
If Gandrel fires his bow at Eirik's melee, what chance does he have of hitting Eirik? Would it be 25% or less?
I'd say about 15% but the orc is held so you should get a bonus to the shot.
Re: Part 3: Welcome to Tragidore!
Posted: Mon Apr 28, 2014 12:27 pm
by GreyWolfVT
Just giving Gandrel a chance to decide if he is going to attack with the information I provided or not. Plus there should be a bonus to hit on that one creature as he is held I forget for how many rounds. Lets see 2rounds per level so a 5th level should be held for 9 rounds? Sleeping or held is automatic hit BTW. So the club orc is a free auto hit just roll damage.
Round 3 End Summary Orc Init[1d10] = 2 Players Init[1d10] = 10 Orcs win initiative.
Orc on Lub
Orc Attack Lubidius[1d20] = 7 dmg[1d6] = 5 Missed!
Orc 1 & 2 on Eirik
Orc Attack Eirik[1d20] = 5 dmg[1d6] = 2 Orc Attack Eirik[1d20] = 12 dmg[1d6] = 3 Orc 1 Missed! Orc 2 Missed by 1!
Orc on Thifli
Orc Attack Thifli[1d20] = 9 dmg[1d6] = 3 Missed!
Orc on Dune
Orc Attack Dune[1d20] = 20 Dmg[1d6] = 5 Hit for 10dmg from Crit!
Orc on Neev
Orc Attack Neev[1d20] = 14 Dmg[1d6] = 5 Hit for 5 dmg!
Orc on Alanis
Orc Attack Alanis[1d20] = 10 Dmg[1d6] = 5 Hit for 5 dmg!
Orc with Theodore continues to drag him back into the woods.
Players retaliate!
Neev swings back but the orc is more agile than the cleric anticipated.
Lubidius tries to swing around at the orc that was attacking him from behind but the or parries the attempt.
Eirik strikes the held orc for 4 dmg!
Killing it!
Dune casts mirror image...provided his hit points are not 0 or below.
Alanis kills the orc on him with a lightning bolt for 23 dmg!
Thifli swings but fumbles Fumble Roll[1d100] = 54 result = Dazed (you trip and fall, dropping your primary weapon, and are stunned for one round.)
Gandrel gets into position behind most of the orcs and continues to watch.
Theodore remains in the sack head throbbing kicking a little trying to make a struggle for the orc dragging him.
Re: Part 3: Welcome to Tragidore!
Posted: Mon Apr 28, 2014 7:58 pm
by saalaria
Sorry - nothing further from me. That was potential future action
Re: Part 3: Welcome to Tragidore!
Posted: Mon Apr 28, 2014 8:01 pm
by Talmor
GreyWolfVT wrote:
Eirik strikes the held orc for 4 dmg! Killing it!
I'm participating! 
Re: Part 3: Welcome to Tragidore!
Posted: Mon Apr 28, 2014 9:50 pm
by GreyWolfVT
Round 4
Init:
Orc Init[1d10] = 10 Players Init[1d10] = 9 Players Win Initiative!
Map:
Re: Part 3: Welcome to Tragidore!
Posted: Tue Apr 29, 2014 12:20 am
by max_vale
Lubidius breaths a sigh of relief as the orc's follow up attack misses him and he lunges out with his longsword again; hoping to be able to put his foe down quickly....
Attack roll: [1d20] = 13
(Hits AC 5)
If this is a hit; damage is: [1d8] = 1
Well....I'll pinprick him for a week....yeah....
Re: Part 3: Welcome to Tragidore!
Posted: Tue Apr 29, 2014 12:39 am
by GreyWolfVT
max_vale wrote:Lubidius breaths a sigh of relief as the orc's follow up attack misses him and he lunges out with his longsword again; hoping to be able to put his foe down quickly....
Attack roll: [1d20] = 13
(Hits AC 5)
If this is a hit; damage is: [1d8] = 1
Well....I'll pinprick him for a week....yeah....
If this helps the orcs are all AC 6. The AC 7 ones are all dead.