To the North
Unfortunately for the party, the beasts act first and capitalize on the space created when
Kaltar fell back into the passageway. The troglodyte that had been engaged in melee with
Kaltar (06) follows the cleric into the passage. After breaking its javelin last round, the beast switches to its natural weapons, raking the priest with its claws once resulting in a minor scratch
(-1).
The first new combatant to enter the fray
(09) via the void created by
Kaltar's opponent forces its way into the passageway and, just after rounding the corner, turns and unsuccessfully attempts to prick
Strom with its javelin. Immediately behind it is a second troglodyte
(10) which is able to make it intersection where this side passage meets the main passageway. It, too, attempts to jab
Strom but the knight easily defects the incoming javelin with his shield. The scaly beast that
Strom was already in melee with also gets an attack against the knight, but is unable to connect.
Strom, who planned on falling back, finds himself blocked off by the more quick-acting troglodytes. He turns and slices at one of his new opponents and
just misses.
Grimnail continues the good fortune of those to the north as he is able to escape harm from the pair of angry beasts he is engaged in melee with.
"Fall before me!" the barbarian growls, thrusting his scimitar at the previously wounded lizard thing in front of him, finishing the job and dropping the beast.
(Unless Grimnail has plans of pushing north, the troglodytes further down the main passageway will fill the void created and be able to attack next round).
Kaltar looks to retaliate against the persistent troglodyte that just scratched him, but the beast is able to evade the swing of his mace.
(I went ahead and rolled for you since I was ready and needed them).
Please, in the future, if anyone thinks there's a chance a roll might be needed, include them.
Darrin, finding himself face-to-face with one of the fearsome lizard creatures, surprises even himself by not panicking. Instead, the youngster slashes at the swamp creature, but does so wildly.
Code: Select all
| b 8|______________
|a *3
|*Gr *7
| St 10_______****___
| 9| **
|Da *6 | * = oil
/ *Ka/
/ /
| |
---
Stuck in the Middle
Ewell reamins closely behind
O'rek, ready to assist at a moments notice.
Shannigans looks north, then south, then north again, stuck in the middle. The halfling pulls at the cloak of
Fimmion to alert him as to his presence. He creeps around the chef and eyes
Orek's strategic placement, waiting for a chance to attack the trogs.
Fimmion now falls to third in line, which is fine with the chef.
---
To the South
The creatures are slow to react on this end.
"Grrr..." Gwillt growls, upset his plan didn't work. The ranger is not about to leave his friends in a death trap so, after ducking out of the way of the incoming javelin, he rushes back into the fray and catches his former adversary
(4) solidly in the side, dropping it.
O'rek cries
"May the light aide our cause!" as he brings his hammer down on his foe
(7), issuing it a decent wound.
Epsilon brings his mace crashing down on the scaly beast he's engaged in battle against, hurting the creature.
The void created by the creature killed by
Gwillt is quickly filled by one of the creatures
(8) eagerly waiting behind it. This new combatant attempts to skewer the ranger but is unsuccessful.
O'rek is also able to escape harm as his opponent pokes at him wildly, but
Epsilon gets struck, badly
(-7), by the beast he wounded moments earlier.
Code: Select all
\ \ / /
\ Fi \ / /
\ Or v /
\ *7 9 /
\*Ep*6 /
\ 8 /
| *Gw|
| |
| |
| |
---
Nice round for the players. Moving to round 12. Initiative and actions.