IC background on an all-ninja campaign posted in the Game Setting thread here:
https://www.unseenservant.us/forum/view ... 36#p648136
Here are the ideas.
-Start in and around Kai province, which we already know.
-Start on the day of the tragic lightning strike end of the last party. But as far away hidden mountain fortress ninja.
-PCs start at 1st level, with no pre-training. (We'll start with simpler and easier jobs and learn how to run ninja. After that, players can expect exponentially more challenging-- for themselves and their PCs-- along the way).
-This will tactical and problem-solving game. Not problem solving as in dungeon clues from a DM. But being assigned specific mission objectives, and using your PCs' abilities (skill scores and die rolls) to try to achieve them.
-The PCs are members of the Kumo ninja clan.The Kumo clan specializes in scaling castle walls and jumping (karumijutsu) and swimming (suiei). +5 to initial bugei scores, and there will be training bonuses for those bugei. The clan has never favored use of edged weapons such as swords, knives and arrows, although they appreciate their value. -3 to initial bugei score for those, but no training minuses for them.
-The clan will provide downtime training, upon the completion of a mission. The clan values ninja who manage to return, and are eager and diligent students. Such is the lifeblood of the clan. The elders of the clan discuss among themselves and approve, according to the needs of the clan at the moment.
All members of the clan always expect these types of missions:
a) Deliver the message and bring back the reply -- Mostly for young, energetic trainees. Except for when the messages are between daimyo of provinces. And there's a third unknown daimyo client involveds.
b) Map the magnate's compound. For the use of future teams or your own future use. Mostly just stupid ronin guards, barking dogs and such.
c) Map the general's or daimyo's castle. Here is where the karimijutsu climbing and jumping and suiei moat-swimming skills named above might prove useful.
d) Penetrating, listening, reporting back in.
e) Planting incriminating evidence.
f) Infiltrating an important household or office as a worker or servant. A long-term requiring great cunning and infinite patience. (Not likely a mission for PCs, unless somebody likes that kind of thing. Maybe for a second character).
g) Gaining an important personage's trust and confidence as a mistress or lover. (Also probably only for NPCs).
h) Scouting an army's location, observing its numbers and forces, escaping detection and rapidly reporting back.
i) Sabotage, planting rumors and disinformation, sowing discord and discontent.
k) Counter-intelligence. Detecting rival/enemy ninja and eliminating them. For the client, or for the clan.
l) Assassination of important persons. And reporting back-- if you can manage that also.