Quest #21 "Island Hopping"
Re: Quest #21 "Island Hopping"
Screw cora and screw brutus I am sick of both of them. We need to destroy that stupid pedestal and we need the necklace thing because it has a piece of cresty on it.
Gramble opens the door
Gramble opens the door
Re: Quest #21 "Island Hopping"
Maag
Maag looks on incredulously as everyone starts examining the shack.
"Er... maybe Brutus can't die, but we can. 'ow about closin' dat fing down an' we can leg it to der beach before 'e gets back."
"If yer fink 'e's pissed off now, wot's 'e gonna be like when 'e gets back 'ere an' we're all standin' round wiv bits of Cresty in our 'ands?"
"Even if we kill 'im now, dat just means we gotta kill 'im again tomorrow!"
Maag picks up his lump of Cresty and heads for the exit.
Maag looks on incredulously as everyone starts examining the shack.
"Er... maybe Brutus can't die, but we can. 'ow about closin' dat fing down an' we can leg it to der beach before 'e gets back."
"If yer fink 'e's pissed off now, wot's 'e gonna be like when 'e gets back 'ere an' we're all standin' round wiv bits of Cresty in our 'ands?"
"Even if we kill 'im now, dat just means we gotta kill 'im again tomorrow!"
Maag picks up his lump of Cresty and heads for the exit.
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Re: Quest #21 "Island Hopping"
Andronichishche
Andronichishche looks on with interest as Gramble tries the shack's door. "I agree with everything you said, Mr. Maag. Let us quickly assess the shack and make for the beach. And to Mr. Gramble's point we do need to keep the symbol ... at least until we restore Sir Crestbrook. We must be careful in how we disable the dais, though. Remember what happened with Cora's amulet ..."
Andronichishche looks on with interest as Gramble tries the shack's door. "I agree with everything you said, Mr. Maag. Let us quickly assess the shack and make for the beach. And to Mr. Gramble's point we do need to keep the symbol ... at least until we restore Sir Crestbrook. We must be careful in how we disable the dais, though. Remember what happened with Cora's amulet ..."
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Re: Quest #21 "Island Hopping"
Alordan offers, "what if we don't kill him? He can't come back if he isn't dead. Not sure how to talk to him if we do, but just a thought"
Re: Quest #21 "Island Hopping"
Lerrick
The cleric cringes at the sounds of Brutus. Thinking out loud and letting out a sigh. What a sad fate for Brutus? I hope one day the the riddle of the dais can be solved so that the poor beast feel no more pain and sorrow.
The cleric cringes at the sounds of Brutus. Thinking out loud and letting out a sigh. What a sad fate for Brutus? I hope one day the the riddle of the dais can be solved so that the poor beast feel no more pain and sorrow.
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Re: Quest #21 "Island Hopping"
Andronichishche
"I agree, Mr. Alordan. I would very much prefer talking to him, as well. I certainly don't suggest we hunt him right now, in either case. He knows every inch of those tunnels and could easily ambush us at his leisure."
"I agree, Mr. Alordan. I would very much prefer talking to him, as well. I certainly don't suggest we hunt him right now, in either case. He knows every inch of those tunnels and could easily ambush us at his leisure."
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga will follow Gramble in.
Tlachtga will follow Gramble in.
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Re: Quest #21 "Island Hopping"
The Shack
Sunday, 21st of Goodmonth
Sunrise, Warm, Humid
It is agreed upon that Brutus has suffered enough, so the party doesn't hunt him down, since they will just have to kill him again tomorrow anyway.
Gramble opens the door to the shack and walks in, with the others on his heels. The 15'x15' wooden room is completely empty, and the shutters on the 4 window openings are all latched up tight. There are four 7 foot long and 1 foot tall rectangle outlines along two opposite walls that straddle the windows. The floor of the shack has strange outlines along its length as well, one of them about the size of a large table, with 8 smaller square outlines around it. There is another rectangle and square outline on the floor in one corner opposite the door.
Oddly, the room seems to maintain a very comfortable temperature while you search, not at all like the hot and humid conditions outside its walls, and no loud noises seem to penetrate the structure either.
Actions?
Gramble 14/16 (Light stone 40'r)
Alordan 18/18
Tlachtga 7/8 3/4 1st
Andronichishche 5/6 3/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Lerrick 10/11 1/4 1st (Light stone 40'r)
Maag 11/12
Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10[/color]
message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
[/quote]
Sunday, 21st of Goodmonth
Sunrise, Warm, Humid
It is agreed upon that Brutus has suffered enough, so the party doesn't hunt him down, since they will just have to kill him again tomorrow anyway.
Gramble opens the door to the shack and walks in, with the others on his heels. The 15'x15' wooden room is completely empty, and the shutters on the 4 window openings are all latched up tight. There are four 7 foot long and 1 foot tall rectangle outlines along two opposite walls that straddle the windows. The floor of the shack has strange outlines along its length as well, one of them about the size of a large table, with 8 smaller square outlines around it. There is another rectangle and square outline on the floor in one corner opposite the door.
Oddly, the room seems to maintain a very comfortable temperature while you search, not at all like the hot and humid conditions outside its walls, and no loud noises seem to penetrate the structure either.
Actions?
Gramble 14/16 (Light stone 40'r)
Alordan 18/18
Tlachtga 7/8 3/4 1st
Andronichishche 5/6 3/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Lerrick 10/11 1/4 1st (Light stone 40'r)
Maag 11/12
Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10[/color]
message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga searches everything, trying to figure out what everything is and does. "Handy thing/place to have."
Tlachtga searches everything, trying to figure out what everything is and does. "Handy thing/place to have."
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Re: Quest #21 "Island Hopping"
Alordan nods in amazement, "you can say that again. This is unbelievably helpful for navigating the jungle of the island!"
He takes a look at some of the outlines on the wall to see what they may reveal.
He takes a look at some of the outlines on the wall to see what they may reveal.
Re: Quest #21 "Island Hopping"
I imagine the outlines create beds and tables and such.
we should catch brutus and take him to the hole so it freezes him in place forever.
we should catch brutus and take him to the hole so it freezes him in place forever.
Re: Quest #21 "Island Hopping"
Tlachtga
"Excellent idea Gramble, now we just need to figure out how to capture him."
"Excellent idea Gramble, now we just need to figure out how to capture him."
Re: Quest #21 "Island Hopping"
Lerrick
The cleric nods in agreement with the fighters suggestion. Great idea Gramble. She then enters the room with the others, noticing right away the difference in temperature compared to the jungle heat outside. Wow, this is nice!
The cleric nods in agreement with the fighters suggestion. Great idea Gramble. She then enters the room with the others, noticing right away the difference in temperature compared to the jungle heat outside. Wow, this is nice!
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Re: Quest #21 "Island Hopping"
Andronichishche
Andronichishche follows the others into the small shack and appraises the interior, obviously impressed. "Indeed, Mr. Alordan! It also suggests that the other magical objects may not be as harmful as I feared." He walks to the opposite corner with the square outline and traces a finger along the lines. "Mr. Gramble is likely correct about these outlines. Question is ... how are they activated."
He pauses momentarily in thought before continuing. "The void would not transfix Brutus indefinitely. Although it seems to dilate time in its vicinity, which allowed Mr. Carucenus to survive two months with no food or water, it doesn't eliminate it. I expect he would eventually starve or dehydrate and respawn the very next morning. Capturing him is an excellent idea, though. We need to learn more about the wizard and his experiments. Brutus could provide invaluable information. Besides, he has been here for a very long time and likely accumulated any number of hidden magical items or treasures. If we can help him, the rewards may be quite significant."
Andronichishche follows the others into the small shack and appraises the interior, obviously impressed. "Indeed, Mr. Alordan! It also suggests that the other magical objects may not be as harmful as I feared." He walks to the opposite corner with the square outline and traces a finger along the lines. "Mr. Gramble is likely correct about these outlines. Question is ... how are they activated."
He pauses momentarily in thought before continuing. "The void would not transfix Brutus indefinitely. Although it seems to dilate time in its vicinity, which allowed Mr. Carucenus to survive two months with no food or water, it doesn't eliminate it. I expect he would eventually starve or dehydrate and respawn the very next morning. Capturing him is an excellent idea, though. We need to learn more about the wizard and his experiments. Brutus could provide invaluable information. Besides, he has been here for a very long time and likely accumulated any number of hidden magical items or treasures. If we can help him, the rewards may be quite significant."
Re: Quest #21 "Island Hopping"
Maag
Maag takes a quick peek through the door of the shack. "Not bad at all." Once he notices the temperature difference he smiles. "We could probably even make money from dis when we are in town. Rent it out by der hour to people dat wanna cool off".
"Now den, are we leavin' before Brutus gets back 'ere or what?"
Maag takes a quick peek through the door of the shack. "Not bad at all." Once he notices the temperature difference he smiles. "We could probably even make money from dis when we are in town. Rent it out by der hour to people dat wanna cool off".
"Now den, are we leavin' before Brutus gets back 'ere or what?"
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Re: Quest #21 "Island Hopping"
Andronichishche
"Quite so, Mr. Maag! We can perform a more thorough assessment of the shack after we are safely back in town."
"Quite so, Mr. Maag! We can perform a more thorough assessment of the shack after we are safely back in town."
Re: Quest #21 "Island Hopping"
Lerrick
The cleric waits until everyone leaves the hut before she goes out into the smoldering hot sticky, bug infested island habitat.
The cleric waits until everyone leaves the hut before she goes out into the smoldering hot sticky, bug infested island habitat.
Re: Quest #21 "Island Hopping"
Gramble exits ready to lave the island.
we could kill brutus and then out a cage over the dias so when he spawns again he is trapped.
we could kill brutus and then out a cage over the dias so when he spawns again he is trapped.
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Re: Quest #21 "Island Hopping"
Alordan nods at the idea and wonders aloud if they could put the cube over the dais and trap him inside the hut.
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Re: Quest #21 "Island Hopping"
Andronichishche
"An excellent idea, Mr. Gramble. I would prefer not killing him again, but we should have a plan if it comes to that." Andron considers Alordan's suggestion before replying. "That may just work, however, I would be concerned with the damage he could cause to the hut." A sudden thought seems to occur to him as he cocks his head to one side with a wry grin. "Of course ... there is also the chime. Perhaps that combined with a large serving of those mushrooms would serve to incapacitate him."
"An excellent idea, Mr. Gramble. I would prefer not killing him again, but we should have a plan if it comes to that." Andron considers Alordan's suggestion before replying. "That may just work, however, I would be concerned with the damage he could cause to the hut." A sudden thought seems to occur to him as he cocks his head to one side with a wry grin. "Of course ... there is also the chime. Perhaps that combined with a large serving of those mushrooms would serve to incapacitate him."