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Re: Adventure #001 - Grakhirt's Lair

Posted: Tue May 26, 2020 10:12 pm
by wolfpack
rollo will bust down the door
[1d6] = 4

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue May 26, 2020 10:44 pm
by Odin One Eye
You kick in the door and see a large prison cell containing 5 prisoners, each chained to the limestone walls. There is a dead goblin, the bones of a dwarf, two human males, and a large battle scarred norker. The keys to the locks is hanging by the door. The humans plead for help.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 1:42 am
by ken-do-nim
Parn gives each prisoner a sip of water.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 3:26 am
by Odin One Eye
The human prisoners thank you for your kindness. The norker prisoner looks at you with a nervous expression.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 4:39 am
by Rex
Slatra

Do any of the prisoners look like they need healing to survive?

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 11:00 am
by GreyWolfVT
Kelben grabs the keys to the cell and begins unlocking the cell door(s). "Something feels off about this. The keys just right there and no guards?" he only unlocks the cell with the humans inside. figuring the bones and dead goblin don't need to be freed since they are beyond help. The scarred norker leaves the gnome suspicious. "Someone want to try talking to him?" he says pointing at the norker that is locked up.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 11:57 am
by Storm11
Hex will assist in freeing the prisoners.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 12:43 pm
by Darklin2
Artemus

Steps to the pile of dwarven bones. Addressing the Norker

So what are your crimes Scum? (In Hobgoblin) Why are you locked up here? (In Goblin)

As he is talking he searches the bones of the dwarf, kind of matter of fact like he doesn't really care what the reason he is chained up for but should ask.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 1:55 pm
by Rex
Slatra

To the non-norker prisoners, pointing at the norker "Do you know if he speaks common, did he talk to you at all?"

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 9:38 pm
by Odin One Eye
Rex wrote:Slatra

Do any of the prisoners look like they need healing to survive?
The norker looks like he has been tortured and is in a bad physical condition. The 2 humans appear to be weakened do to lack of nourishment.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 9:41 pm
by Odin One Eye
GreyWolfVT wrote:Kelben grabs the keys to the cell and begins unlocking the cell door(s). "Something feels off about this. The keys just right there and no guards?" he only unlocks the cell with the humans inside. figuring the bones and dead goblin don't need to be freed since they are beyond help. The scarred norker leaves the gnome suspicious. "Someone want to try talking to him?" he says pointing at the norker that is locked up.
The humans are grateful for being freed, and ask for some food. The tell you that their caravan was raided by the norkers about a week ago and they were taken prisoner. They beg for food and water and say that they have not had a meal in nearly 3 days!

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 9:42 pm
by GreyWolfVT
Kelben offers the humans some of his rations "Here eat you look like you could use it." he says to them.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 9:45 pm
by Odin One Eye
Darklin2 wrote:Artemus

Steps to the pile of dwarven bones. Addressing the Norker

So what are your crimes Scum? (In Hobgoblin) Why are you locked up here? (In Goblin)

As he is talking he searches the bones of the dwarf, kind of matter of fact like he doesn't really care what the reason he is chained up for but should ask.
The chained norker looks up at you with a nervous look on his face and begins to speak in norker. You don't understand much of what he is saying but you do recognize that he was tortured by the other norkers for committing a crime against them.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 9:47 pm
by Odin One Eye
GreyWolfVT wrote:Kelben offers the humans some of his rations "Here eat you look like you could use it." he says to them.
Both of them eat the rations and are thankful for your help. They ask if you could lead them out of the dungeon so they could make their way back to the city?

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 10:51 pm
by ravenn4544
Gorash looks the norker over. "What do you think he could have done?"

He'll ask the same question to the norker in Orcish.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 11:00 pm
by GreyWolfVT
Kelben shrugs "I dunno, lets see what the others say." he replies to the humans.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed May 27, 2020 11:28 pm
by Odin One Eye
GreyWolfVT wrote:Kelben shrugs "I dunno, lets see what the others say." he replies to the humans.
The humans tell you that they have been locked up in this room for 3 days now, and the norker was brought in yesterday and locked up. The norkers that locked him up were very upset at him and were beating him up for about an hour. Again they ask you to safely lead them out of the dungeon so they can return to the city.

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu May 28, 2020 5:13 am
by Rex
Slatra

"We should get them out of here, once that is done I am fine letting him go as well, but we should give them a head start."

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu May 28, 2020 8:06 am
by Storm11
Hex offers to lead the humans back to the entrance and once they feel strong enough after the feast, will do so.

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu May 28, 2020 9:53 am
by GreyWolfVT
Kelben helps lead the humans out as well.