There's lots of things to juggle and remember and a winding plot to keep up with so I'll
put my oar in steer (ever so gently and democratically) from the back here.
The first is to correct my omission: Slow (or more accurately "Combat" Slow) makes you act twice as fast in combat
and therefore guarantees you will shoot first. If you are duelling with energy weapons and the like you do
not want to shoot second!
So drugs (corrected) are:
Medi Slow (Healing), Combat (cancels wounds
NB temporary), Truth, and
Combat Slow.
joertexas wrote: At the moment, we all have ACRs with grenade launchers for those who want them, plus Prerna's gauss rifle, and the PGMP Cal was using. There were also LAWs mentioned, but I don't know if those were loaners. We also have combat armor for everyone, and we have at least one vehicle. I vote that Prerna will have custody of all the drugs, unless someone else has Medical-1 or better.
So, what do we need? Two sets of battledress, one for the PGMP gunner, and one for Frank or Jess would be good. The rest of the loadout is up to the individual, but most troopers carry six spare mags, plus whatever else they need for their mission.
You have an abundance of the 7mm ACR. Upgrading to the 9mm means only about a quarter of your hits have no effect (vs. soft armour) from about
half with the lighter 7mm round (because the extra 2 to Pen pushes you into the "good bit" of the wound table results "bell curve").
The LAWs
will need replenishing you used a number killing a G carrier (and then the vargr stole the ones you liberated

).
If you are going to override your medikits to
force revival in combat the drugs will need to be personal issue (i.e. in the medikit) - equally so if folk want to keep a personal dose of Combat Slow "for emergencies".
As a technical point you
don't need Battle Dress to fire the Pgmp 12 (only the Pgmp 13 and Fgmp 14) but buying when you can (now) can only be a benefit. If you want to upgrade the Pgmp 13 (Pen 25) has a better chance as vs. light armour / materiel and defeats Point Defence systems. This will cost you a mere 115 KCr.
However, those exceptions aside it would make sense for the medic to own the "pharmacy". This being 268 pure drugs are a hard currency (if not always legal).
And although she has her gauss rifle for in the field ... Prerna is aware that there are weapons for master snipers available out there. The Barrett .50 goes high tech!
I'll continue answering shaidar in a separate post next...