Group 1, Episode 1: Greenest in Flames
Re: Group 1, Episode 1: Greenest in Flames
Strega
Strega will shapechange into a Panther. Once all the townsfolk are out and fleeing she will leap down and act as a rear guard.
If needed roll [1d20] = 8
Strega will shapechange into a Panther. Once all the townsfolk are out and fleeing she will leap down and act as a rear guard.
If needed roll [1d20] = 8
Re: Group 1, Episode 1: Greenest in Flames
Oskar
Oskar stands by the door, watching for end of the villager group.
He will call to the other adventurers, "Help me bar the door behind them!"
At the tail end of the villagers, Oskar would like to spill out his ball bearings into the space behind the door, then join in an effort to slam it, if anyone comes to help.
Does this door open in or out? I seem to have pitons,
but I don't think these are the same thing as the iron spikes used to bar doors, right?
As needed [1d20] = 17
Oskar stands by the door, watching for end of the villager group.
He will call to the other adventurers, "Help me bar the door behind them!"
At the tail end of the villagers, Oskar would like to spill out his ball bearings into the space behind the door, then join in an effort to slam it, if anyone comes to help.
Does this door open in or out? I seem to have pitons,
but I don't think these are the same thing as the iron spikes used to bar doors, right?
As needed [1d20] = 17
Last edited by drpete on Wed Jul 10, 2019 2:36 pm, edited 1 time in total.
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Group 1, Episode 1: Greenest in Flames
Rumble
He calls to the half-elf in purple. "Come quickly. Are you Falconmoon? Let's head for the stream, then west."
"I've got spikes Oskar. Let's get this thing closed." He waits until everyone is through, then takes a glance at the opposite doors and the invading force.
If Needed: [1d20] = 20
He calls to the half-elf in purple. "Come quickly. Are you Falconmoon? Let's head for the stream, then west."
"I've got spikes Oskar. Let's get this thing closed." He waits until everyone is through, then takes a glance at the opposite doors and the invading force.
If Needed: [1d20] = 20
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Will aid the others in getting the citizens to the tunnel entrance. (Sorry for the absence, if I'm still in I am back, if not I understand)
Will aid the others in getting the citizens to the tunnel entrance. (Sorry for the absence, if I'm still in I am back, if not I understand)
Re: Group 1, Episode 1: Greenest in Flames
Initiative
Rear Exit
The fleeing townsfolk consist of a mixture of men and women of all ages, and status, and health; and they continue their flight, refusing to stop for any question. The purple-robed half elf, however, once his flock is safely gone, is quite relieved to notice a collection of capable adventurers in his proximity. "Please," he says, still keeping his composure. "Please help me secure this door." Without hesitation, he passes through to the exterior and quickly moves to slam both doors shut behind him.
"Wait!" shouts Oskar, rushing forward. "Keep the doors open, just for a bit longer," he calls as he fishes a pouch filled with ball bearings from his pack. The priest, still unidentified at this point, immediately processes the dwarf's plan and holds the pair of doors slightly open for Oskar to execute his plan.
From the latest group of invaders, some of the kobolds and the pair of cultists are still working to pass through the partially battered open front door, but the larger individual wearing black leather armor directs a trio of kobolds that have already managed to gain entrance to give pursuit, and the three are now cautiously approaching the altar which occupies the middle of the temple.
Eadyan Falconmoon, the as-yet introduced priest, jumps when a black panther -- Strega, in wild shape form -- pounces down from the ceiling and protectively paws her way towards the wall, in the path of the still fleeing townsfolk.
Oskar recalls spotting pitons in his back while fishing for his ball bearings, and offers them up, but Rumble quickly interjects that he has proper spikes. "Let's get this thing closed!" he roars. "Come quickly. Are you Falconmoon?" he asks the half-elf in purple, who nods affirmation of his identity.
"Let's head for the stream, then west." Rumble continues. "Quickly," Eadyan parrots, echoing Rumble's call for haste.
While the battering ram cultists still struggle to completely gain entrance, and with the ball bearing trap laid just inside the rear door, the group makes a run for it!
Dashing all the way, they successfully reach the tunnel before the temple exit is opened.
Following the tunnel back to the keep, they find the cellar and lower level much more crowded than they last remember. They overhear general chatter from the crowd about the dragon attacking overhead.
A loud crash is heard overhead, and tiny amounts of loose debris fall from the ceiling as the floor and walls all shake around you.
A curse, in a familiar grumpy tone, is overheard; then Escobert the Red, the Castellan of the Keep, is spotted brushing some of the dirt and cement powder from his thick red hair and beard. "Just stay down here! And make sure everyone else does as well!" he's overheard shouting at a random townsperson near the stairs leading back to the main floor of the keep. He points a stubby finger at the man's nose, then, just as he's about to head up the stairs, spots the group, which now also contains the town's cleric. "Aye, Governor Nighthill will be happy to see the lot of you."
You comin'?" he asks, pausing at the first step.
---
A couple quick notes:
Actions? Please don't forget to include an "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:50
Temperature
Character Status
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes [/list]
Marching Order
Rolls
- 19 : Strega
- 15: Rumble
- 11: Bren
- 10: Tannaris (NPC)
- 3: Oskar
- 1: Quaalxor
Rear Exit
The fleeing townsfolk consist of a mixture of men and women of all ages, and status, and health; and they continue their flight, refusing to stop for any question. The purple-robed half elf, however, once his flock is safely gone, is quite relieved to notice a collection of capable adventurers in his proximity. "Please," he says, still keeping his composure. "Please help me secure this door." Without hesitation, he passes through to the exterior and quickly moves to slam both doors shut behind him.
"Wait!" shouts Oskar, rushing forward. "Keep the doors open, just for a bit longer," he calls as he fishes a pouch filled with ball bearings from his pack. The priest, still unidentified at this point, immediately processes the dwarf's plan and holds the pair of doors slightly open for Oskar to execute his plan.
From the latest group of invaders, some of the kobolds and the pair of cultists are still working to pass through the partially battered open front door, but the larger individual wearing black leather armor directs a trio of kobolds that have already managed to gain entrance to give pursuit, and the three are now cautiously approaching the altar which occupies the middle of the temple.
Eadyan Falconmoon, the as-yet introduced priest, jumps when a black panther -- Strega, in wild shape form -- pounces down from the ceiling and protectively paws her way towards the wall, in the path of the still fleeing townsfolk.
Oskar recalls spotting pitons in his back while fishing for his ball bearings, and offers them up, but Rumble quickly interjects that he has proper spikes. "Let's get this thing closed!" he roars. "Come quickly. Are you Falconmoon?" he asks the half-elf in purple, who nods affirmation of his identity.
"Let's head for the stream, then west." Rumble continues. "Quickly," Eadyan parrots, echoing Rumble's call for haste.
While the battering ram cultists still struggle to completely gain entrance, and with the ball bearing trap laid just inside the rear door, the group makes a run for it!
Dashing all the way, they successfully reach the tunnel before the temple exit is opened.
Following the tunnel back to the keep, they find the cellar and lower level much more crowded than they last remember. They overhear general chatter from the crowd about the dragon attacking overhead.
A loud crash is heard overhead, and tiny amounts of loose debris fall from the ceiling as the floor and walls all shake around you.
A curse, in a familiar grumpy tone, is overheard; then Escobert the Red, the Castellan of the Keep, is spotted brushing some of the dirt and cement powder from his thick red hair and beard. "Just stay down here! And make sure everyone else does as well!" he's overheard shouting at a random townsperson near the stairs leading back to the main floor of the keep. He points a stubby finger at the man's nose, then, just as he's about to head up the stairs, spots the group, which now also contains the town's cleric. "Aye, Governor Nighthill will be happy to see the lot of you."
You comin'?" he asks, pausing at the first step.
---
A couple quick notes:
- Ahlmzhad, glad to have you back, man. Yes, please stick around.
- drpete, please remove the ball bearings from your inventory.
Actions? Please don't forget to include an "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 22:50
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Dodge: Oskar, Quaalxor (Until start of their turns in round 3.)
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16-5 = 11-3 = 8-4 = 4 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15-7 = 8-5 = 3 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Once back to the tunnel, Quaalxor will make every effort to hide the entrance, and then to secure the gate using his smithing skills.
Hide the entrance (Survival Check): [1d20+3] = 10+3 = 13
Secure the Lock (Craft Check): [1d20] = 17
Once satisfied he'll head up the tunnel to the others. Coming out just in time to see the commander tell us to join him he'll head up the stairs, with the usual amount of Dwarven grace when working his way through a crowd.
Once back to the tunnel, Quaalxor will make every effort to hide the entrance, and then to secure the gate using his smithing skills.
Hide the entrance (Survival Check): [1d20+3] = 10+3 = 13
Secure the Lock (Craft Check): [1d20] = 17
Once satisfied he'll head up the tunnel to the others. Coming out just in time to see the commander tell us to join him he'll head up the stairs, with the usual amount of Dwarven grace when working his way through a crowd.
Re: Group 1, Episode 1: Greenest in Flames
Oskar
Oskar reaches along toward the keep, glad that they finally got the townspeople out, but worried that the situation is so out of their control.
He joins Quaalxor in trying to secure the grate against raiders, trying to jury rig a lock or bar to make it possible for them to go in and out, as needed.
Helping secure the door [1d20+4] = 18+4 = 22
Once they get to the keep, Oskar is all business. As he goes, he inspects the walls and ceiling of the keep, checking for signs that the keep's stability is in jeopardy.
Inspecting the keep (investigation, with advantage) [1d20+4] = 10+4 = 14[1d20+4] = 7+4 = 11
When asked if he's coming, Oskar grunts and follows up the stairs into the keep, still keen to help.
As needed [1d20] = 1
Oskar reaches along toward the keep, glad that they finally got the townspeople out, but worried that the situation is so out of their control.
He joins Quaalxor in trying to secure the grate against raiders, trying to jury rig a lock or bar to make it possible for them to go in and out, as needed.
Helping secure the door [1d20+4] = 18+4 = 22
Once they get to the keep, Oskar is all business. As he goes, he inspects the walls and ceiling of the keep, checking for signs that the keep's stability is in jeopardy.
Inspecting the keep (investigation, with advantage) [1d20+4] = 10+4 = 14[1d20+4] = 7+4 = 11
When asked if he's coming, Oskar grunts and follows up the stairs into the keep, still keen to help.
As needed [1d20] = 1
Re: Group 1, Episode 1: Greenest in Flames
NPC Alert: Bren (07/21 - 07/28)
---
The Dragon
Quaalxor and Oskar, having lagged behind briefly in order to close and conceal the tunnel exit and gate arrive just in time to feel the keep shake, and the grump summons of Escobert the Red, the Castellan.
"Aye, Governor Nighthill will be happy to see the lot of you... you comin'?" he asks.
The dwarves -- Quaalxor and Oskar -- both weave through the mass of townsfolk that have been sequestered into these lower levels and assemble behind Escobert at the bottom of the stairs leading up. "How 'bout the rest of you?" he asks, eyeing the rest of the group lingering behind and seemingly non-committal about the prospect of having to deal with the massive, looming threat.
"Ferget that!" he howls. "Get yer arses over here! You've been summoned by the Governor."
---
I'm going to continue the action making the assumption that everyone agrees. If not, we can fix.
---
Once back to the surface, Escobert moves with purpose and without fear. A shadowy figure passes in front of the moon, temporarily hiding the celestial object from sight. "That piece of shite, overgrown flying lizard is getting on my last nerve!" he curses.
"Any of you dealt with one of these things before?" he asks hopefully; but understands, and isn't surprised, when none have.
The Castellan escorts the group back up to the upper level.
Peering over the parapet, the group is able to see that the conflict almost appears as if it is winding down. At least throughout the town. A larger collection of the raiders appears to be forming near the front of the keep, however. "No idea what those fockers are doing?!" Escobert continues is rant. "But they're pissin' me off, too!"
Governor Nighthill, still nursing his shoulder, spies the group and an expression of hope crosses his weary eyes. "So glad you've returned! And with Eadyan --" he says, moving to embrace the town priest. "The temple?" he asks, nervously. Father Falconmoon simply shakes his head. The Governor bows his head momentarily. "No time," he says, forcing the distressing news from his mind.
"That dragon," he says, studying the night sky and, once locating what he was looking for, points it out.
A large shadowy figure gliding across the sky. It's figure seemingly blotting out the stars, and even the moon, as it passes in front of them.
"It's been here for hours," he continues. "From before you were even here," he adds, addressing the group. "It's been lazy; seemingly disinterested, but it hasn't left."
"We need it to go."
"We can't help but think, if we can somehow manage to drive off that beast, the rest of the ground forces will surely follow."
"We've grazed it a couple times with a ballista, but the thing is smart. It never stays close for long, and is always moving."
"One real good shot might do it?"
"Anyone up for fighting a dragon? Or have any other ideas?"
---
Actions? Please don't forget to include an "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 23:01
Temperature
Character Status
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes [/list]
Marching Order
Rolls
---
The Dragon
Quaalxor and Oskar, having lagged behind briefly in order to close and conceal the tunnel exit and gate arrive just in time to feel the keep shake, and the grump summons of Escobert the Red, the Castellan.
"Aye, Governor Nighthill will be happy to see the lot of you... you comin'?" he asks.
The dwarves -- Quaalxor and Oskar -- both weave through the mass of townsfolk that have been sequestered into these lower levels and assemble behind Escobert at the bottom of the stairs leading up. "How 'bout the rest of you?" he asks, eyeing the rest of the group lingering behind and seemingly non-committal about the prospect of having to deal with the massive, looming threat.
"Ferget that!" he howls. "Get yer arses over here! You've been summoned by the Governor."
---
I'm going to continue the action making the assumption that everyone agrees. If not, we can fix.
---
Once back to the surface, Escobert moves with purpose and without fear. A shadowy figure passes in front of the moon, temporarily hiding the celestial object from sight. "That piece of shite, overgrown flying lizard is getting on my last nerve!" he curses.
"Any of you dealt with one of these things before?" he asks hopefully; but understands, and isn't surprised, when none have.
The Castellan escorts the group back up to the upper level.
Peering over the parapet, the group is able to see that the conflict almost appears as if it is winding down. At least throughout the town. A larger collection of the raiders appears to be forming near the front of the keep, however. "No idea what those fockers are doing?!" Escobert continues is rant. "But they're pissin' me off, too!"
Governor Nighthill, still nursing his shoulder, spies the group and an expression of hope crosses his weary eyes. "So glad you've returned! And with Eadyan --" he says, moving to embrace the town priest. "The temple?" he asks, nervously. Father Falconmoon simply shakes his head. The Governor bows his head momentarily. "No time," he says, forcing the distressing news from his mind.
"That dragon," he says, studying the night sky and, once locating what he was looking for, points it out.
A large shadowy figure gliding across the sky. It's figure seemingly blotting out the stars, and even the moon, as it passes in front of them.
"It's been here for hours," he continues. "From before you were even here," he adds, addressing the group. "It's been lazy; seemingly disinterested, but it hasn't left."
"We need it to go."
"We can't help but think, if we can somehow manage to drive off that beast, the rest of the ground forces will surely follow."
"We've grazed it a couple times with a ballista, but the thing is smart. It never stays close for long, and is always moving."
"One real good shot might do it?"
"Anyone up for fighting a dragon? Or have any other ideas?"
---
Actions? Please don't forget to include an "if needed" roll.
---
Date: 08 Kythorn 1489
Time: 23:01
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Dodge: Oskar, Quaalxor (Until start of their turns in round 3.)
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16-5 = 11-3 = 8-4 = 4 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15-7 = 8-5 = 3 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
Last edited by dmw71 on Fri Jul 19, 2019 2:53 pm, edited 1 time in total.
Reason: Edit: NPC Bren
Reason: Edit: NPC Bren
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Well I've been waiting for my chance. Last time I was this close to one of the beasts my Grandfather ordered me below ground with the women and children, even though I was 12. Stand strong get in close then gut'em that's the way you kill them by what I've been told. We need to bait it down here, with meat or gold, then attack it. The more that attack the better. It's a matter of numbers and many will die, but you should be able to kill it, or at least wound it enough it will leave to lick its wounds.
I'm ready to face it.
If Needed Roll: [1d20] = 4
Well I've been waiting for my chance. Last time I was this close to one of the beasts my Grandfather ordered me below ground with the women and children, even though I was 12. Stand strong get in close then gut'em that's the way you kill them by what I've been told. We need to bait it down here, with meat or gold, then attack it. The more that attack the better. It's a matter of numbers and many will die, but you should be able to kill it, or at least wound it enough it will leave to lick its wounds.
I'm ready to face it.
If Needed Roll: [1d20] = 4
Last edited by Ahlmzhad on Fri Jul 19, 2019 8:22 pm, edited 1 time in total.
-
- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Group 1, Episode 1: Greenest in Flames
Bren looks at each of his companions "Fight? A dragon?... Bahamut protect us..."
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble laughs. "Ha! I like your optimism. I think. There was a bit in there about 'many will die', so that's less optimistic. But still!" Rumble looks around the group to see how this all plays.
He starts to look pained and squinches up his face "It seems to me that the Dragon wants something. What are you keeping here?"
Rumble laughs. "Ha! I like your optimism. I think. There was a bit in there about 'many will die', so that's less optimistic. But still!" Rumble looks around the group to see how this all plays.
He starts to look pained and squinches up his face "It seems to me that the Dragon wants something. What are you keeping here?"
Re: Group 1, Episode 1: Greenest in Flames
Oskar
Oskar scowls at the suggestion they fight the dragon.
"If it's looking for something, or bored... either give it what it wants, or encourage it to go somewhere else...? Too bad we don't have that egg anymore."
"How about bribing it...?"
Oskar looks at Bren as he says this...
If needed [1d20] = 17
Oskar scowls at the suggestion they fight the dragon.
"If it's looking for something, or bored... either give it what it wants, or encourage it to go somewhere else...? Too bad we don't have that egg anymore."
"How about bribing it...?"
Oskar looks at Bren as he says this...
If needed [1d20] = 17
Re: Group 1, Episode 1: Greenest in Flames
NPC Alert: Bren (07/21 - 07/28)
---
The Dragon
"Anyone up for fighting a dragon? Or have any other ideas?"
The words still linger in the air.
"I'm ready to face it," Quaalxor says, commenting on how he's been waiting for his chance after a childhood miss. "We'll need to bait it down here, with meat or gold -- then attack it," the dwarf begins to strategize.
Bren looks at each of his companions "Fight? A dragon?... Bahamut protect us..."
Rumble laughs incredulously, without trying to be disrespectful. "It seems to me that the dragon wants something," the barbarian continues. "What are you keeping here?"
Oskar scowls at the suggestion they fight the dragon. "If it's looking for something, or bored... either give it what it wants, or encourage it to go somewhere else...?" he rants. "How about bribing it...?" the dwarven rogue asks aloud, looking in the direction of Bren, the dragonborn.
He, like most others, seem intent on focusing on the "other ideas" part of the Governor's ask.
Governor Nighthill does not seem phased in the least by some of the initial reluctance his suggestion is being met with. "It's a big ask," he admits. "We're a small community, with a little bit of success due to the volume of trade that passes through, but I can't imagine we'd have something significant enough to attract the interest of that --" he says, pointing out the large, shadowy form that passes over head.
"A bribe is an interesting idea." the Governor mulls the suggestion. "Any of you think you might be able to communicate with the beast?" he says; his gaze shifting to Bren.
Bren, Strega, and Quaalxor all admit to having some familiarity with the draconic tongue.
"Any of you willing to give it a shot?" the Governor asks the three. "It doesn't draw too near very often, but it might be possible to get its attention."
---
If neither Rex nor Ahlmzhad want Strega or Quaalxor to attempt the make contact with the dragon, I'll have Bren (who's being NPC'd) attempt it.
Actions?
---
Date: 08 Kythorn 1489
Time: 23:03
Temperature
Character Status
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes [/list]
Marching Order
Rolls
---
The Dragon
"Anyone up for fighting a dragon? Or have any other ideas?"
The words still linger in the air.
"I'm ready to face it," Quaalxor says, commenting on how he's been waiting for his chance after a childhood miss. "We'll need to bait it down here, with meat or gold -- then attack it," the dwarf begins to strategize.
Bren looks at each of his companions "Fight? A dragon?... Bahamut protect us..."
Rumble laughs incredulously, without trying to be disrespectful. "It seems to me that the dragon wants something," the barbarian continues. "What are you keeping here?"
Oskar scowls at the suggestion they fight the dragon. "If it's looking for something, or bored... either give it what it wants, or encourage it to go somewhere else...?" he rants. "How about bribing it...?" the dwarven rogue asks aloud, looking in the direction of Bren, the dragonborn.
He, like most others, seem intent on focusing on the "other ideas" part of the Governor's ask.
Governor Nighthill does not seem phased in the least by some of the initial reluctance his suggestion is being met with. "It's a big ask," he admits. "We're a small community, with a little bit of success due to the volume of trade that passes through, but I can't imagine we'd have something significant enough to attract the interest of that --" he says, pointing out the large, shadowy form that passes over head.
"A bribe is an interesting idea." the Governor mulls the suggestion. "Any of you think you might be able to communicate with the beast?" he says; his gaze shifting to Bren.
Bren, Strega, and Quaalxor all admit to having some familiarity with the draconic tongue.
"Any of you willing to give it a shot?" the Governor asks the three. "It doesn't draw too near very often, but it might be possible to get its attention."
---
If neither Rex nor Ahlmzhad want Strega or Quaalxor to attempt the make contact with the dragon, I'll have Bren (who's being NPC'd) attempt it.
Actions?
---
Date: 08 Kythorn 1489
Time: 23:03
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Dodge: Oskar, Quaalxor (Until start of their turns in round 3.)
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16-5 = 11-3 = 8-4 = 4 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15-7 = 8-5 = 3 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Strega
"I am willing to try talking to it. I don't care for the beasts but it seems our only option, unless someone else can think of something better."
"I am willing to try talking to it. I don't care for the beasts but it seems our only option, unless someone else can think of something better."
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
While I am ready to treat with the beast, as he spoke first I will yield to Strega.
While I am ready to treat with the beast, as he spoke first I will yield to Strega.
Re: Group 1, Episode 1: Greenest in Flames
Actually, Rex and Ahlmzhad, can I have you make Wisdom saving throws for Strega (+4) and Quaalxor (+1), please?
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Wisdom Check: [1d20+1] = 8+1 = 9
Does this mean I'm unwise enough to go try to talk to a dragon?
Wisdom Check: [1d20+1] = 8+1 = 9
Does this mean I'm unwise enough to go try to talk to a dragon?
Last edited by Ahlmzhad on Thu Jul 25, 2019 2:31 pm, edited 1 time in total.
Re: Group 1, Episode 1: Greenest in Flames
Thanks, guys. I'll move you guys along here soon.
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Strega and the Dragon
While willing, Bren, part metallic dragon, agrees that it's probably best for him to remain back with the others while Strega and Quaalxor be the ones to initiate contact with the chromatic dragon circling overhead. The brass dragonborn can still attempt to also serve as a translator for the rest should he be able to overhear.
While Escobert shuttles Father Falconmoon and the rest of the group down to the relative safety below, Quaalxor and Strega remain up top with Governor Nighthill and the guards that have been braving the huge creature circling somewhere overhead, but currently out of sight.
Then it appears.
The guards, with the ballista loaded, begin attempting to track the dragon with their giant weapon and are halted by Nighthill, who orders a cease fire. "Not another shot!" he commands. "Not until I give my word... or until that thing kills me."
His orders now standing, the Governor urges Strega and Quaalxor forward, to a more advantageous position, but the dwarf, once the dragon begins its formal approach and draws to within bow range, freezes in place, formally frightened and unable to draw nearer to the beast. The Governor, thankful that Strega is still willing to proceed, begins calmly sharing expectations. "It comes in slow, almost like it's bored --" he starts. "Even so, it won't be close for long... and, if it shoots its blasted lighting, it's loud. You're really going to need to yell if you have any hopes of capturing its attention."
"Do you have any idea what you're going to say?" he asks.
The dragon's hide -- a deep indigo color -- begins to hum and crackle with static electricity, which begins to intensify. "It's gonna attack!" Governor Nighthill yells.
"Now!" he yells at Strega. "Try to stop him NOW!"
---
Everyone else is also free to post, or just remain content to wait down below.
---
Date: 08 Kythorn 1489
Time: 23:21
Temperature
Character Status
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes [/list]
Marching Order
Rolls
While willing, Bren, part metallic dragon, agrees that it's probably best for him to remain back with the others while Strega and Quaalxor be the ones to initiate contact with the chromatic dragon circling overhead. The brass dragonborn can still attempt to also serve as a translator for the rest should he be able to overhear.
While Escobert shuttles Father Falconmoon and the rest of the group down to the relative safety below, Quaalxor and Strega remain up top with Governor Nighthill and the guards that have been braving the huge creature circling somewhere overhead, but currently out of sight.
Then it appears.
The guards, with the ballista loaded, begin attempting to track the dragon with their giant weapon and are halted by Nighthill, who orders a cease fire. "Not another shot!" he commands. "Not until I give my word... or until that thing kills me."
His orders now standing, the Governor urges Strega and Quaalxor forward, to a more advantageous position, but the dwarf, once the dragon begins its formal approach and draws to within bow range, freezes in place, formally frightened and unable to draw nearer to the beast. The Governor, thankful that Strega is still willing to proceed, begins calmly sharing expectations. "It comes in slow, almost like it's bored --" he starts. "Even so, it won't be close for long... and, if it shoots its blasted lighting, it's loud. You're really going to need to yell if you have any hopes of capturing its attention."
"Do you have any idea what you're going to say?" he asks.
The dragon's hide -- a deep indigo color -- begins to hum and crackle with static electricity, which begins to intensify. "It's gonna attack!" Governor Nighthill yells.
"Now!" he yells at Strega. "Try to stop him NOW!"
---
- Ahlmzhad, Quaalxor fell victim to the dragon's Frightful Presence feature: You are welcome to make a check each turn... or not. Otherwise, the effect lasts for 1 minute.
- Rex, this current situation is kind of a one-on-one encounter at the moment. Feel free to publicly post your reaction for Strega here; but be aware that, situation depending, your private forum may come into use as well.
Everyone else is also free to post, or just remain content to wait down below.
---
Date: 08 Kythorn 1489
Time: 23:21
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16-5 = 11-3 = 8-4 = 4 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: No | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15-7 = 8-5 = 3 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
[*]Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9-5 = 4 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
-- Games --
- DM: In Development