Storm11 wrote:Well to be fair you said I was cheeky for asking to be healed by the guy that can heal himself anytime he pleases.
I don't remember who you're talking about here, but I assume it's Father Donavich, since he's the only one around I could imagine going to looking for healing. I don't want to go too much into game mechanics, but he's a low-level priest who is using every bit of his meager powers just to try to keep the church protected. He has information he can share (and that's basically his only purpose in the module), but he is far too overwhelmed by his nightly task to have any ability to heal adventurers who are much more powerful than he is.
Storm11 wrote:Then basically we couldn't stay at the inn due to the ridiculous price or 20 golds a night each or something. You then suggested that no other buildings in the town were anything but shells so we weren't likely to find anywhere to stay either.
Bragar and Castran returned from the castle, flush with treasures, and in need of lodging. What do you think the proprietors of the only inn in town are going to do? Even if they don't know you're carrying a heavy bag full of gems, they can have a pretty good guess that anyone making it back from the castle alive probably managed to drag some coin back with them; it's what adventurers do. Besides, adventurers tend to get attacked in this town; they had to figure in the cost of damages. So of course they demanded an insane price. Bragar and Castran could even have afforded it—those are some mighty valuable gems they brought back. Or they could have tried to negotiate.
As for the other buildings, any building in Barovia is either abandoned or occupied by villagers whose families have been terrorized for generations. Abandoned properties fall apart.
Why, might you ask, aren't there other inns? Maybe there aren't enough adventurers who come across this place to support more than one inn. Maybe the gypsies run the town like a crime syndicate. Maybe it's because that's what the module says.
Storm11 wrote:Then we went to see Ismark who basically suggested that being invisible was not on in a murderous town that has been completely unhelpful in aiding any strangers or even each other. He was also not at all interested in taking us in despite our ability to defend him and trying to find and rescue his sister.
In a town dominated by someone like Strahd, the natives prefer to see who they are talking to—and even that might be deceiving. Ismark found it rude for someone to want to carry on a conversation without showing his face. I don't see that as a ridiculous opinion for someone in his position.
And why should he be interested in talking to you? The only news you had was that his sister was either dead or worse. Only two adventurers survived the expedition to the castle, and those two clearly did not have the strength to try to go back. Neither Bragar nor Castran were in the group Ismark had met with earlier. In short, Ismark had no reason to trust you nor to believe that the two adventurers who showed up at his door could help him or rescue his sister. As far as he's concerned, adventurers draw Strahd's attention. The last time some adventurers had a sleepover at his place, it resulted in a battle that raged through his house. Then those adventurers took off with his sister, who is now missing. He'd rather you get attacked somewhere else, thanks. Besides, he was distraught at the news about his sister.
It could also be, in terms of game mechanics, that Ismark doesn't have much assistance that he could give anyway. Lots of characters in this module are there as plot hooks and for information. I've tried to flesh some of them out as best I could, but Ismark in particular is a little sick of dealing with adventurers at the moment. Even if he had help to give, he wouldn't be interested.
Storm11 wrote:We went to talk to the shop keeper and buy some gear and were told what we need he didn't have and intimated that we were stupid for even asking, and what he did have he would sell us at prices that would ruin most people (I am at a loss to know how he stays open at all)
Again, I point to supply and demand economics. The shop keeper has a monopoly. He doesn't do business often, but when he does, he makes a killing (though not literally, as far as you know). If one were to inquire, as Tumbler did early on in the game, he would say that it's not cheap or easy for him to obtain his inventory, so it's not entirely greed that drives his prices up.
BTW, that's straight from the module:
[Bildrath] will sell the PCs anything on the official AD&D™ shopping list, except items found under "Religious Items," "Livestock," and "Transport." Everything is ten times the normal price. . . . He is not, however, above making a profit from anyone else who is unlucky enough to find themselves here. He serves himself. He certainly promises no sanctuary. He never bargains a price since he believes, "If you want it badly enough, you'll pay for it — because you certainly won't be taking your business elsewhere."
Storm11 wrote:Then we watched and followed the townsfolk who didn't do anything but sleep and play cards pretty much.
True enough. The townsfolk don't have a lot going on, frankly, except when it intersects whatever Strahd's up to. But I think a couple of nuggets of info might still have come out.
Storm11 wrote:Then we tried the church for some holy water facilities to try and at least make our own and you basically said it was a ridiculous idea.
I did not mean to suggest that it was a ridiculous idea. Of course it would make sense to make holy water if possible. It's just that holy water isn't easy to make. Here is the language from the 1e DMG on the subject:

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So most of the difficulty in making holy water is straight BtB. I did decide that the font was defiled, but I figured that made sense in a church where a low-level cleric has barely managed to protect the altar itself. And it was in keeping with the module, which makes it clear that religious items are almost impossible to obtain in Strahd's domain (see the quote above re: religious items not being available at Bildrath's, for example).
I spent a lot of time searching the Internet and reading about this, to be honest, to try to figure out how making holy water worked (there's another method, from Dragon magazine, I believe, that requires three priests of the same faith). I didn't just want to say "you can't do it." So I listed the obstacles, the biggest one being a defiled font that would have to be remade (and, perhaps, a lack of resources in Barovia for doing that). My thought was that listing the obstacles would allow creative players to find ways around them. With clever play and some determination maybe some holy water
could be created. It would certainly have been earned! Of course, "screw it, it can't be done" was also a legitimate response.
storm11 wrote:And I got the impression you lost interest in our side of the game, you didn't post very often and what we tried or suggested you just kind of said it didn't work or there wasn't anything happening.
I don't think that's a fair assessment. Looking back at
your thread, I posted every update except for one (which took a week) within a day of each of you having posted, until your "We can't do anything or go anywhere or make a difference in any way" post, at which point of course things slowed down.
We went over this in OOC at the time and I don't really feel like rehashing it (other than responding to your points above). Turns out I suck at trying to turn the town of Barovia into anything interesting. I do still think, however, that if you look back you'll see there were some nuggets of information in all of that, and that I at least tried to give you options.