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Re: IC XIV
Posted: Mon Oct 13, 2014 11:54 pm
by thirdkingdom
Rhys hides the party's trail as best as he is able, trying the disguise the tracks of more than a score of people and half as many mounts. Either he possesses greater skill in misdirection than expected, or orcs are simply crap trackers, for the watchful party is not disturbed during the night.
Klarmont 11, AC 1000
7:00 am
In the Woods North of Threshold
The adventurers wake in the morning, refreshed if a bit on edge.
Re: IC XIV
Posted: Tue Oct 14, 2014 12:32 am
by Wyzard
Severi recommends putting a spell of Invisibility on Rhys, and letting him act as a forward scout in an attempt to strike down a few more goblinoids.
"We do need a long-term plan, however. I begin to suspect that taking the boats and meeting up with what resistance could be available within the town is our best bet for making a real difference."
Re: IC XIV
Posted: Tue Oct 14, 2014 1:47 am
by thirdkingdom
Re: IC XIV
Posted: Tue Oct 14, 2014 3:47 am
by Atlictoatl
Wyzard wrote:
"We do need a long-term plan, however. I begin to suspect that taking the boats and meeting up with what resistance could be available within the town is our best bet for making a real difference."
Tev Meren, Fighter
"Vanco here said a thing about the orcs being afraid of something in the water. Do you know anything more about that, priest?"
Re: IC XIV
Posted: Tue Oct 14, 2014 10:21 am
by Koren n'Rhys
Quint Kacie
"Yes, I caught that too. Can you elaborate at all, Vanco?
Re: IC XIV
Posted: Tue Oct 14, 2014 11:57 am
by thirdkingdom
Farmhand
"I speak a bit of orc, sirs, and heard the heating about this monster -- or monsters; orcish isn't very clear on plurals -- that the general brought in. Some kind of troll, by the sound of it. Bunch of the fisher folk tried to escape by boat, got torn apart by this thing. Sounded like the orcs were wagering on which boat got the farthest."
Re: IC XIV
Posted: Tue Oct 14, 2014 2:27 pm
by Wyzard
"I knew there had to be a catch."
Re: IC XIV
Posted: Tue Oct 14, 2014 8:52 pm
by thirdkingdom
Re: IC XIV
Posted: Tue Oct 14, 2014 9:01 pm
by phil285
Vanco Basou, cleric
"It is worrying that something tore people from a boat. Maybe we will need to see if we can trap or confuse whatever the beast is."
Re: IC XIV
Posted: Tue Oct 14, 2014 9:45 pm
by Wyzard
"If it's an aquatic troll, I think our best bet is to give it a wide berth." Severi sits and thinks for a while. "We can keep harassing the orcs up here, or else we can move on, or else we can head upriver, try to ford it somewhere, and advance down the other bank. That latter is risky, and it's only worth it if we intend to make a break for the city."
"My inclination is to scout a bit, see what the response to our escapades of yesterday might be, and whittle off a few more if we can."
Re: IC XIV
Posted: Tue Oct 14, 2014 11:37 pm
by Atlictoatl
Tev Meren, Fighter
"I agree with that plan, Severi. Let's whittle away at them."
Re: IC XIV
Posted: Wed Oct 15, 2014 12:56 am
by Alethan
Rhys agrees with this plan as well.
Re: IC XIV
Posted: Wed Oct 15, 2014 7:58 am
by MonsterMash
Thurgan, dwarf
"Aye, stay here and keep killing orcs".
Re: IC XIV
Posted: Wed Oct 15, 2014 9:59 am
by thirdkingdom
Alethan wrote:Rhys agrees with this plan as well.
Re: IC XIV
Posted: Wed Oct 15, 2014 1:14 pm
by Koren n'Rhys
Quint Kacie, Scholar-Mage
"We were fairly effective with both the orcs and goblins we faced, so our tactics so far seem sound enough. A troll would be a risky proposition indeed, so the boats do seem to be too risky, for now anyway. I'll support Severi's plan as well. Even if we make the trek to Verge or Highforge, there is no guarantee of assistance at either place."
Re: IC XIV
Posted: Wed Oct 15, 2014 2:51 pm
by Wyzard
Severi casts Invisibility on Rhys, in order to assist him in ensuring the party is not ambushed. "After one more foray, we should go to Verge to see if we can hire men at arms."
Re: IC XIV
Posted: Wed Oct 15, 2014 5:10 pm
by Alethan
(invisible) Rhys the Traveler
Once Rhys is made invisible once more, he quickly heads off, scouting the land between them and Threshold to try and determine what all is still out there and where they might best strike the enemy.
Re: IC XIV
Posted: Wed Oct 15, 2014 6:01 pm
by thirdkingdom
Rhys takes off towards Threshold. About a mile from the causeway, the mystic is alerted by faint sounds from the undergrowth; over a score of goblins are crouched in the brush on either side of the road, armed and watching the road with ill-intent. As with the other goblins, many have the shriveled heads of their enemies dangling from their belts. One goblin bears a standard, festooned with at least a dozen grisly trophies.
At the causeway, two orc heads, freshly taken, are on spears in the middle of the village. He counts 17 orcs with the blood-stained mouths; an additional dozen or so orcs stride amongst them with the air of conquerors. These new orcs have cascades of ravens feathers woven into their matted hair. It appears as if the orcs stationed here have undergone a change in management.
On the other side of the river, the besieging armies have consolidated somewhat; large groups have massed before the gates of Threshold and the Keep. Savage drumbeats and the shrill call of horns assail Rhys's ears.
Re: IC XIV
Posted: Wed Oct 15, 2014 6:53 pm
by Alethan
(Invisible) Rhys the Traveler
Rhys returns to the camp and alerts the others of what he's found.
Re: IC XIV
Posted: Wed Oct 15, 2014 7:35 pm
by Wyzard