Date: Autumn, 432 ca., Campaign Day 10
Time: 12:40.11
Weather: 53 degrees
Location: Steading Dungeon - Rockpile/SE Hallway
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Magic in Effect:
Prayer - cast round 5 (60' radius'+1/-1 to rolls)
PfE 10' from Arqos
Wall of Fire - Cast Round 7
Wall of Fire (west) - Cast Round 11
Arqos - potion of super heroism - Drank Round [9]
Silence on MGC
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The Messenger sits in desperate straits between Ethan and the rest of the party's fighters. Ethan prepares to deliver a killing blow, while Arqos and Gaerys prepare to move in and Olaf to move out. However, before swords are raised and ranks are shuffled, the Messenger raises its arms high - causing a large billow of shadow and smoke to rise. The sand-like shadow rises high in the air, then collapses as it is seemingly sucked into the cracks under and around the strange bronze door adjacent to Ethan.
Messenger wins int 1 to 5; has time to cast spell to escape.
As the smoke clears, the armor and shield borne by the Messenger clang to the ground. Ethan recognizes the shield as the one taken from Gaerys what seems like so long ago. The armor also looks somehow familiar, but the armor -- like the bronze door before Ethan -- is covered in black soot and would take a moment to dust off and inspect.
At the end of the hallway, the Natural Caverns beckon. They are pitch black, but the natural illumination given by Arqos's blade reaches to end of the hall, and would certainly light the party's way. The light has undoubtedly alerted whatever - if anything - dwells in the cave to the party's presence. Whether the Caverns are clear, or their dwellers are in retreat or concealing an ambush remains to be seen.
The party has won this battle with the Messenger, but the next front of the War was left for them to determine.
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Meanwhile, the remainder of the party completes their transition to a wholly defensive mode, taking positions to prepare to hold the rockpile.
Three skeletal creatures emerge from the light, drifting quickly towards the party -- floating a few inches above the dungeon floor. Their strange eyes shine with a flickering blue light. Every crevice of their yellowing, bony form is encrusted with mold, and the foul air around the reeks of wet fungus. Each is wrapped with a tattered cloak.
Hollis calls to the other part of the group, making all aware of what is happening on each front. He shows that often the most critical moves in a battle involve common sense and not necessarily magic.
Flambeau heals himself, smartly realizing his own importance to the mission.
Lorath rises to his feet and coughs up more blood.
Vorsyin brings forth a great wall of flame, which prevents further foes from attacking from the rear. But the rot fiends stand at the base of the rockpile, ready to fall upon the party next round.
DECLARE ACTIONS!
MAP:
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HP:
Vorsyin: 18/49 [-1 level...let's sort out the XP afterwards]
Gaerys: 33/69 (!)
Hollis: 24/52 (!)
Lorath: 3/40 (!!!)
Ethan: 71/71
Olaf: 6/75 (!!!)
Arqos: 112/114
Flambeau: 54/75