Re: [002] A Temple and a Tomb
Posted: Tue Jun 11, 2024 4:35 am
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
OOC: Let me calculate in my had...only 2 more rounds, then you'd have to cast it again.Marullus wrote: ↑Tue Jun 11, 2024 7:02 pm Initiative [1d20+1]=7+1=8
Initiative [1d20]=16
(Naugrim cast Shield of Faith at the top of the stairs. It lasts 5 rounds. How long will it remain?)
The skeletal figure throws its hands up and turns to run clattering as it goes! One of the skeletons on the stairs leading up also turns to flee, but only one!Marullus wrote: ↑Thu Jun 13, 2024 11:48 pm "Oh no you don't!" exclaims Naugrim, rushing forward.
"Fear, for the Law comes before you!"
He moves forward from Far to Near.
Turn Undead [1d20+2]=10+2=12
The hobgoblin needs a DC 12 CHA check or he stops casting and flees. On a roll of 1 or 2, he is destroyed.
OOC: I used Erlthal's Dex mod + 1d20 >= 10 for success.Edeldhur wrote: ↑Fri Jun 14, 2024 11:06 am Erlthal
The elf immediately gets to work in lighting a torch!
(Not 100% certain what to roll)
Lighting a Torch with disadvantage: [1d20]=16 [1d20]=19