A simple journey

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Pulpatoon
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Re: A simple journey

#321 Post by Pulpatoon »

Rex wrote: Mon Aug 01, 2022 3:36 pm Idril rolls a skill improvement for Alertness for her CF. She is the only one who missed the marker.
[1d100]=30

Idril: A fortunate start! Let us hope the entire expedition is a simple and direct as this.
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Re: A simple journey

#322 Post by shaidar »

Arngeir stays alert and stands gaurd as the waymarker is examined.

"Know runic, if extra eyes help."
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Re: A simple journey

#323 Post by Rex »

How language and scripts work on Harn. You need to know both to understand something written. So, in this case the script is runic and the language is Khuzan. Leaving only Algrim who would understand it. You could of course learn that this mark means outpost etc quicker because you already know the script, but Dwarves do not teach their language to none Dwarves. They are a paranoid bunch.
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Re: A simple journey

#324 Post by shaidar »

OK, so it's like different languages sharing the same alphabet.
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Re: A simple journey

#325 Post by Rex »

Correct. The Ivinians claim Sarajin thought them Runic and the Khuzdul stole it, but there is a Khuzdul kingdom next to Ivinia that used to trade with the Ivinians and most believe they thought Runic to them to facilitate trade.
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Re: A simple journey

#326 Post by sastaz »

Turnip

I take it Turnip didn't find anything interesting snooping around.

"Well, it's midday. Should we go on? If you can read the directions Algrim."
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Re: A simple journey

#327 Post by Rex »

Sorry, I thought I put the direction in there. It is North.
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Re: A simple journey

#328 Post by sastaz »

yes, sorry, Turnip is just asking Algrim in-game since she can't read it. I will just assume he told her

So I guess we set off north then!
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Re: A simple journey

#329 Post by GreyWolfVT »

Algrim raises an eyebrow "Read it? It is so weathered I can't make anythin out."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: A simple journey

#330 Post by sastaz »

Turnip

"But you said it says go north?! Or that's what it means anyway?"
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Rex
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Re: A simple journey

#331 Post by Rex »

After some discussion it is determined that the post indicates an outpost is located north of here along the trail. Unfortunately that was a long time ago and the trail, if it is the trail is more an animal path. It is approximately mid-day. Do you want to set out to find the outpost or make camp/explore the Darcen ruins and plan on exploring further north in search of the outpost tomorrow?
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Re: A simple journey

#332 Post by GreyWolfVT »

Algrim tries to clarify "Turnip that is tha only thing I could really make out on tha marker everythin else was too weathered to really make heads er tails of."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: A simple journey

#333 Post by Pulpatoon »

Idril Nagfly
We have plenty of time left in the day. Let us continue forward, and see if we can find additional markers, that we might close in on the outpost before making camp.
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Re: A simple journey

#334 Post by sastaz »

Turnip

"Sounds good to me. Hey, where do you camp anyway? Maybe somewhere hidden? Or somewhere open where we can see anyone approaching? Beats me."

She pauses.

"I mean, on my way to you I kinda stuck to the roads, but out of sight, if you catch my meaning."
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Re: A simple journey

#335 Post by GreyWolfVT »

Algrim shrugs "Camp near tha woods er if we find a old buildin maybe in one of them."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: A simple journey

#336 Post by shaidar »

Arngeir

"Yes, keep moving, look for camp place hour or so before dark. Place with good vision around, but protection too, is best if we can find."
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Re: A simple journey

#337 Post by Rex »

14 Kelen, Afternoon, Partly Cloudy

The group begins searching for any signs the Khuzdul may have left behind, moving north slowly up the small valley. As you move north into the valley occasional evidence is found of an old paved road, worked cobblestones here and there. Mostly overgrown, many probably taken over the years for use in the local villages. But long ago a Khuzdul road came this way you are certain. As the day closes in on dusk, Idril hasn't recognized the cliff face from her vision yet, but she is certain that the terrain looks very similar to it now. It could be close by, or perhaps you missed it. Either way She is certain it is near. Algrim finds a spot with a cliff to your back and enough of a clearing for a comfortable camp and you settle in for the night.

Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (4/-20), SMP 16, Move 3, Spc: Carrying backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (3/-15), SMP 16, Move 10, Spc: Carrying backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (3/-15), SMP 14, Move 6, Spc: Carrying backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: Carrying backpack
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Re: A simple journey

#338 Post by shaidar »

Arngeir nods and simply says "Spot is good" before starting to collect fallen wood for the campfire.
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Re: A simple journey

#339 Post by sastaz »

Turnip looks around, nervously.

"Hmmm. If we're surrounded there's noway to run. Oh, I forgot, Ivinians never run. Okay, it'll do, I trust you on this one. You can decide on sleeping order, it's all the same to me. She lies down and stretches her back with a yawn as the others discuss."

Arngeir has Move 3 :shock: Real cowards has Move 14+ :D
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Re: A simple journey

#340 Post by GreyWolfVT »

Algrim "Calm down Turnip. It ain't that bad."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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