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thirdkingdom
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Re: OOC

#321 Post by thirdkingdom »

I prefer to play with the assumption that PCs are exceptional individuals that can essentially do whatever they need to. Skills just represent practice and exceptional ability. Therefore, I assume that everyone can ride a horse, whether they have the Ride skill or not. However, if you don't have the Ride skill I wouldn't try to jump a hedgerow, or gallop bareback, or fight on horseback. But you can still ride and shit.
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sulldawga
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Re: OOC

#322 Post by sulldawga »

thirdkingdom wrote:
sulldawga wrote:I'm not in a rush at all but I would like the clerical orisons as well, at some point. Seriously, no rush.
As per the description on the wiki page, orisons are prayed for and chosen by the cleric at the start of each day. So you can pick your own.
Roger wilco.
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frobozz
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Re: OOC

#323 Post by frobozz »

Lanny the elf

Hey guys, I will figure out the exact XP and treasure split when I get home from work (doing the math takes a little longer for me than I care to admit ;) ) but I can absolutely confirm that everyone, with the exception of the elves, will be going up a level.

However, there is another consideration. I'm completely certain that the Thieves (and maybe even the Cleric too) will actually gain enough XP to make it to Level 3! (this was a massive haul of treasure). Thirdkingdom - how do you want to handle this? It would seem that either they could be allowed to go to Level 3, or else alternately they could be held to Level 2 until returning again to Threshold. If held to Level 2, the question would then be: What happens to their "excess" XP? Do they keep it and just level up at a later time, or is the XP amount held to 1 XP short of Level 3?

TK - When you get a chance, I will also need the monster XP from the trogs to figure out the total XP per player.

Re: the horses. Lanny is happy to keep letting the scouts use his horse (to keep the animal count manageable and hideable) but completely understands anyone wanting to get their own mount.

And yes, let's quickly take care of business in town (maybe have a quick lunch at the inn or something) and then get back to the caves!
Lanny - Level 3 Elf - In Search of Adventure
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Luis
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Re: OOC

#324 Post by Luis »

Forgot gold counts as XP here.

I don't mind staying at level 2 for a while but I'm going to have to read the leveling section.

BTW, can we buy some items now? If so I'll get a draft horse for 40gp (despite my character saying he wanted something slender) and some leather armor for 20gp (can't believe I forgot armor for all this time).
Saul Falla (Level 4 Human Thief) - Thirdkingdom's In Search of Adventure (Dark Dungeons)
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riftstone
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Re: OOC

#325 Post by riftstone »

Luis wrote:(can't believe I forgot armor for all this time)
And I just thought you were going for mobility!
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thirdkingdom
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Re: OOC

#326 Post by thirdkingdom »

You can only gain one level at a time, so PCs to who this applies end up 1 shy of third level. Sorry guys, but that's how it is.

There were 13 of the normal troglodytes (25x13=325), and one mama (75), for a total of 400 XP.

Keep in mind that the XP is to be divided among 8 PCs instead of 9. At this point you will also be joined by rremedio.

Yes, items can be purchased.
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Luis
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Re: OOC

#327 Post by Luis »

thirdkingdom wrote:You can only gain one level at a time, so PCs to who this applies end up 1 shy of third level. Sorry guys, but that's how it is.

There were 13 of the normal troglodytes (25x13=325), and one mama (75), for a total of 400 XP.

Keep in mind that the XP is to be divided among 8 PCs instead of 9. At this point you will also be joined by rremedio.

Yes, items can be purchased.
No worries, we're at 2,399 XP then, right?

Since we're lvl 2 will you roll our health or do I just get an extra 4HP?

Updated my charsheet, I'm going to need some help with the AC.

Riftstone, I am, my character just never had that much coin and he bought himself a nice suit of leather armor... he is keeping in his horse's saddle for a hairy situation. ;)

I've said it once and I'll say it again, he's not the smartest knife in the drawer... he just happens to wield it right now LOL
Saul Falla (Level 4 Human Thief) - Thirdkingdom's In Search of Adventure (Dark Dungeons)
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thirdkingdom
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Re: OOC

#328 Post by thirdkingdom »

Luis wrote: No worries, we're at 2,399 XP then, right?

Since we're lvl 2 will you roll our health or do I just get an extra 4HP?

Updated my charsheet, I'm going to need some help with the AC.

Riftstone, I am, my character just never had that much coin and he bought himself a nice suit of leather armor... he is keeping in his horse's saddle for a hairy situation. ;)

I've said it once and I'll say it again, he's not the smartest knife in the drawer... he just happens to wield it right now LOL
Saul hp: (1d4=3)
Saul gains an additional 3 hp, modified by his Constitution bonus, if any.

Leather armor grants an AC of 7, modified by any Dexterity modifier. Keep in mind that the modifier is the inverse when applied to AC. Therefore, if you have a +1 modifier due to Dexterity, your AC would be lowered by one from 7 to 6.
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Luis
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Re: OOC

#329 Post by Luis »

Saul hp: (1d4=3)
Saul gains an additional 3 hp, modified by his Constitution bonus, if any.

Leather armor grants an AC of 7, modified by any Dexterity modifier. Keep in mind that the modifier is the inverse when applied to AC. Therefore, if you have a +1 modifier due to Dexterity, your AC would be lowered by one from 7 to 6.[/quote]

Thanks, yeah, that's the case with me, 6 AC when wearing the armor.

I was just asking where I was going to put that on the char sheet. Reg/rear/no shield and all that jazz.
Saul Falla (Level 4 Human Thief) - Thirdkingdom's In Search of Adventure (Dark Dungeons)
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Re: OOC

#331 Post by frobozz »

Treasure/XP Distribution - Thaumont 7

I'm assuming we are cashing in the skeletons' ankle bracelets (I think we got everything out of them that we could) and the serpent bracelet (it's not as sentimental to Lanny as Lanny first thought ;) ) Regarding the pearls: there are 14 of them and 8 of us - we can each keep one pearl and then cash in the other 6 as group treasure (you can cash in your own pearl too, if you wish - see below).

Treasure
6 ankle bracelets (90 gp - 10% moneychanger fee = 81 gp)
37gp
21gp
serpent bracelet (25 gp - 10% moneychanger fee = 22.5 gp)
12,000 gp
6 pearls group treasure (3000 gp - 10% moneychanger fee = 2700 gp)
1 pearl per PC
81gp + 37gp + 21gp + 22.5gp + 12000gp + 2700gp = 14861.5 gp
14861.5 gp divided by 8 PCs = 1857.68 gp

Total Teasure per person = 1857.68 gp + 1 pearl
(If you wish to cash in your own pearl as well, give yourself another 450 gp. Otherwise, you can carry the pearl with you as 500 gp of portable treasure that only weighs 1 cn.)

XP
0xp (ankle bracelets - previously counted for XP) + 37xp + 21xp + 25xp + 12000xp + 7000xp (for all 14 pearls) + 400xp (monster xp) = 19483 xp
19483 xp divided by 8 PCs = 2435.37 xp

Total XP per person = 2435.37 xp (plus any xp bonuses (excluding mapping))

I'll add this to the Treasure List shortly.
Lanny - Level 3 Elf - In Search of Adventure
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frobozz
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Re: OOC

#332 Post by frobozz »

Luis wrote:Thanks, yeah, that's the case with me, 6 AC when wearing the armor.

I was just asking where I was going to put that on the char sheet. Reg/rear/no shield and all that jazz.
I think yours should be: Reg 6 / Rear 8 / No Shield 6

I believe the attacker gets +2 when attacking someone from the rear.
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Re: OOC

#333 Post by Bouv »

Ok, I've updated Tratiln's character sheet with XP (700 away!!!) and gold in the Moneychangers Guild. I bought a riding horse (75gp - does that include basics - saddle, reigns?) Also, he'll buy some food for the horse (how much is that?) Once that is done, Tratiln will be set to head off.

Tratiln will also stop by the Church and make a quick inquiry if they've found out anything else about Elwyn or Bargle, then say some quick prayers and give another 50gp donation.

rremedio, let me know if you're taking Tratiln up on his offer (hate to think we'd make the new guy walk when we are all riding horses)
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Re: OOC

#334 Post by riftstone »

Thordin the dwarf has reached level 2. Thirdkingdom, can you roll HPs for me?
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sulldawga
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Re: OOC

#335 Post by sulldawga »

thirdkingdom wrote:You can only gain one level at a time, so PCs to who this applies end up 1 shy of third level. Sorry guys, but that's how it is.
This is a house rule of yours? I don't see it in the DD book at all.

Mind you, I'm not arguing. You're the boss.

Any chance I can pay that "lost" XP into my XP Reserve fund?
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thirdkingdom
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Re: OOC

#336 Post by thirdkingdom »

Refer to page 115 for the costs of tack and saddle and saddlebags. We are not worrying about food for mounts.

Thordin hp: (1d8=7)
Jake hp: (1d4=2)


Curiously, it appears that Dark Dungeons does not have a rule regarding the maximum number of levels one can gain at one time. However, the stopping 1 XP shy of the next level is a BTB rule in Basic and BECMI, so we shall be using that.
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thirdkingdom
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Re: OOC

#337 Post by thirdkingdom »

I forgot to address the XP reserve. XP cannot "spill over" into the reserve. You can only gain XP in the reserve by spending cash on frivolous things.
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thirdkingdom
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Re: OOC

#338 Post by thirdkingdom »

Okay, so I think I have given everyone their new hp totals. I've lost track of who is purchasing mounts; please let me know OOC so I can get you some hp totals for the mounts.

I think we have reached the point where if you guys wish to dungeoncrawl you're going to need to hire a groom and couple of mercenaries to watch camp/mounts while your underground. If I understand correctly, however, you all are simply going back to the caves to try and ambush Elwyn's men, not to explore the caves more. So we can hold off on hirelings for now.

Zebediah, after much though I have decided that I will not be allowing low-level characters to research "new" spells. I will type up something official later, but essentially spellcasters of level 1-3 can only learn spells from books or scrolls, not research them by themselves.
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Re: OOC

#339 Post by thirdkingdom »

I would like to clarify my above post regarding spellcasting. I feel that one of the factors that helps to equalize magic-users and elves with non-casters is the fact that gaining new spells is not an automatic given. Some amount of effort -- indeed, sacrifice -- must be put into each spell learned.

As it stands now, the easiest (and, in fact, only way, for low-level casters) to learn new spells is through hours of perusal and study in ancient tomes and grimoires, combined with actual practice
This can take place with or without a teacher, with or without a library, but until some level is reached (I am inclined to say 4th, but that may change) the caster must have an actual spell to study! Note that libraries increase the chance of learning a spell because it is assumed one can find pertinent information regarding the spellcasting process that increase the chance of learning the spell.

Devising new spells, I feel, should be the provenance of experienced and practiced spellcasters. That being said, below are the current ways you can gain new spells:

Zoltar. He has agreed to take Drudsa on (and perhaps Bregalad?) as apprentice. His apprentices can learn any spells he has in his library.

The Guild. Joining the Guild gives you access to any of their libraries, which are more extensive than Zoltar's, though each branch has a library of differing quality and quantity.

Finding spells. There is always a chance of finding scrolls/spellbooks, which can be studied to glean secrets from within. Note that I do not "place" treasure normally, but roll randomly for it. That being said, I will provide plot hooks if properly motivated (if you guys spend time and money asking around). I have already given you guys one juicy hook regarding a missing magic-user and his spellbook …
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Re: OOC

#340 Post by Bouv »

Tratiln will be purchasing two riding horses. I'll update the character sheet with the new GP amount when I get home this evening.
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