Page 160 of 178

Re: Quest #21 "Island Hopping"

Posted: Tue Aug 04, 2020 5:20 pm
by Jernau35
Maag

Maag too emits an eructation, then continues to grab at the goodies strewn around on the floor.

Save vs Spells (15) [1d20] = 3

Re: Quest #21 "Island Hopping"

Posted: Tue Aug 04, 2020 7:38 pm
by Quonundrum
Andronichishche

Andronichishche breathes a sigh of relief when Lerrick appears to be cured of the unnatural hunger after her enchanted sleep. He allows the fumes from her large belch to subside before resuming his normal breathing, however. "Welcome back, Miss Lerrick. My apologies for causing your slumber, but it seems to have had the desired effect." He glances warily at the still ravenous Alordan and Maag. "The spell, unfortunately, did not affect everyone."

He gestures at the prone form of Gramble. "Mr. Gramble should awaken shortly, hopefully also sated. If you still have any rations, please toss them onto the floor for Mr. Alordan and Mr. Maag. If they should run out of food, we may need to leave quickly before we are considered the next course ..."

Re: Quest #21 "Island Hopping"

Posted: Tue Aug 04, 2020 9:24 pm
by kruk
Lerrick

Yes...I feel fine now. What type of foul magic was that? I'm so full right now I can hardly move. Turning to the magic user...Thank you Andron...yes I'll search for whatever food I have left. She reaches in her pack in search of the rest of her rations. In the process she winces at the loudness of Alordan's burp and Maag's "emission". Finding some, she tosses the rations next to each of them.

Re: Quest #21 "Island Hopping"

Posted: Tue Aug 04, 2020 11:10 pm
by Quonundrum
Andronichishche

Andronichishche shifts his gaze to consider the copper chime Mr. Gramble abandoned to quell the irresistable hunger. "I'm not entirely sure ...", he says somewhat distractedly in answer to Lerrick's query. "It is likely the other objects have equivalently baneful effects, though."

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 5:02 am
by Rex
Tlachtga

"Yes please avoid doing anything with the other items, we are in bad enough shape as it is."

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 6:25 am
by kruk
Lerrick

The cleric looks at Tlachtga and responds Agreed.

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 12:44 pm
by OGRE MAGE
Treasure Room
Sunday, 21st of Goodmonth
Early Morning?


With Lerrick safely awake again, Maag and Alordan continue eating more and more. (Let me get a Hard Con check with your next Saving throws, please.) :?

Tossing out some more food for the affected pair of heavy eaters, the others watch as Gramble slowly awakens next, in his usual mood. He sees the others still eating, but he no longer feels the urge to stuff himself as they are.

Actions?

Lerrick 10/11 1/4 1st (Light stone 40'r)
Gramble 14/16
Alordan 18/18 (EATING) (Light stone 40'r)
Tlachtga 7/8 3/4 1st DM:3
Maag 11/12 (EATING)
Andronichishche 5/6 3/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)

Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10[/color]
message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
Melania
You have been warned several times now about your unwillingness to remain in your designated location. Since you cannot control your desire to destroy my hard earned collection by turning them into useless statuary, you leave me little other choice but to relocate you somewhere safer.
Melaina
I have decided on a far more suitable spot for you to reside. There is a cave complex on the other side of the island that will suit your needs perfectly. It is an old experiment of mine, that never panned out the way that I had hoped. But there is a fresh water source inside and a magical summoning device of my own creation that should provide you with an endless supply of food. You will be relocated there as soon as I get it ready. I am still working on filling your request for companionship. As I told you before, they are extremely rare and nearly impossible to locate.
Melania
I understand you are not happy with your new accommodations, but it is simply the best I can do for now. I think you will be much more at ease living here once I am able to fill your request for a mate. The reoccurring minotaur should provide you plenty of food and enough sport to keep you preoccupied while I search. Please remember that your captor was also once your savior, and that you wouldn’t be here right now if it weren’t for me. I know this isn’t an easy adjustment for you, but it must be preferable to the horrible death you would have endured without my aid.
Melania
At long last, after several years of searching and burning through countless resources, I have finally found what you seek the most. An unmatched Maedar, one of the rarest of all creatures known to man. And he is all for you. I sincerely hope this will suffice to keep you happy for the rest of your years here. You must stop meddling in my experiments. You of all people should know they can be very dangerous, especially when they are unfinished. Once I have checked him over for myself, I will release him to you. Once that is done, I must insist that you stay put in your area and stop breaking your containment. By the way, his name is Marquees, and he is magnificent.
Melania
Once again you need to learn the hard way that you are no match for my powers. It saddens me greatly that after everything I’ve done to make you happy, you continue to defy me, routinely breaking your pact without remorse. I thought you to be one of the more intelligent of your kind, but you have proven to me that I was mistaken. Since I have invested so much, I will give you one last chance to comply. However, you will now be marked. Breaking the rules of your containment again will result in your termination.
Melania
This last attempt at wreaking havoc on my experiments was all I can take. I have warned you multiple times now and you simply wont listen. Therefore, you have left me no other choice. I cannot allow you or anyone else here to undermine my work as you have. I know you were never really happy here, but with the amount of monies, time, sacrifice, and effort I have put into this place already, finishing my ultimate creation must continue to be my main focus. I will allow Marquees to remain on the island, since he has done nothing that I know of to aid you in your constant meddling. The treasures you were supposed to protect for me will also remain inside the complex, now under the supervision of your lover. However, the next time you see me will be the last. I wish things could have worked out better, but you have only yourself to blame for this outcome.
Bookkeeping:
01-05= The “Key”
06-10= Intact Copper Bowl of Wax Fruit (25gp)
11-15= Solid Copper Decorative Serving Tray (40gp)
16-20= Broken Cartouche
21-25= List of 7 Unknown Items
26-30= Note About the Contacts
31-35= Moldy Sack of 254 Copper Coins
36-40= Melania's Note About Escaping
41-45= Small Locked Chest
46-50= Grey Stone Sphere
51-55= Fancy String of 21 Pearls (yet to be evaluated)
56=60=
61=65= Large Copper Cube?
66-70= Ornate Latched Scroll Case
71-75= Copper Armband w/ Circular Diagram (20gp)
76-80= Fairy Tale Storybook
81-85= Hand Written Notes
86-90= Notes on Minotaur Summoning Dais
91-95= Small Wooden Puzzle Box
96-100= Magical Golden Ring
This is a list of the items you will be "protecting" for me in here. Please remember the terms of our earlier agreement before you get any ridiculous ideas to use any of these against me.

Chime of Serpent’s Desire

Protecting Egg

Withering Venom

Shedding Strike

Band of Fools

Green Manalishi

Dansden
Marquees

I know you like this place, but I am not about to spend the rest of my days preforming for this pompous bastard. We are getting out of here, and I think I finally figured out how. The ring of glass obelisks have something to do with the mobility of this place, so through them, there must be a way out. I know the colored stone spheres are the keys, all I need to do is figure out how they function. There must be a way to use the spheres to activate the obelisks, since the ones I have investigated don’t seem to do anything yet. Once I can figure out their secrets, I am hoping we will be able to go anywhere we want. I know you want to concentrate on making more eggs and raising new babies, but you cant expect me to be happy about bringing more of our kind into existence while we are all being held here against our will. We must find a way out! We can discuss this further once I've returned.
scrollcase note:
I have used the magic scrolls to find three of them so far. They are a sight to behold, so tall and crystal clear. One is in the jungle near the black cliffs, a second deep in the swamp, and the third by the lake to the northwest. I promise you that I will figure out what they do and how they function. Once I do, we will be free again.
note about the contacts:
Marquees

My love, I know you don't like wearing the contacts, but their use will be quintessential in making our eventual escape from this place. The wizard doesn't know about them, so it is imperative that we keep them secret for now. Please continue to wear them when you can, since they have no affect on us or our young. You must try to get accustomed to them so they can be used to their utmost effectiveness against our foes once the time comes.

It is important that you keep them wet when you are not wearing them. The case is filled with a salty solution of mannish extract and fairy tears, which should keep them crystal clear and usable forever, so take caution not to spill any of it. Since they will allow both you and I to turn our enemies to stone, I cant wait for you to put them to use.

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 2:01 pm
by wolfpack
What the bloody hells is going on, what kind of stupid magic is that chime supposed to be

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 2:21 pm
by Rex
Tlachtga

"It could actually be very useful to disable a lot of people at once, but the person using it needs to know what it does and be prepared, perhaps wax in their ears?"

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 4:39 pm
by ravenn4544
Alordan looks like he is ready to burst... but keeps on eating

Save vs Spells (16) [1d20] = 5

Hard con (14) [4d6] = 9

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 5:29 pm
by Quonundrum
Andronichishche

"Welcome back, Mr. Gramble. It would seem that chime, and likely the other objects, are cursed. Traps for the unwary, I expect." He casts another worried glance at the pair still gorging themselves and gives Gramble an appraising once over. In a low whisper, he adds, "If you are well enough, with your exceptional strength we can restrain them." Andron nods conspiratorially at Alordan, suggesting the ranger to be the first target. "Ideally with rope, if anyone has some?"

He begins to nonchalantly position himself near Alordan and looks back to Tlachtga. "Oh, and yes it would be quite the weapon. Although, we don't really know yet what happens if no food is available." He stops to consider a sudden thought. "We could leave it for the kobolds to find. Imagine the effect if it was rang in their lair ... ?"

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 7:07 pm
by wolfpack
Gramble takes out his rope and moves behind a distracted Alordan to hog tie him

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 7:44 pm
by Jernau35

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 8:26 pm
by Quonundrum
Andronichishche

Andronichishche waits for Gramble to take action, then moves in to assist by using both hands to immobilize Alordan's sword arm.

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 10:20 pm
by wolfpack
not sure what kind of roll I need


[1d20] = 10

Re: Quest #21 "Island Hopping"

Posted: Wed Aug 05, 2020 11:03 pm
by Quonundrum

Re: Quest #21 "Island Hopping"

Posted: Thu Aug 06, 2020 1:58 am
by kruk
Lerrick

The cleric goes over to help bind the ranger as well if needed.

Re: Quest #21 "Island Hopping"

Posted: Thu Aug 06, 2020 2:25 pm
by OGRE MAGE
Treasure Room
Sunday, 21st of Goodmonth
Early Morning?


Oblivious to anything other then eating, Maag and Alordan suddenly look at each other with expressions of concern. The ranger stops for a moment and staggers back a few steps before burping loudly in between mouthfuls. Maag too feels the gurgle once his stomach starts to expand violently, but the half-orc is also barely able to keep his megabrunch down. All they can think about is eating some more.

Explaining the situation to the now fully functional massive fighter, the 4 unhindered members of the group attempt to restrain one of the gorgers. Gramble grabs Alordan up from behind with his rope while the others restrain his arms and legs as best they can, having little difficulty at the task with a 4-on-1 advantage. The ranger fights and struggles, still trying to eat, but is quickly immobilized by his friends.

The squat thug just smirks at the whole episode as he chews and sweats, happy there is now more food for him to devour. He flexes his huge muscles at the others, almost daring them to try that same thing on him.

Actions?

You can each continue to make Saving throws and Hard Con checks, even if you are restrained. Thanks!

Lerrick 10/11 1/4 1st (Light stone 40'r)
Gramble 14/16
Alordan 18/18 (Restrained) (Light stone 40'r)
Tlachtga 7/8 3/4 1st DM:2
Maag 11/12 (EATING)
Andronichishche 5/6 3/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)

Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10[/color]
message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
Melania
You have been warned several times now about your unwillingness to remain in your designated location. Since you cannot control your desire to destroy my hard earned collection by turning them into useless statuary, you leave me little other choice but to relocate you somewhere safer.
Melaina
I have decided on a far more suitable spot for you to reside. There is a cave complex on the other side of the island that will suit your needs perfectly. It is an old experiment of mine, that never panned out the way that I had hoped. But there is a fresh water source inside and a magical summoning device of my own creation that should provide you with an endless supply of food. You will be relocated there as soon as I get it ready. I am still working on filling your request for companionship. As I told you before, they are extremely rare and nearly impossible to locate.
Melania
I understand you are not happy with your new accommodations, but it is simply the best I can do for now. I think you will be much more at ease living here once I am able to fill your request for a mate. The reoccurring minotaur should provide you plenty of food and enough sport to keep you preoccupied while I search. Please remember that your captor was also once your savior, and that you wouldn’t be here right now if it weren’t for me. I know this isn’t an easy adjustment for you, but it must be preferable to the horrible death you would have endured without my aid.
Melania
At long last, after several years of searching and burning through countless resources, I have finally found what you seek the most. An unmatched Maedar, one of the rarest of all creatures known to man. And he is all for you. I sincerely hope this will suffice to keep you happy for the rest of your years here. You must stop meddling in my experiments. You of all people should know they can be very dangerous, especially when they are unfinished. Once I have checked him over for myself, I will release him to you. Once that is done, I must insist that you stay put in your area and stop breaking your containment. By the way, his name is Marquees, and he is magnificent.
Melania
Once again you need to learn the hard way that you are no match for my powers. It saddens me greatly that after everything I’ve done to make you happy, you continue to defy me, routinely breaking your pact without remorse. I thought you to be one of the more intelligent of your kind, but you have proven to me that I was mistaken. Since I have invested so much, I will give you one last chance to comply. However, you will now be marked. Breaking the rules of your containment again will result in your termination.
Melania
This last attempt at wreaking havoc on my experiments was all I can take. I have warned you multiple times now and you simply wont listen. Therefore, you have left me no other choice. I cannot allow you or anyone else here to undermine my work as you have. I know you were never really happy here, but with the amount of monies, time, sacrifice, and effort I have put into this place already, finishing my ultimate creation must continue to be my main focus. I will allow Marquees to remain on the island, since he has done nothing that I know of to aid you in your constant meddling. The treasures you were supposed to protect for me will also remain inside the complex, now under the supervision of your lover. However, the next time you see me will be the last. I wish things could have worked out better, but you have only yourself to blame for this outcome.
Bookkeeping:
01-05= The “Key”
06-10= Intact Copper Bowl of Wax Fruit (25gp)
11-15= Solid Copper Decorative Serving Tray (40gp)
16-20= Broken Cartouche
21-25= List of 7 Unknown Items
26-30= Note About the Contacts
31-35= Moldy Sack of 254 Copper Coins
36-40= Melania's Note About Escaping
41-45= Small Locked Chest
46-50= Grey Stone Sphere
51-55= Fancy String of 21 Pearls (yet to be evaluated)
56=60=
61=65= Large Copper Cube?
66-70= Ornate Latched Scroll Case
71-75= Copper Armband w/ Circular Diagram (20gp)
76-80= Fairy Tale Storybook
81-85= Hand Written Notes
86-90= Notes on Minotaur Summoning Dais
91-95= Small Wooden Puzzle Box
96-100= Magical Golden Ring
This is a list of the items you will be "protecting" for me in here. Please remember the terms of our earlier agreement before you get any ridiculous ideas to use any of these against me.

Chime of Serpent’s Desire

Protecting Egg

Withering Venom

Shedding Strike

Band of Fools

Green Manalishi

Dansden
Marquees

I know you like this place, but I am not about to spend the rest of my days preforming for this pompous bastard. We are getting out of here, and I think I finally figured out how. The ring of glass obelisks have something to do with the mobility of this place, so through them, there must be a way out. I know the colored stone spheres are the keys, all I need to do is figure out how they function. There must be a way to use the spheres to activate the obelisks, since the ones I have investigated don’t seem to do anything yet. Once I can figure out their secrets, I am hoping we will be able to go anywhere we want. I know you want to concentrate on making more eggs and raising new babies, but you cant expect me to be happy about bringing more of our kind into existence while we are all being held here against our will. We must find a way out! We can discuss this further once I've returned.
scrollcase note:
I have used the magic scrolls to find three of them so far. They are a sight to behold, so tall and crystal clear. One is in the jungle near the black cliffs, a second deep in the swamp, and the third by the lake to the northwest. I promise you that I will figure out what they do and how they function. Once I do, we will be free again.
note about the contacts:
Marquees

My love, I know you don't like wearing the contacts, but their use will be quintessential in making our eventual escape from this place. The wizard doesn't know about them, so it is imperative that we keep them secret for now. Please continue to wear them when you can, since they have no affect on us or our young. You must try to get accustomed to them so they can be used to their utmost effectiveness against our foes once the time comes.

It is important that you keep them wet when you are not wearing them. The case is filled with a salty solution of mannish extract and fairy tears, which should keep them crystal clear and usable forever, so take caution not to spill any of it. Since they will allow both you and I to turn our enemies to stone, I cant wait for you to put them to use.

Re: Quest #21 "Island Hopping"

Posted: Thu Aug 06, 2020 5:49 pm
by Jernau35
Maag

"Yer know", says Maag,"it is a good fing I 'ave got such a good metabolism. I can just stuff any ol' fing in my pie-'ole an' still fit into my armor in der mornin' "

Save vs Spells (15) [1d20] = 11

He grins and keeps on eating.

Hard Con Check (CON 15) [4d6] = 12

NINE failed saving throws. Only three rolls higher than 10 :roll:

Re: Quest #21 "Island Hopping"

Posted: Thu Aug 06, 2020 6:36 pm
by OGRE MAGE
That's crazy.

I better remember to never try something like this in a real life or death situation.
:lol: