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Re: Prologue

Posted: Mon Jun 25, 2012 7:02 pm
by Alethan
Sorry, didn't know this.

Possible to retroactively bind wounds first and then apply CLW?

If so, this was the roll I made prior to rolling the CLW...

Bind Wounds (Healing Proficiency) [1d3] = 1

Not much, granted, but maybe gets him to 1 HP instead of zero.

Omega1143 wrote:Prologue 1.2 (Adventuring)
579 CY, Goodmonth 10 (11:25pm)
40h/28l, 5mph

Yes, you can use your NWP of healing to do so if in the negatives (house rules also state this). That's the only exception. Any PC can bind a wound to stop "bleeding" and stabilize another PC. That just takes one round.

Due to your CLW spell Ausus is still unconscious and at 0 HP.

HP: Castian - 2/2 ; Ausus - 0/3 ; Quoros - 3/4 ; Karalquint - 0/3 ; Gandrel - 4/4
WIH: Castian – Quarterstaff/Torch ; Ausus – N/A/N/A ; Quoros – Club/N/A ; Karalquint – N/A/N/A ; Gandrel – Bow/Bow
MO: Co,G,Q,A,C,K 5'
Consumables: Torch – .50 hour
Spells: Castian - 1: 0/1 Sleepx1 ; Quoros - 1: 1/3 CLWx3 ; Gandrel - 1: 1/1 Color Sprayx1

Re: Prologue

Posted: Mon Jun 25, 2012 7:34 pm
by Omega1143
Prologue 1.2 (Adventuring)
579 CY, Goodmonth 10 (11:25pm)
40h/28l, 5mph

I'll grant it retroactively but you have to make a successful NWP roll first.

HP: Castian - 2/2 ; Ausus - 0/3 ; Quoros - 3/4 ; Karalquint - 0/3 ; Gandrel - 4/4
WIH: Castian – Quarterstaff/Torch ; Ausus – N/A/N/A ; Quoros – Club/N/A ; Karalquint – N/A/N/A ; Gandrel – L.Sword/N/A
MO: Co,G,Q,A,C,K 5'
Consumables: Torch – .50 hour
Spells: Castian - 1: 0/1 Sleepx1 ; Quoros - 1: 1/3 CLWx3 ; Gandrel - 1: 1/1 Color Sprayx1

Re: Prologue

Posted: Mon Jun 25, 2012 7:40 pm
by Alethan
Sure... (and here is where my lack of 2e knowledge kicks in). If I understand it right, I need a 12 or higher on a d20, correct?

NWP Proficiency Check [1d20] = 7

Poo.

Still, let me know if it is otherwise so I can learn what I'm doing wrong.

Re: Prologue

Posted: Mon Jun 25, 2012 10:32 pm
by Omega1143
Prologue 1.2 (Adventuring)
579 CY, Goodmonth 10 (11:25pm)
40h/28l, 5mph

You are correct. When you gain levels you can spend additional slots on current NWP's to improve your modifier or you can spend them to acquire new ones.

HP: Castian - 2/2 ; Ausus - 0/3 ; Quoros - 3/4 ; Karalquint - 0/3 ; Gandrel - 4/4
WIH: Castian – Quarterstaff/Torch ; Ausus – N/A/N/A ; Quoros – Club/N/A ; Karalquint – N/A/N/A ; Gandrel – L.Sword/N/A
MO: Co,G,Q,A,C,K 5'
Consumables: Torch – .50 hour
Spells: Castian - 1: 0/1 Sleepx1 ; Quoros - 1: 1/3 CLWx3 ; Gandrel - 1: 1/1 Color Sprayx1

Re: Prologue

Posted: Mon Jun 25, 2012 10:51 pm
by Alethan
Cool. Thanks for the info!

Re: Prologue

Posted: Mon Jun 25, 2012 11:02 pm
by Omega1143
Prologue 1.2 (Adventuring)
579 CY, Goodmonth 10 (11:25pm)
40h/28l, 5mph

Cole kneels next to Karl and rips apart the garments around his lethal wound. He begins examining the damage.

Gandrel enters the tower and slings his bow across his back to free his hands. He walks over to the torch on the ground and picks it up. The thief then begins to promptly look about the room occasionally sifting through the rubbish, husks and bones lying about the floor.

HP: Castian - 2/2 ; Ausus - 0/3 ; Quoros - 3/4 ; Karalquint - 0/3 ; Gandrel - 4/4
WIH: Castian – Quarterstaff/Torch ; Ausus – N/A/N/A ; Quoros – Club/N/A ; Karalquint – N/A/N/A ; Gandrel – L.Sword/N/A
MO: Co,G,Q,A,C,K 5'
Consumables: Torch – .50 hour
Spells: Castian - 1: 0/1 Sleepx1 ; Quoros - 1: 1/3 CLWx3 ; Gandrel - 1: 1/1 Color Sprayx1