terrymixon wrote: ↑Mon May 26, 2025 6:54 pm
trawets wrote: ↑Mon May 26, 2025 5:46 pm
Doug shakes his head and you hear over comms
Ready to disengage M Drive on command. If the order is given his disengages M Drive and then brings the J Drive online.
“Thanks, Zaki. Doug, disengage M drive and bring the J drive online.” Once that is done.
“Think positive thoughts, everyone. Here. We. Go!” He presses the button and kicks them out of normal space.
The M Drive shuts down smoothly and the J Drive comes up just as it should.
Doug monitors the flow of protium to the drive as it starts the process of weaving the envelope around the ship that will protect it inside Jump Space. The Power Plant is at 92%, as it directs electricity to the spinning disks that warp the very fabric of space allowing the ship to enter the worm hold it is creating. In about a 160 hours the wormhole will dissolve and the ship will be...elsewhere. Hopefully, that elsewhere is where the program Flighty generated planned for it to be.
Ignoring the static filled comms from the STB's telling him to cut his drive and prepare to be boarded,
Flighty says over the internal comm system,
“Think positive thoughts, everyone. Here. We. Go!”
Flighty presses the button that kicks them out of normal space.
[2d6]=10 The Lights automatically dim, not from power draw, but by tradition. Then the screens go blank as space twists and so does the mind of everyone aboard!
It is as if your eyes suddenly unfocused and at the same time you saw everything...
everything, everywhere, all at once...but, at the same time, nothing you saw made sense. The strange disorientation doesn't last long, as everyone's eyes once more focus. You only vaguely remembered any of this when it ends and can't put into words what happened, anyway.
All you really notice right now is how your body's insides feel like they have twisted all around. Some people never recover their senses. Some people simply die. They never know until they make a jump, then it's too late to change their mind. The
first time is the worst time, is the saying and it's mostly true. If you're not going to be able to tolerate Transition you'll find out on the first jump...too late to do anything about it, but yeah,
First time is Worst Time. You? Well, you sometimes get sick from this, nauseous, headache, that sort of thing, but never all that bad.
You expected this time to be bad, jumping to close to a gravitation source is dangerous and makes everything worse,
[2d6]=8 but it isn't...it's about average and that's not bad for you, at all. A couple of deep breaths and you're back to normal again! Well, except for a pesky head ache located somewhere between your eyes, there's a pill for that, and a good night's sleep would resolve it too.
Doug sees the numbers on the boards amid a sea of green telltales. He starts to hum
"Walking on Sunshine" to himself. Everything looks good, there's a bit of a draw on the Grav Module in C2, probably an effect of being holed up there, and the jump bubble is fluttering a bit, but that's not too abnormal and a bit of tinkering will straighten that out
(Engineering 6+).
On the Bridge,
Flighty, blinks twice to get rid of the dark spots that always follow a transition into Jump Space and scans the boards...all Green! That's good! That's better than he expected! The transition appear to have been near perfect...bullet dodged, several dodged in truth. He vaguely remembers seeing something as the transition happened, maybe not, but he feels like if he brought up a Star Map he could put his finger on something that was important...just a feeling.
Donovan and
Sigrun are seated in the turrets looking at blank screens. Not empty space, but nothing at all. Nothing shows up differently. They couldn't tell you how, but it does.
Sigrun feels sad, she's lost something, doesn't know what, doesn't know why, but she has and she does.
Donovan is thinking about his cousin Rafe, no idea why, but he is.
In the Computer Room
Zaki has a slight ringing in her ears. That's new and it goes away after a few seconds, leaving an itch in the right one that she scratches and that goes away, too.
Karsci has finished the emergency repair and is leaving the cargo hold when the lights dim. He takes hold of the doorframe to wait transition out. Suddenly, he's back home seated in a sweat lodge listening to chanting while the Shaman whispers his true name to him...he can't remember what that name is, now that he thinks about it. Realizing the transition is over, he snorts at his imagination running wild on him. He feels fine, no head ache, no stomach, he's happy as a lark in song!
It's only a few minutes until everything settles into Standard Operating Procedures for Jump Space, and you're on your way...hopefully to Regina!