Fydmar ignores the plight of others and any sense of danger, stepping from rock to rock and hacking with whatever is in hand to chip away at some glinting crystals.
Meatloaf, Lemmy & Ozzie throw sticky rope at Durgo [1d20]=15 [1d20]=3 [1d20]=10
Durgo contemplates. You have a 'canvas tent' listed in your inventory though the group left BabeRuth as the pack mule further back in the caverns before the Chasm bridge. So realistically, I think that this item would that be part of her burden though? Too late perhaps to unroll it even if it was on your daysack. Chest deep you sink progressively, trying to remain calm but each heartbeat could be the last and the grainy crystals flow fast between his legs into some sinkhole void underneath him. But all is not lost, for one thrown sticky filament catches you upon the back and secures you. Meatloaf clutching the other end, returning the gesture of rescuing a drowning comrade.
Brother Symeon while not yet walking upon water, he can wriggle his way as ably as a land lamprey might and in the same way, latches himself upon the floundering warrior. Shoulders deep but held, you can loop the rope around the two of you.
"He lifteth me up out of a horrible pit, Out of the miry clay, And setteth my feet upon a solid rock, And He establishes my steps."
The fey lights which guided prove to be a betrayal, a deceiving spirit, not leading to any blessing. And with their feasting upon fear and death becoming a famine, the lights pulsate in even more angry and violent violet colours.
Will o' whizz: [1d20]=1[2d8]=5Geojimali attacks Will o'Wisp [1d20]=8
An arc of blue sparks shower from several of the bobbing lights, zapping energy that cackles and causes your hairs to rise from the electrostatic discharge.
Fydmar jolts, a shock to his mind, actually bringing him back to his senses rather than damaging him further. Geojimali strikes out at the wispy creature again but his pick goes straight through its spectral nature, hitting hard rock rather than the etheral phantom witch lights.
The miners pull the two roped, dragging them across the unsafe ground. Twice more the Will O'Wisp discharges powerful attacks, targeting the dwarf and deep gnome. Geojimali is struck both times, the sparks arcing across his body but the shock is absorbed by some ancient mithril crafting that lines his jerkin.
Will o' whizz: [1d20]=14[2d8]=4Will o' whizz: [1d20]=7[2d8]=8
The lights coalesce together and pixelate into the image of grotesque visages, perhaps the visual form of their evil and necrotic nature.
actions please
