Chapter 03: Elusive cultists

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Re: Chapter 03: Elusive cultists

#301 Post by Nordbo »

If there are any secret doors,

Tiny

does not find them.

All doors that Thorelf check, seem like regular doors with handles. All four doors on the 'western' seem open, the others not.

After

Tiny and Thorelf

have manually checked walls and doors, and darted back and forth across the floor,

Korin

checks if there were any traps in the room. Luckily, there were none !
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Re: Chapter 03: Elusive cultists

#302 Post by Rex »

Tiny

"Which way now?"
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Re: Chapter 03: Elusive cultists

#303 Post by sastaz »

Ok, so how many doors exactly now on each wall? :shock:

"Damnit this place is huge?!"
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Re: Chapter 03: Elusive cultists

#304 Post by GreyWolfVT »

Korin dismisses the statement "Guess you aint ne'er been ta a dwarf city."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 03: Elusive cultists

#305 Post by Rex »

Tiny

"I am not sure, which one do you want me to open?"
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Re: Chapter 03: Elusive cultists

#306 Post by Nordbo »

Ok, so how many doors exactly now on each wall?
You have seen and checked a total sum of three doors on the 'western' wall, one on the 'south' and one on the 'eastern'.

DM open roll [1d6]=3
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Re: Chapter 03: Elusive cultists

#307 Post by sastaz »

Thorelf giggels at Korins remark.

"Good point Korin, alas I have not. But I hope to one day!"

He turns to the rest of the group.

"Alright then. Richard, if you don't have any memory whatsoever of this room I think we'll start wiiiiiiiiiiith"

he lets his finger float between the different doors

"...this one."

He points at the middle one of the "western" doors.

"Tiny, if you will?"

He readies his longsword and holds his torch forward as to quickly see what's inside when Tiny opens the door.
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Re: Chapter 03: Elusive cultists

#308 Post by Rex »

Tiny

Tiny will open the door he pointed to.
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Re: Chapter 03: Elusive cultists

#309 Post by Nordbo »

Richard

falters: "Well it does seem a bit familiar...I mean; you got chairs, floor and a table, I'm sure I've sat on one of those before..."

"...but in any case I'm sure she's around. Can't you feel it?" he sniffs vehemently.
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Re: Chapter 03: Elusive cultists

#310 Post by GreyWolfVT »

Korin shrugs "Feel what lad? I ain't feelin' anythin'."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 03: Elusive cultists

#311 Post by Nordbo »

When

Tiny

opens the door that Thorelf indicates, he cathes a glimpse of an empty, smaller 15' x 10' room, with a rough bunk and a wash stand. A lit torch hangs on the 'south' wall, and there is another (closed) door at the other 'western' end.
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Re: Chapter 03: Elusive cultists

#312 Post by GreyWolfVT »

Korin moves over to the closed door and takes a listen to see if he can hear anything on the other side, then he'll check it for traps and to see if it is locked.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 03: Elusive cultists

#313 Post by Nordbo »

So Korin heads straight into the small room that Tiny opened the door to, and goes across it to its other side?
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Re: Chapter 03: Elusive cultists

#314 Post by GreyWolfVT »

Nordbo wrote: Thu Oct 14, 2021 1:20 pm So Korin heads straight into the small room that Tiny opened the door to, and goes across it to its other side?
yup based on description the room is vacant correct? Or is there a form in the bed?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 03: Elusive cultists

#315 Post by Rex »

Tiny

Tiny follows Korin into the room and searches the room.
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Re: Chapter 03: Elusive cultists

#316 Post by sastaz »

Thorelf stays in place and stay vigilant of what happens in the room that his party members just entered as well as the other openings and doors in his current room.

will update map soon
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Re: Chapter 03: Elusive cultists

#317 Post by Nordbo »

Correction of earlier post:
and there is another (closed) door at the other 'western' eastern end.
Rewrite: there are three doors on the 'eastern' wall, one on the 'southern', one on the 'western'. You are currently exploring the 'eastern' part of this room. I obviously have recurring spatial orientation issues :roll:

As Korin steps inside the small room he passes the bunk, in which someone or something has obviously slept recently.
He inspects the door on the 'eastern' wall, finds no traps and hears nothing but just before checking if it's locked or not he spots a tiny hole set in the door, about 6' above ground.

Tiny follows him, to search the room further, and notices that there's something odd about the washstand.
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Re: Chapter 03: Elusive cultists

#318 Post by Gebex »

Eaton

Eaton is standing outside the room the others did enter.

Hmm, a peephole 6 feet up. Do giants live here?

Richard, You seems to have a great sense of smell. Can you sense from where her sense is coming?
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Re: Chapter 03: Elusive cultists

#319 Post by Rex »

Tiny

"Hey, there is something odd about the washstand, anyone want to check it out?"
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Re: Chapter 03: Elusive cultists

#320 Post by GreyWolfVT »

Korin shrugs and goes over to check out the wash stand for any secret passages or doors it may hold in it's secrets as well as any traps.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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