Off Duty (OOC)

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Taaz
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Re: Off Duty (OOC)

#281 Post by Taaz »

No worries hate when that happens
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Roamingvapor
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Re: Off Duty (OOC)

#282 Post by Roamingvapor »

Couple of clumsy attempts to write a macro, and we're good.
I saw this in a cartoon once, but I'm pretty sure I can pull it off.
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Bluehorse
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Re: Off Duty (OOC)

#284 Post by Bluehorse »

Roamingvapor wrote:Mac goes to throw the trap... Here goes nothing!
burn another 2 bp, roll and go!
: brownie points: [2d6] = 6, moves: [3d6] = 5, ghost:[1d6] = 4

D'oh!

Well the bad news is that you rolled the wrong macro :) The good news is you are going to get to re-roll since I cant just have you remove a dice.

You have a total of 3 moves, so you get to roll a total of 3 dice for your dice pool. So you roll 2d6 and then 1d6, the later being the ghost dice.

You have the Brownie Points figured out though. So here is what you need to roll.

Copy the following and you should be able to paste it in:
Mod Moves (20) [2d6]

We will keep the 6 you got for the 2d6 Bps and the 5 for the ghost dice. Just re-roll the 2d6 for the rest of your moves. I am keeping my fingers crossed that you make it! You only need 9 to get it.

The good news is that since you know you are not going to ghost, is will only be a partial failure if you dont break 20.
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Roamingvapor
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Re: Off Duty (OOC)

#285 Post by Roamingvapor »

Hey guys. I'm going to give throwing the trap another try, unless you guys want to try to move this turkey elsewhere.
I'm all ears
I saw this in a cartoon once, but I'm pretty sure I can pull it off.
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Pulpatoon
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Re: Off Duty (OOC)

#286 Post by Pulpatoon »

I think keeping Old Red in place is the way to go for now. I'd suggest throwing the trap again.

What would be most helpful for Etta to do?
1. Bring more traps downstairs
2. Strap on a proton pack
3. Yell at Jake
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Roamingvapor
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Re: Off Duty (OOC)

#287 Post by Roamingvapor »

This critter is fighting like hell. Maybe have her get a pack and trap, stay at the top of the stairs if it gets loose?

I'm thinking Mac should get closer before he tosses the trap again. He's not whatcha call "nimbly bimbly".
I saw this in a cartoon once, but I'm pretty sure I can pull it off.
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Re: Off Duty (OOC)

#288 Post by Taaz »

Yeah if we can get a trap down we might be able to squeeze it in, but having another beam to take over for one of the 3 holding it that will overheat in 4 more rounds.
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Pulpatoon
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Re: Off Duty (OOC)

#289 Post by Pulpatoon »

On it!
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GreyWolfVT
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Re: Off Duty (OOC)

#290 Post by GreyWolfVT »

I plan to keep my blaster on the ghost so if we get a trap in place that hopefully is all we need to do. Never mind i read this first not seeing the update.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Bluehorse
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Re: Off Duty (OOC)

#291 Post by Bluehorse »

Hey yall! Not ignoring anyone, just been a busy weekend with the kiddos. Will update asap. Got some good rolls in and info is on it's way soon as I get a minute to type it out. Hope everyone is having an awesome weekend!
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Roamingvapor
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Re: Off Duty (OOC)

#292 Post by Roamingvapor »

No worries. I've been fabricating bits for my youngest ones Halloween costume. Kids=busy.

This has been a hoot so far. Well worth the wait.
I saw this in a cartoon once, but I'm pretty sure I can pull it off.
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Re: Off Duty (OOC)

#293 Post by Taaz »

no problem, i know you dont really post on weekends so i figured its be a while.
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Re: Off Duty (OOC)

#294 Post by Taaz »

I was wondering if this was an accurate enough for our purposes of the proton pack? Just for pointing out what is broken.
Proton_Pack_Part_Name_Diagram.jpg
Proton_Pack_Part_Name_Diagram.jpg (102.44 KiB) Viewed 217 times
I know its fan generated, so if you have a more preferred parts list just let me know. But I thought if I was able to repair it i could type out which parts I am fixing.
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Re: Off Duty (OOC)

#296 Post by Roamingvapor »

Hey team,
That went pretty well, good old fashioned zap 'n trap. So now that the dust has settled (and been cleaned up at Etta's "gentle" prodding), we're back to the events of the morning. What's the plan for the day?
Also, y'all know the trope in Westerns of the "Hangin Judge"? Well this town was home to the real guy that trope is based on. And that's just kinda the tip of the iceberg! This town is gonna be fun.
I saw this in a cartoon once, but I'm pretty sure I can pull it off.
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Re: Off Duty (OOC)

#298 Post by Taaz »

Well im really not sure whats in store for the ribbon cutting, we have a team going out to vehicle shop, and we need to have a meeting discuss budgets, like the organizational roles. Other than that im not sure probably play it by ear.
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Re: Off Duty (OOC)

#299 Post by Bluehorse »

I am going to toss this out there (pun not intended.) but so face 3 out of 5 of you have your moves specialty as Fire Weapon. This is a perfectly good strategy for more or less guaranteeing that you will always be able to get at least 3 good shots on a ghost... but maybe one of you would consider trading that one for Trap Tossing or save up your Bps to buy it in as a second specialty. Just a thought. I am not sure which was would benefit you more but I can see it working either way.
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Re: Off Duty (OOC)

#300 Post by Taaz »

yeah thats not a bad idea, I need to reread but I may pick it up as a talent. Unless anyone wants to be a designated trapper?
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