7. There Has to Be a Morning After

Locked
Message
Author
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#281 Post by Zhym »

You see no lever on the outside of the tunnel.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34137
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: 7. There Has to Be a Morning After

#282 Post by GreyWolfVT »

Fendt is Looking both on the outside and inside of the tunnel to fine a lever or some release.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: 7. There Has to Be a Morning After

#283 Post by Dram »

Bragar will continue to search for a way to escape the castle grounds.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
User avatar
Storm11
Rider of Rohan
Rider of Rohan
Posts: 5716
Joined: Tue Nov 04, 2014 11:49 am

Re: 7. There Has to Be a Morning After

#284 Post by Storm11 »

Castran heads to the carriage house in search of Tibbius' corpse.
Greys Campaign.
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#285 Post by Zhym »

Date: Nouluna 6, 1221
Time: 3:55 AM
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Courtyard
**************************************

Castran flies away over the wall and toward the carriage house. He flies through the open doors and sees a large black carriage in the middle of the room, horse stalls to the east, and a ladder on the floor to the west under a trap door to the second floor. Tibbius's body is nowhere in evidence.

Helga lifts the portcullis with one hand. Agrippo passes through, carrying Iluq's remains. Melampus and Tumbler follow with Robert. They proceed toward the castle's back door, dropping the portcullis behind them.

Bragar looks around for a way to escape the castle grounds. As far as he can tell, the closed drawbridge and the closed portcullis of rotting wood at the front entry are the only way through the 90' tall castle walls. There are also two wooden doors in the gate houses on either side of the entrance tunnel.

Fendt goes into the entrance tunnel looking for a lever that would release the drawbridge. When he is about 10' in, the green substance on the ceiling of the tunnel drops on top of him and starts eating into his flesh! Anyone watching would see a slimy green mass covering an empty Fendt-shaped space.

Status: Fendt: 7/15 (Invisible), Bragar: 21/42 (invisible), Castran: 10/23 (invisible)
Effects: Invisibility (Castran, Fendt, Bragar), Polymorph Self (Castran)
Last edited by Zhym on Fri Feb 06, 2015 4:02 pm, edited 1 time in total.
User avatar
Storm11
Rider of Rohan
Rider of Rohan
Posts: 5716
Joined: Tue Nov 04, 2014 11:49 am

Re: 7. There Has to Be a Morning After

#286 Post by Storm11 »

The gnome in bird form will quietly flit about the carriage house carefully looking for any signs of the stashed wizards corpse.

If he can't find it he will head out and over to the gate house in search of either his invisible surviving comrades or the evil Helga and her posse.

He will retrieve his hand axe on the way if he can but shifting to a larger bird form.
Greys Campaign.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34137
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: 7. There Has to Be a Morning After

#287 Post by GreyWolfVT »

Fendt claws and struggles with the slime trying to pull it from his face and head.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#288 Post by Zhym »

Is Bragar doing anything?
User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: 7. There Has to Be a Morning After

#289 Post by Dram »

Can I see the tunnel. If so I will head in that direction
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#290 Post by Zhym »

Bragar is close enough to the tunnel to help Fendt if he so chooses.
Last edited by Zhym on Sun Feb 08, 2015 11:36 pm, edited 1 time in total.
User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: 7. There Has to Be a Morning After

#291 Post by Dram »

Bragar will head in the direction of the tunnel. Can I hear any sounds from inside the tunnel?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#292 Post by Zhym »

Date: Nouluna 6, 1221
Time: 3:56 AM
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Courtyard
**************************************

Castran flits about the carriage house looking for signs of Tibbius's corpse. But he sees no sign of the magic-user's body. He flies back out of the gate house, where he sees Helga and her posse heading into the castle through the back door, carrying the bodies of Iluq and Robert (and their loot).
That's as much as Castran can do in one round. He can shape-shift in another round, and pick up his axe in the round after that.
Bragar returns to the entry tunnel to see Fendt wiping green slime off his face and head with his gauntleted hands. Fendt cleans the slime off his head, but the slime on his body and hands eats through his armor! The slime now covers Fendt's body. The results will be dire if Fendt can't find a way to rid himself of the slime.

Status: Fendt: 7/15 (Invisible), Bragar: 21/42 (invisible), Castran: 10/23 (invisible)
Effects: Invisibility (Castran, Fendt, Bragar), Polymorph Self (Castran)
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34137
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: 7. There Has to Be a Morning After

#293 Post by GreyWolfVT »

Fendt starts removing his armor. tossing all of his non-slime covered items off to the side, in efforts to rid himself of the slime. If that does not work he will just jump down the chasm or whatever is under the drawbridge.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: 7. There Has to Be a Morning After

#294 Post by Dram »

Bragar- Will lite a torch to force the slime off Fendt. Trying not to burn Fendt. I am not trying burn you, but if it needs to be done. It is not my purpose.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#295 Post by Zhym »

Fendt doesn't have any armor left to remove.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34137
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: 7. There Has to Be a Morning After

#296 Post by GreyWolfVT »

Alright well then set me on fire. Or I'll just jump.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#297 Post by Zhym »

You'd have to get through the closed gate or over the 90' wall to jump into the chasm. :P
User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: 7. There Has to Be a Morning After

#298 Post by Dram »

Who would have to jump in chasm or lift gate?


Bragar starts putting the torch to the slime. Forcing it all Fendt.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: 7. There Has to Be a Morning After

#299 Post by Zhym »

GreyWolfVT said Fendt would jump down the chasm. I'm pointing out that there's a raised drawbridge and a wall in the way of that.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34137
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: 7. There Has to Be a Morning After

#300 Post by GreyWolfVT »

you're telling me there is no space other than where the drawbridge is that has a chasm? I'm jumping anywhere that has a clear spot but only if the torch does not remove the slime I want to die quickly so its that or slit my own throat... :roll:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Locked

Return to “Ravenloft”