Part 3: Welcome to Tragidore!

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Talmor
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Re: Part 3: Welcome to Tragidore!

#281 Post by Talmor »

Huh, in that case--all aboard the rail road!

Eirik seeing his friend in danger throws all thought of subtlety and caution to the wind and charges towards the marauding Orcs!
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MonkeyWrench
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Re: Part 3: Welcome to Tragidore!

#282 Post by MonkeyWrench »

Alanis looks up from his bread to see his companion being attacked by Orcs with bags. He questions exactly what is going on right now, pondering over leaving his hiding place and helping or staying here with the bread... He thinks to himself during these trying times, "Hmmm... Those are definitely orcs with bags, weird. They seem to be going for Theodore, I wonder if he needs help... oh, there goes Eirik and Lubidious, they can probably handle this. I am so glad they have so much bread! Om nom nom, bread is good! Hmm... I wonder what will happen to them, orcs usually are pretty nasty, plus they hate bread I hear, how rude! Well..... Alright! I will go see if I am needed and if not then I will make up the excuse that I was wondering if Theodore wanted any bread! I won't be giving him any of course... My bread."

After a moment the group can see Alanis quietly get up from his hiding position, bread still in his mouth, and slowly but steadily make his way towards the woods and Theodore, he stops far enough away that he is not necessarily a threat but still able to cast spells if needed, he puts what bread he has left in his pack while still chewing the one in his mouth.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 3: Welcome to Tragidore!

#283 Post by GreyWolfVT »

Psst remember Lubidius is invisible and I cannot recall but I thought one other person was as well.

Theodore I think I'll need you to roll a Dex check for me. Also what is your AC please Theodore? :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#284 Post by MonkeyWrench »

Whoops, I knew that of course.... I was just... uh... roleplaying Alanis! and he didn't know!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 3: Welcome to Tragidore!

#285 Post by GreyWolfVT »

MonkeyWrench wrote:Whoops, I knew that of course.... I was just... uh... roleplaying Alanis! and he didn't know!
:lol: ok well likely you might be able to see a heat signature with infravision and smell his "aroma". Moving on... yes recall when we first met Lubidius he had terrible hygiene.
Lubidius picks something out of his grimy hair. "Money... and I aint's got to steal it none? I'm in..." He flicks the piece of, Gods knows what out onto the ground, making a grimace. "Looks like yesterday's lunch still in me hair. Hrrmm." He picks the rancid cheese back up from the ground and nibbles on it while looking over everyone else's shoulder at the sign for aid. "So.. where is this here Tragidore at? Purses to pick, peoples to charm...." Making a loogie sound with his throat; Lubidius spits on the ground. A real charmer he is. He smiles at the crew , gnarly yellow teeth, and a hole the size of a gold piece in the front.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#286 Post by GreyWolfVT »

Orc w/ large sack and club Yeah well I'm sorry but Theodore you have been clubbed upside the head sir.....

bah the information on nonlethal combat is a pain... i just wanna know how to see if it knocked you unconscious....
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#287 Post by Dogma »

thifli wasn't exactly sure what was going on. First there was a child in the woods and the next thing he knew they were being attacked by orcs. In fact, there were only two things he was sure of right now...one, that there were some orcs that needed choppin', and two, he had an axe that was made for choppin'. Seemed like the perfect combination.

Thifli will charge from his hiding place at he edge of town and attack the orc with the bag and club.
Axe: to hit [1d20] = 11, damage = [1d8] = 8
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Re: Part 3: Welcome to Tragidore!

#288 Post by Dune »

Dune will cast a magic missile at the orc with the bag, hopefully the leader of the rag tag band... damage.10 points total.
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Re: Part 3: Welcome to Tragidore!

#289 Post by GreyWolfVT »

Dune wrote:Dune will cast a magic missile at the orc with the bag, hopefully the leader of the rag tag band... damage.10 points total.
:shock: good lord can that damage amount even be right? :?

Indeed it can 1d4+1 per missile .... at lvl 5 you have 3 missiles.....highest dmg would be 15 so damn.... :evil: DM MAD! DM SMASH MAGE! :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#290 Post by saalaria »

Gandrel (the other invisible Mr DM!), seeing that its a straight up fight now and not a 'follow the captured bait to the Big Bad' moves to get behind the orcs and knock one out. He is expecting the others to get mashed and we need one at least alive!

Can he get behind this round ? His aim is to move to the rear of the orcs then wait to trip one fleeing from the fight
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Re: Part 3: Welcome to Tragidore!

#291 Post by Talmor »

I guess we have initiative

Erik attacks:

Attack: [1d20] = 7 Hits AC of 9.
Damage: [2d4] = 5
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Re: Part 3: Welcome to Tragidore!

#292 Post by MonkeyWrench »

Alanis watches from the edge as everyone engages in the fight, he continues to eat his bread, he internally talks to himself as the action commences, "Well.. this is getting a bit worse than before... I just wanted to eat this bread... then these orcs have to come in and ruin my bread time.. MY bread time, MY BREAD, WHO DO THEY THINK THEY ARE?!?? COMING IN AND RUINING A PERFECTLY GOOD TIME?!??" It seems then that his internal dialogue spews out into the open, "HOW DARE THEY?!?? I WILL SHOW THEM WHY IT IS NOT NICE!!!" Alanis then throws a hand up towards the nearest orc and fires a volley of Magic Missle.

Alanis Magic Missle: [1d4+1] = 2+1 = 3, [1d4+1] = 3+1 = 4, [1d4+1] = 4+1 = 5=12
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 3: Welcome to Tragidore!

#293 Post by GreyWolfVT »

Talmor wrote:I guess we have initiative

Erik attacks:

Attack: [1d20] = 7 Hits AC of 9.
Damage: [2d4] = 5
Actually I am just seeing what the reactions are but I have not rolled for init for either side.

DM Edit: Initiative Tragidore Party Init[1d10] = 3 Orcs Init[1d10] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#294 Post by Talmor »

GreyWolfVT wrote: Actually I am just seeing what the reactions are but I have not rolled for init for either side.

DM Edit: Initiative Tragidore Party Init[1d10] = 3 Orcs Init[1d10] = 1
Ah, sweet. So, my attack isn't horrible then!

Of course, we also now have numerous Orcs aware of us and know we're attacking. Hrrm....
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Re: Part 3: Welcome to Tragidore!

#295 Post by GreyWolfVT »

Talmor wrote:
GreyWolfVT wrote: Actually I am just seeing what the reactions are but I have not rolled for init for either side.

DM Edit: Initiative Tragidore Party Init[1d10] = 3 Orcs Init[1d10] = 1
Ah, sweet. So, my attack isn't horrible then!

Of course, we also now have numerous Orcs aware of us and know we're attacking. Hrrm....
Yes a bit of a pickle indeed but being the anti Evil DM that I am I can allow everyone to alter their action if they need to.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#296 Post by Dune »

GreyWolfVT wrote:
Dune wrote:Dune will cast a magic missile at the orc with the bag, hopefully the leader of the rag tag band... damage.10 points total.
:shock: good lord can that damage amount even be right? :?

Indeed it can 1d4+1 per missile .... at lvl 5 you have 3 missiles.....highest dmg would be 15 so damn.... :evil: DM MAD! DM SMASH MAGE! :lol:
i just got lucky dice roll really 7 plus 3 :)
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Re: Part 3: Welcome to Tragidore!

#297 Post by max_vale »

Lubidious sighed and shook his invisible head as the situation went to hell in a handbasket in nothing flat. Moving carefully out of the way of the various combatants; he moved to a nice thick tree to hide behind while still keeping a good eye/ear on the action. His plan was to wait (and hope) for an Orc or two to break and run and then follow them back to their lair while hoping his fellow party members remembered to NOT kill them all....
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Re: Part 3: Welcome to Tragidore!

#298 Post by ybn1197 »

Neev breaks from his hiding place and charges the orc band, swinging his morning star at the nearest orc.

Attack: Morning Star: [1d20] = 6 Damage: [2d4] = 4
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Re: Part 3: Welcome to Tragidore!

#299 Post by Dogma »

GreyWolfVT wrote:
Yes a bit of a pickle indeed but being the anti Evil DM that I am I can allow everyone to alter their action if they need to.
I'm good with Thifli's action
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Re: Part 3: Welcome to Tragidore!

#300 Post by GreyWolfVT »

Alright pardon the stall on my end I've been busy moving and have not had time to do much updating or even a battle layout for this yet. But yes some orcs will be dead by a bit of overkill.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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