OOC V

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Innana
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Re: OOC V

#281 Post by Innana »

Innana the Fighter:

I am with Bregalad. Let's do this!

I guess my silver daggers are not ready yet so I will change that IC.

Thank you Drudsa for letting Semele have those bullets/stones. I wanted to role play it out IC, but keep forgetting I can't do that with Semele. I am sure it made an impression on her.

How do you post pics in the thread like that Aquar? Even the table looked like something you would see in Threshold. Made me hungry.
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Re: OOC V

#282 Post by Alethan »

Innana wrote: How do you post pics in the thread like that Aquar? Even the table looked like something you would see in Threshold. Made me hungry.
How Do I Add A Picture To A Post?
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Re: OOC V

#283 Post by Alethan »

Innana wrote: I guess my silver daggers are not ready yet so I will change that IC.
Anything that requires silver weapons (vs. normal ones) to hit can also be hit by magical weapons. Magic weapon trumps silver weapon, if you care to think of it that way.

Since you're now in possession of Swift Fang and Hedfan, you should be good to go! :)
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Re: OOC V

#284 Post by Innana »

Innana the Fighter:

Thanks Rhys. :)
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Re: OOC V

#285 Post by Alethan »

Innana wrote:Innana the Fighter:

Thanks Rhys. :)

Not a problem!

Al
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Re: OOC V

#286 Post by thirdkingdom »

Just a head's-up: I've got a couple big posts to compose and I need to add to the hexmap. I'm going to try and get all this done today, but it may not be until the morning that I get it all posted.
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Re: OOC V

#287 Post by zebediah »

Take your time man!
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Re: OOC V

#288 Post by thirdkingdom »

I was able to get to it sooner than I thought. Here's the deal: this adventure is going to be a mini-hexcrawl. For our purposes, each hex is 3 miles to a side, and thus contains an area of roughly 23 miles. So, the idea is that you guys will be exploring the interior of a hex, as opposed to just passing through, until a)you either find the Beast's lair or b)the Beast finds you (keep in mind that there will also be other stuff to explore within the hex, as well).

We will be using Table 12-1 on page 147 on the Dark Dungeons Rulebook to approximate movement. The hexes indicated IC are for forested mountains, through uncharted terrain, although there will be some game trails here and there. I had mentioned that horses will not be able to move through this terrain, but I have since changed my mind upon discussion with some friends. Horses can be brought along, but due to the lack of paths and uneven terrain will move at 20'/round. Mules will move at 30'/round.

Due to the terrain we will be using the last column on Table 12-1. Depending on the party's overall movement rate you guys will be able to cover between 6 and 9 miles per day. Therefore, it will take between 2-4 days to explore one entire hex. The logging camp will be happy to supply each character with a week's worth of standard rations, and they have two mules they will lend you as well, if desired.

Please make sure that everyone's encumbrance and movement rates are updated on their sheets.
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Re: OOC V

#289 Post by thirdkingdom »

Regarding the phase of the moon. At some point in the past I randomly picked a phase. I have neither the intention nor the desire to go back through the old threads to look for this. According to GAZ 1, the 8th of Flaurmont is a half-moon.
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Re: OOC V

#290 Post by thirdkingdom »

Inana: I had forgotten to mention that your character finds wielding Swift Fang to be difficult to grasp and hold due to the silver wire wrapped around the hilt. In game terms, even though it is a magical item there will br a -1 penalty applied to all to-hit rolls due to the awkwardness involved in holding it.
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Re: OOC V

#291 Post by thirdkingdom »

Just a note on hexcrawling (I think I mentioned this earlier, but here it goes again for the new players): every hex will have at least one "feature" that can be discovered through exploration (for instance, a mountain hex will have 1d4+1 features). A feature is defined as something of interest, and can be a monster lair, a dungeon, the site of a long-forgotten battle, a village, an amusingly-shaped rock, etc. For instance, the necromancer's tower started out as a randomly generated feature.

For every day of exploration I will make a random encounter check (and at night, as well, although the nighttime check is skewed towards a creature encounter) to determine if anything is found, in addition to the standard one per day wandering monster check. Therefore, it is theoretically possible to have two daytime encounters with monsters.

Please feel free to ask any clarifying questions about this.
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Re: OOC V

#292 Post by Innana »

Innana the Fighter:
thirdkingdom wrote:Inana: I had forgotten to mention that your character finds wielding Swift Fang to be difficult to grasp and hold due to the silver wire wrapped around the hilt. In game terms, even though it is a magical item there will br a -1 penalty applied to all to-hit rolls due to the awkwardness involved in holding it.
No problem. Challenge is Innana's middle name. What is adventuring without some sort of something to make it a challenge? I would not even know what an easy time of things would feel like in the Earth world.

This hex map sounds pretty awesome. I think I understand. If I do anything too wild, or out of place, just let me know, and I will let Innana know.
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Re: OOC V

#293 Post by Alethan »

Innana wrote:Innana the Fighter:
thirdkingdom wrote:Inana: I had forgotten to mention that your character finds wielding Swift Fang to be difficult to grasp and hold due to the silver wire wrapped around the hilt. In game terms, even though it is a magical item there will br a -1 penalty applied to all to-hit rolls due to the awkwardness involved in holding it.
No problem. Challenge is Innana's middle name. What is adventuring without some sort of something to make it a challenge? I would not even know what an easy time of things would feel like in the Earth world.

This hex map sounds pretty awesome. I think I understand. If I do anything too wild, or out of place, just let me know, and I will let Innana know.
Ooohhhh... :( not good! Definitely want to have that sword looked at when we get done with the beast quest. Maybe the silver wrap can be removed? Or maybe it's an alignment issue w/the sword?
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Re: OOC V

#294 Post by Finglas »

Zebediah, would you mind if Drudsa helped Bregalad learn the spell Analyse during their free time? With more than one of us using the spell, we could more quickly learn the abilities of these items.

(Of course, Bregalad is still interested bringing the items back to Myraal for complete analysis. It sounds like the items' lore and history are things that would not be revealed by the spell, Analyse.)
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Re: OOC V

#295 Post by thirdkingdom »

Finglas wrote: It sounds like the items' lore and history are things that would not be revealed by the spell, Analyse.)
That is correct. As per the book:
To use an analyse spell, the caster must imitate using the item. This includes wearing armour (which won’t disrupt this spell), wielding weapons, wetting one’s lips with a potion, and so on.
Any curses or other ill effects of the item may affect the caster. The caster then has a chance equal to 15% plus 5% per level to identify one magical property of the item and how to activate it (or that the item has no more unrevealed magical properties). If an item has more than one magical property, then the one that is revealed will be one that the caster does not
already know about.
The caster does find out command words or other instructions needed to activate the power(s) that are discovered on the item, but does not discover how many charges each power has.
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Re: OOC V

#296 Post by frobozz »

Finglas, good suggestion about Bregalad learning Analyze to help with identification. Although, even if Bregalad started studying that spell immediately, I believe it would him take at least 4 days to learn it (assuming no more than 2 hours of study per day while we are adventuring), so I'm not sure he would be able to use it during the current adventure...
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Re: OOC V

#297 Post by thirdkingdom »

Just wanting to address frobozz's IC question here. Each hex contains roughly 23 sq. miles. At a speed of 20' (6 miles per day), it will take 4 days to thoroughly explore one hex. With a speed of 30' (9 miles per day) you can basically do one hex in 2.5 days. This assumes a pretty thorough exploration of the terrain.

Keep in mind of course, that I fully expect the Beast to be encountered relatively quickly, whether through a random encounter (more likely) or stumbling onto its lair (less likely).
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Re: OOC V

#298 Post by zebediah »

Finglas wrote:Zebediah, would you mind if Drudsa helped Bregalad learn the spell Analyse during their free time? With more than one of us using the spell, we could more quickly learn the abilities of these items.

(Of course, Bregalad is still interested bringing the items back to Myraal for complete analysis. It sounds like the items' lore and history are things that would not be revealed by the spell, Analyse.)
Sure, that's gonna be handy in the future. Given the percentage chance we currently have with the spell it's likely that we'll have to cast it a few times when we want to have something identified, so the more spells we have the better.
thirdkingdom wrote:Just wanting to address frobozz's IC question here. Each hex contains roughly 23 sq. miles. At a speed of 20' (6 miles per day), it will take 4 days to thoroughly explore one hex. With a speed of 30' (9 miles per day) you can basically do one hex in 2.5 days. This assumes a pretty thorough exploration of the terrain.

Keep in mind of course, that I fully expect the Beast to be encountered relatively quickly, whether through a random encounter (more likely) or stumbling onto its lair (less likely).
Even if we find the beast soon and kill it I believe we'll still have to keep searching for the lair, so we can be sure the problem is indeed solved and there are no other creatures that could continue killing.
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Re: OOC V

#299 Post by Innana »

Innana the Fighter:
Alethan wrote:
Innana wrote:Innana the Fighter:
thirdkingdom wrote:Inana: I had forgotten to mention that your character finds wielding Swift Fang to be difficult to grasp and hold due to the silver wire wrapped around the hilt. In game terms, even though it is a magical item there will br a -1 penalty applied to all to-hit rolls due to the awkwardness involved in holding it.
No problem. Challenge is Innana's middle name. What is adventuring without some sort of something to make it a challenge? I would not even know what an easy time of things would feel like in the Earth world.

This hex map sounds pretty awesome. I think I understand. If I do anything too wild, or out of place, just let me know, and I will let Innana know.
Ooohhhh... :( not good! Definitely want to have that sword looked at when we get done with the beast quest. Maybe the silver wrap can be removed? Or maybe it's an alignment issue w/the sword?
Good call. Will do.
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Re: OOC V

#300 Post by thirdkingdom »

[quote=Innana][quote=Al]
Ooohhhh... :( not good! Definitely want to have that sword looked at when we get done with the beast quest. Maybe the silver wrap can be removed? Or maybe it's an alignment issue w/the sword?[/quote]

Good call. Will do.[/quote]

Wait, what? What exactly are you agreeing to do? Have it looked at or removing the silver wire?
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