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Re: OOC Discussion

Posted: Thu Oct 16, 2014 6:29 pm
by GreyWolfVT
well no see I didn't plan on the 12 INT that is what the die roll gave me. besides he is primarily a Fighter.

Re: OOC Discussion

Posted: Thu Oct 16, 2014 7:33 pm
by Zhym
Sorry, MonkeyWrench, but I took those spell abilities off the Drow abilities when the original player rolled up Iluq.

Re: OOC Discussion

Posted: Thu Oct 16, 2014 7:51 pm
by Cwreando
Roberts Spells after resting
6/5/3/1

Level 1:
Animal Friendship
Detect Magicx2
Farie Firex2
Purify water

Level 2:
Barkskin
Cure Light Woundsx3
Produce Flame

Level 3:
Cure Disease
Neutralize Poison
Summon Insects

Level 4:
Cure Serious Wounds

Re: OOC Discussion

Posted: Fri Oct 17, 2014 6:31 am
by OGRE MAGE
Tibbius (4/3/2/1)

(1)
Protection from Evil
Enlarge
Shocking Grasp
Unseen Servant

(2)
Audible Glamour
Knock
Web

(3)
Fly
Haste

(4)
Ice Storm

Re: OOC Discussion

Posted: Mon Nov 24, 2014 7:26 pm
by Cwreando
Welcome new players.

Re: OOC Discussion

Posted: Mon Nov 24, 2014 7:37 pm
by GreyWolfVT
yes welcome all you new players :)

Re: OOC Discussion

Posted: Mon Nov 24, 2014 7:56 pm
by greyarea
Thanks

Re: OOC Discussion

Posted: Mon Nov 24, 2014 7:59 pm
by Storm11
Thank you muchly :)

Re: OOC Discussion

Posted: Tue Nov 25, 2014 1:50 am
by Dram
Thank You. Glad to be here

Re: OOC Discussion

Posted: Tue Nov 25, 2014 2:15 am
by Zhym
Welcome new players. Please have your characters' wills preapred. :)

I'll have an update tomorrow, hopefully.

Re: OOC Discussion

Posted: Tue Nov 25, 2014 2:50 am
by OGRE MAGE
Welcome to the funhouse guys!

Don't mind Tibs melancholy.....his cat just died.

Re: OOC Discussion

Posted: Tue Nov 25, 2014 3:15 pm
by MonkeyWrench
Welcome to the group!

Another cleric will do well since we always seem to be on the edge of death.

Re: OOC Discussion

Posted: Tue Nov 25, 2014 10:06 pm
by Zhym
Three clerics (well, once Iluq revives)! Surely nothing bad can happen to you now, right? :twisted:

Or maybe this just means you're finally strong enough for me to unleash the real nasties. :D

Re: OOC Discussion

Posted: Wed Dec 03, 2014 3:50 pm
by Zhym
I'm going to change the critical hit and miss rules. From now on, a critical hit does maximum damage. If you happen to roll a critical hit and max damage, the hit does double damage (before adding bonuses). Critical misses will do something bad, usually involving loss of the next round's attack (e.g., dropped weapons).

The "free second attack" rule was frequently anti-climactic, and often slowed things down because I'd ask people to roll again. This should be more consistently beneficial and quicker.

Re: OOC Discussion

Posted: Wed Dec 03, 2014 6:56 pm
by Storm11
Do we see how many zombies are attacking us now?

Re: OOC Discussion

Posted: Wed Dec 03, 2014 7:01 pm
by Zhym
Yes. You count seven zombies.

Seven! Seven crumbling zombies! Ha ha ha ha ha ha!

*thunder*

Re: OOC Discussion

Posted: Wed Dec 03, 2014 7:03 pm
by MonkeyWrench
Zhym wrote:Yes. You count seven zombies.

Seven! Seven crumbling zombies! Ha ha ha ha ha ha!

*thunder*
I laughed.

Re: OOC Discussion

Posted: Wed Dec 03, 2014 8:02 pm
by Zhym
MonkeyWrench wrote:Iluq remains against the wall, paralyzed, simply waiting for the zombies to make it towards him and begin the om nomming
Om nom nom. Yum, cleric treats!

Re: OOC Discussion

Posted: Wed Dec 03, 2014 8:07 pm
by Dram
I have not played very many clerics. Am I able to continue the chant while attacking? And do we need to roll a new initiative?

Re: OOC Discussion

Posted: Wed Dec 03, 2014 8:12 pm
by Zhym
I roll initiative. It makes it easier for me to prep the combat while I wait for player posts.

A chanting cleric can't attack (or do anything else, other then move around) while chanting.