To the North
The scaly creatures continue the determined defense of their lair.
Ewell, battered, and without a functional weapon in hand, looks to catch a safe moment in order to switch weapons, but instead catches the tip of a javelin that is able to circumvent his best parrying attempts
(-6).
Kaltar, too, feels the sting of a javelin piercing his flesh
(-5) as the swamp beast attacking him is able to catch the cleric off-guard.
Grimnail, the elusive barbarian, narrowly escape harm himself.
Ewell is able to fall back to the "intersection" and switch weapons
(I'll just need to know what you're switching to), but both
Grimnail and
Kaltar are unable to successfully retaliate.
Just south of (and below) the combatants,
Shannigans lets loose the flask of oil he has been holding, looking to douse the spot just behind the beasts attacking
Grim and
Kaltar. The toss is wild and the flask hits a section of wall on the south side of the passage just beyond the targeted area. The halfling retreats back into the main passage, hoping he was able to accidentally catch some of the creatures with his errant attempt.
(What is the plan to actually light it?)
Stuck in the Middle
Strom continues to feel his lost strength returning to him; at a good time, too, as the battle just north of him does not appear to be going well.
Darrin watches the halfling scurrying back towards him after tossing something into the side passage just north of where he stands. He continues to hold the torch hight to provide light for those in front of him.
To the South
Gwillt, sighs in frustration as the trog he's hit twice now seems to soften each blow with a twist of its body. He slashes with his scimitar, but his blade catches the side of the passageway instead of troglodyte flesh, however, but at least does not break.
O'rek has better luck, and his efforts are rewarded as his mace lands with a solid crunch
(+20xp), staggering the beast. Moments after landing a successful attack,
O'rek hears the voice of his fellow cleric behind him and feels an immediate improvement in his health as the results of a 'Cure Light Wounds' spell take effect
(+6). Completing the trifecta of fortunate events, the hobbled troglodyte is unable to successfully retaliate.
The same luck does not translate to
Gwillt, however, as the ranger is skewered by both troglodytes he's facing
(-4)(-8).
---
End of Round 8
Code: Select all
limit
of
vision
..
\ \
\ b c \
\ \
\ a *3 |______________
| *Gr *7 8
|*Ew 10 :
| *Ka *6 9
| ________****___
| St | **
| | * = oil
/ Sh /
/ /
| Da |
| |
| |
| |
| |
| |
\ \
\ \
\ \
\ \ / /
\ Fi \ / /
\ \ / .. /
\ *Ep \ /7 8 /
\ v /
\ Or *5 6 /
\ /
\*Gw 4 /
| *3 |
| |
| |
| |
| |
| |
| |
lair
entrance
---
Start: Round 9.
Feel free to make initiative rolls and enter any actions.
Note: Any lost strength is recovered after this round, in time for the beginning of round 10!