General Chatter

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sulldawga
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Re: General Chatter

#281 Post by sulldawga »

This weekend was my wife's birthday so I was out and about all weekend. Will update the game tomorrow.

Gars has time to take an action before I roll for the snake. Your teammates chose violence.
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Re: General Chatter

#282 Post by sulldawga »

Went into the city for work today and met a friend for a drink afterward and now I am tired. Will update tomorrow.
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Re: General Chatter

#283 Post by Rex »

Sounds like a good day.
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Re: General Chatter

#284 Post by sulldawga »

I know we're about to go on hiatus for a week when I go on vacation but I wanted to get The Wanderer into the game as quickly as possible. We'll make it easy for him to get across the river and join you in exploring the Ruin.
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Re: General Chatter

#285 Post by Rex »

Excellent.
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Re: General Chatter

#286 Post by sulldawga »

Marullus wrote: Thu Aug 03, 2023 12:25 pm Glad we don't use material spell components.
:)
I was assuming he was extracting what is magically useful, like we did previously for resale. (If you want it to be Survival instead of Magic, it is 13 instead of 15. I hoped magic was useful there.)

A good opportunity to discuss, though. Gars doesn't cast spells but he can make magic items, such as single use potions or calyx that mimic a spell. (p.92) This requires that he gather components by adventuring. In the book it recommends "devoting a game session to an ingredient" but in PbP that is months of play and really selfish. It also requires you as GM to write an adventure around the thing i am seeking which violates your point crawl. In other games (and i recommend for this one) we implemented gathering suitable components from the creatures fought in the normal gameplay -- it then puts the onus back on me as a player to propose what magic item i can devise from what we acquired instead of forming the adventure around what i desire. In this case, you would say "giant snake antecedents for x000sp" and that's the value for magic item creation. This also helps control inflation of coin, because actually hordes large enough to fund even the simplest potions at book prices is an issue. I would recommend you allow the full value of an antecedent for magic item creation and a value of no more than 50% if we try to sell it to other mages instead.

This also goes with the idea of Occult Exemplars (p.264). A wonderful component of WWN, you can add non-useful magical trinkets from past ages (random generators have great ideas) that bump up the flavor of otherwise empty rooms. You assign the sp value to it and it is useful as parts for making other magic items in downtime. This again puts the impetus for utility back on me as the player and slows monty haul acquisition. Again, i would allow retail at 50% or less.

Tl:dr - when i have time to investigate giant/strange creatures, i am hoping to roll Magic and gather useful parts that you assign a sp value to for item creation (prices are in thousands on page 92, so the parts are saleable at less than 50%)
Pulling this lengthy comment into OOC for a response.

Let me review the rules but I will always make sure the game provides what a player needs to fully play his/her PC.

And the beauty of PbP play is that, if we have a couple weeks of in-game downtime, we can run a short solo game on the side to get you some specialized components, if you're interested.
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Re: General Chatter

#287 Post by sulldawga »

Well, we didn't get a chance to do much more than introduce The Wanderer but let's go ahead and put the game on pause for a week.

Go ahead and get a few hours of Baldur's Gate 3 in while I'm gone!
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Re: General Chatter

#288 Post by Rex »

Enjoy your vacation!
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Re: General Chatter

#289 Post by sulldawga »

I'm back from the beach. Are we all ready to start the game up again?
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Re: General Chatter

#290 Post by Rex »

All set here.
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Re: General Chatter

#291 Post by Marullus »

Leaving for the beach in a few moments, don't expect internet access until Saturday night. I am good, though, with you NPCing Garm to keep things moving.
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Re: General Chatter

#292 Post by sulldawga »

Marullus wrote: Sun Aug 13, 2023 9:56 pm Leaving for the beach in a few moments, don't expect internet access until Saturday night. I am good, though, with you NPCing Garm to keep things moving.
Have fun! We'll do our best to keep you alive.
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Re: General Chatter

#293 Post by Rex »

Enjoy the beach!
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Re: General Chatter

#294 Post by The_Wanderer »

sulldawga wrote: Sun Aug 13, 2023 3:59 am I'm back from the beach. Are we all ready to start the game up again?
Ready to go!
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Re: General Chatter

#295 Post by Marullus »

Rex wrote: Mon Aug 14, 2023 2:58 amEnjoy the beach!
I found I have a signal on my phone while my toes are in white Caribbean sand, so here we are. 😀


...I think I am still waiting for adjudication for my vivisection of the giant snake for magic item parts? I don't have more to say yet.
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Re: General Chatter

#296 Post by sulldawga »

Marullus wrote: Tue Aug 15, 2023 9:26 pm ...I think I am still waiting for adjudication for my vivisection of the giant snake for magic item parts? I don't have more to say yet.
I am fine with you collecting monster parts as components for non-permanent magic items. I think we'll stick with RAW for now when it comes to permanent magic items.
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Re: General Chatter

#297 Post by Marullus »

Sounds good to me. :)
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Re: General Chatter

#298 Post by sulldawga »

giving Enoch one more day to post.
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Re: General Chatter

#299 Post by sulldawga »

No Enoch so we're moving on without him.

Another reminder to please spell out your actions during combat in OOC brackets. Wanderer, I know you're new here so the request is to have you list actions by type so I can see what you're trying to do. It also helps me know whether or not your actions are "legal". For example, if you list "Draw handaxe" under On-Turn action, I have a reasonable expectation that the handaxe is Readied and didn't require a Main action to draw.

I am not as up to speed on each of your PCs abilities as you are so you spending 30 seconds to do this saves me minutes of time each combat. Marullus, especially helpful for you since I have to open up an entirely new book and find the Accursed entry every time you fire up one of your Arts.

Please identify which enemy you're attacking. Each of the skeletons has a number. Again, a tiny bit of extra effort from each of you saves me a lot of time, especially when I'm trying to sneak a round of combat in at lunch time to keep the game moving.

While we're on the subject, one might assume from the name of the Art that Weeping Wounds requires a wound that is weeping with blood, but there's no language to that effect so I think it works on undead.
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Re: General Chatter

#300 Post by sulldawga »

How are we doing, folks? I hope we all enjoyed a great Labor Day weekend and are ready to get back to gaming! If so, please post in the IC thread if you want to investigate the source of the wandering skeletons!
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