Exploring beyond the Long Corridor.
So the giant centipedes in Crypt A keep to themselves as long as you don't investigate their lair or mess with the adjacent rubble pile. The interior of A is similar to neighbouring ones, that is, small shelves fixed loosely to the walls upon which are piles of bones, rags and burial trinkets all covered in mouldy growths, mossy lichen and dungeon flora upon with the critters gnaw.
The whole length of corridor has sprouting fungal growths, some recede when you near with open flame, ejecting clouds of nauseous spores. You work out that very simply, if you keep to the crypt side of the corridor and don't use fiery torches, you can move about without too much issue. Having scoured sections of that north wall earlier, you are fairly certain, never one hundred percent of course but close enough to be convinced it is solid the whole way along. No secret or concealed doors.
Crypt B, like neighbouring ones. Shelves of bones, covered in webs and mould and with little of interest. You are more wary of Crypt C which had a more specific array of shelves and bones.
Gerdal and
Gnimish searched earlier and only triggered the
Magic Mouth Alarm trap once they begin to root among the top shelves. A search among the lower bones already gave you 230sp and 'bazaar trinkets',
you will need a specific action to check the top shelves, detailing how you might avoid setting the trap off again.
Crypt D: in the recesses of this room, huddled into the corners are two figures. Former adventurers who met a grisly fate, perhaps one that gives
Sven and
Yardie a vision of what might have been. Each has succumbed to Fungicide poisoning and their bodies decay, rotting outwardly as they corrupt and sprouting an internal stalk and the first buds of a large Myconid head from out of the nape of their necks. One clutches a holy symbol, a last prayer unspoken on the rictus grin of his lips. The other curled up, a dagger implanted in the flagstones at his feet which secures a page of scribbling detailing a testament to his last days.
I will need a specific action to search them or this crypt
Crypt E: This crypt also has shelves fixed into each of the three walls, though the rear wall has just a single burial bunk upon which rests a decaying figure that is interred wearing a bizarre black leather death mask. It has a large beak studded with horn and having extended eyepieces that are fitted like some kind of goggle. Under the casting of
detect magic, this item radiates an enchantment. The other shelves have bodies, each wrapped in a linen shroud or cloak which is fashioned as though the person was embraced in a pair of folded wings.
Crypt F: from here the two Fungicides exited. This crypt is covered in exotic fungi, stalks of pungent fly agaric, yeast producing toadstools and wedges of 'bleeding steak' bracket fungus.
Crypt G: this crypt has a greasy covered stone coffer in the centre. The faded murals on the plasterwork walls detail a warrior's funeral, scenes from a last battle. Shrivelled patches of lichen coat the walls and ceiling though not as much here as in other crypts.
Crypt H: this small crypt has three coffers, one against each wall. The skeletons in each are rotten and decayed. Spindly long vines grow from among their ragged bones, which reach to the roof and spread across the ceiling to provide a canopy of tangling branches and stems from which droop blossoming sprigs of violet spotted mistletoe. A few scarab bugs scuttle away from your light as you study the room from the threshold, little shiny carapace beetles as big as a rodent.
Crypt I: This crypt has or rather had shelves of bones inside. Now it is just a single pile of rubble as the wooden shelves, rusty metal fixtures, burial trinkets and several skeleton bones are just piled in one pyramidical heap. Among the rubble you can note the glistening of gold coins, a mace, a haversack, items scattered in abandon as the whole place looks ransacked and in chaos reminiscent of the game 'pick up sticks'.
Crypt J: this easternmost crypt has two shelves placed against the interior walls, each being fashioned as in pigeon hole' style, so a honeycomb of small one foot deep boxes (one has forty squares) or larger hexagonal alcoves (numbering 24). Assorted bones are stashed inside, some are on the floor suggesting the place may have already been sorted through. Several of those skulls have fractures in them, broken jaws and bludgeoning marks, even a dusty boot print.
Around the corner of the passage are the pits, the nearest contains Violet Fungi and Shriekers.
actions please the only openly enchanted item detected is the death mask. Other things may be hidden so you need to search to discover them if they exist at all ...
