Barrow Mounds: A Clamour of Harpies.

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Cwreando
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Re: Barrow Mounds: A Clamour of Harpies.

#281 Post by Cwreando »

Durgo

Sheet updated. Thnaks for the heads up. I'll check player to player also.

Durgo shakes his head clear hopefully and will attempt to attack the harpy that hit him.

Gathering his nerves and anger Durgo focus' on cleaving the harpy while trying to shield bash it's brains in.

[1d20+1]=5+1=6, Shield Bash, Dmg SML, 3

[1d20+1]=3+1=4, S/M dmg [1d8+3]=5+3=8, L dmg [1d12+3]=11+3=14
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Re: Barrow Mounds: A Clamour of Harpies.

#282 Post by Spearmint »

Assault on the Harpy Lair

The giant vultures try to swoop in on the bloodied trio that valiantly overwatch from the top of the mound. The carrion creatures more than meet their match and one is rent into separate wings, savagely plucked of feathers and gutted ready for a festive stuffing as wolfhound teeth tear apart a barrow game bird in revenge for his previous wound.

In the middle of the shaft, Dougal and Moriartus continue suppressing archery, the enchanted shaft impaling the Harpy before she can hack apart the stricken dwarf Fydmar. Her wings fold around him like a giant cloak and she collapses on top of him as he flails in self defence.

The bandaged harpy screams from the alcove opposite and launches herself in flight to try and snatch the mage, intent on grabbing him by the shoulders and lift him off the ground to test his feather fall ability. He manages to duck and leaves her to grouse, she flies away up the shaft.

Arrows loosed by charmed Ben clatter about the wall nearby. Blinded he doesn't sense Two-Birds who is trying to loop the end of the dangling rope into a loop that she can trap him with and hopefully aid in rescuing the charmed captive.

On the ground floor, Durgo, his senses recovering from the head quaking cosh, attacks. He leverages his shield and sword, parrying away the grasping Harpy intent on chopping him for the stewpot.

Fydmar pushes the dead crone aside. Jorly back flips and twists in aesthetic slo-motion to dodge the incoming axe. He takes a stance and breather to summon inner harmony and strength before getting raked by the Harpy who closes to melee him as he shelters behind a boulder. hp restored to full health then take -1hp. The touch of the claw, though it draws blood in a thin line across your torso, is much more subtle. Her fingers trace a becalming passiveness that challenges the whirlwind of fists and fury brewing in your mind. Save vs Spells please, add wisdom bonus if any. Fail and be charmed by the Harpy.

Cadeweed sneaks to attack. He gets in an advantageous position but his surprise backstab lacks power and precision, -2hp stabbing the crone that afflicts Jorly.
It could have been a devastating round for the party had the Harpies hit with weapons or touched more with charm abilities. Instead you weather the storm and the carrion creatures morale starts to wane with another crone fatally injured.

A cry comes from behind the double doors, a screech that echoes within the shaft and causes the normal vultures to cower within their nests. The noise carries a unseen pressure like a sonic wave that permeates your senses even beyond the dulling off the wax buds. The effect is to instill a paralysing fear in those who hear it.

The larger, more warty, hagged and vicious crone emerges through the double doors, a dull looking thrall by one side. The other twin bodyguard with large Battleaxe in hand and 'erect club' between his legs. She has a cohort of two more harpies who carry shortbows.

everyone make a saving throw vs spells with a +2 bonus from using candle wax and any Wisdom bonus. Succeed and act as normal, fail and quiver momentarily in awe and fear and the Harpy Matriarch makes her appearance.

one harpy remains in melee with Durgo.
one harpy in melee with Cadeweed & Jorly

Bandaged harpy is flying out of the shaft.

Matriarch emerges, +2 harpies, +Jake by double doors.

Ben blinded by centre rubble.


actions and saves everyone please.
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Re: Barrow Mounds: A Clamour of Harpies.

#283 Post by Quonundrum »

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Re: Barrow Mounds: A Clamour of Harpies.

#284 Post by Spearmint »

do you want to roll for number of images generated?
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Re: Barrow Mounds: A Clamour of Harpies.

#285 Post by Quonundrum »

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Re: Barrow Mounds: A Clamour of Harpies.

#286 Post by Karaunios »

Dougal

Saving Throw [1d20]=12+2=14 vs 17 ST vs Spell.

The ranger trembles in fear as he sees the horrible harpy entering the scene, bad memories coming to mind.
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Re: Barrow Mounds: A Clamour of Harpies.

#287 Post by ravenn4544 »

Jorly smiles at the challenge the Harpy presents with her subtle, but powerful, scrape.
Save vs Spells (15) [1d20]=20

From across the battlefield the screech of horror pierces his wax protection. Fortunately, the advice for the wax is well appreciated as the edge is taken off the cry and it is rendered useless.

Save vs Spells (15) [1d20+2]=16+2=18

His attention is quickly refocused on the twisted caricature of nature before him.... A flurry of movement with jabs that don't do real damage but tests the creatures defenses.

Open Hand Attack [1d20]=2; Damage S/M/L: [1d3]=1
Open Hand Attack [1d20]=4; Damage S/M/L: [1d3]=2
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Re: Barrow Mounds: A Clamour of Harpies.

#288 Post by gurusql »

Cadeweed

Save vs. Spells 16 (+2 from DM note, -1 from Low WIS)
Random d20 [1d20]=17

Cadeweed will try to finish off this harpy with his two short swords before moving to other tactics
Attack with Sling[1d20+2]=14+2=16, Damage with Sling Bullet S/M [1d4+1]=2+1=3 L [1d6+1]=3+1=4
Attack with Short Sword (off-hand) [1d20-2]=5-2=3, Damage with Short Sword S/M [1d6]=5 L [1d8]=8
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Re: Barrow Mounds: A Clamour of Harpies.

#289 Post by Quonundrum »

Just a thought ...

Dougal still has that strength enhancing mushroom and the crypt they're in is partially collapsed, so plenty of big rocks to throw ...


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Re: Barrow Mounds: A Clamour of Harpies.

#290 Post by scottjen »

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Re: Barrow Mounds: A Clamour of Harpies.

#291 Post by Spearmint »

Just a thought ...

Dougal still has that strength enhancing mushroom and the crypt they're in is partially collapsed, so plenty of big rocks to throw ...
I was going to action Rickford doing just that from the top of the shaft with all the loose stones or even toppling one of the standing ones.

Yes, those mushrooms from Mazzah. Souped up Strength & Speed, just what you need in a raid ...
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Re: Barrow Mounds: A Clamour of Harpies.

#292 Post by Karaunios »

That's a very good idea. I thought about the mushrooms between last combat and this one and somehow forgot about them afterwards.

We'll have to wait for Dougal to snap out of it though, as he didn't make his save.
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Re: Barrow Mounds: A Clamour of Harpies.

#293 Post by Cwreando »

Durgo

[1d20+2]=11+2=13

17 vs spell
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Re: Barrow Mounds: A Clamour of Harpies.

#294 Post by Spearmint »

Assault on the Harpy Lair.

The Bless prayer cast by Two-Birds ended, no more morale boosting feats, just when you need them. Struck in awe and fear, several of the team becoming as rabbits in headlights, knees quaking, cowering, drooling in fear.

Cadeweed presses on with his attacks, short swords in each hand but both main and off-hand strikes are wide of the mark.

Jorly follows up to attack the same Harpy. The trio tangle in a melee.

Moriartus manifests more Moriartus's and a quintet of mages shape-shift visually upon the crypt ledge. Dougal has bad memories coming back to him and wanes mentally. He lowers his bow.

Fydmar is between boulders and Harpy body alongside Durgo, their aggression subsiding as they both lose morale. The dwarf is struck across the head -2hp, stunning him temporarily. on 0hp. Charmed Ben, still blinded by the Light, looses more arrows in the direction of the crypt, hitting one of the clone images out of existence.

Above the shaft, the bandaged harpy swoops upon the two Watchmen. She dives into a volley of arrows as Duval puts another through her wing and crashing to the ground, she is pounced upon by the wolfhound. -9hp, deceased.

The Harpy Matriarch, a taller, gaunt but muscled crone spreads out her black shroud of feathers wide. "My boys, my boys. I would gather you under my wings as a mother hen her chicks. End this strife and come embrace my comfort." she speaks in a seductive, persuasive voice and counsels her cohort to attend to those who are not fighting. One reaches out to take Durgo by the hand, stroking his arm softly and wooing him closer. The second flutters close to Dougal, doing the same, calming his fear with an invitation to solace and comfort.

To the others the Matriarch would croon but as she steps forward, a sword blade thrusts from her chest. Two-Birds, unseen and unheard until now makes her appearance behind the Matriarch and displays the endeavour and skills of a former vice. -12hp.

The surprise backstab cutting short the Harpy's seductive invitation and potentially saving the party from calamity.

The injury to the crone has another profound effect. With five more figures appearing (the mirror images) and the cleric becoming visible, you have doubled your apparent numbers and her backstab injury is a major one. With another Harpy dying as well, I think a morale check for them is in order.
Current status:

Moriartus. 5/10 Unseen Servant active.
Cadeweed 6/12
Fydmar 0/8,
Durgo 4/10
Dougal 7/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 1/6
Two-Birds. 11/11. Spells: CLW's x3, Shillelagh (domain spell), Bless.


so the Matriarch would have used her seductive song at a penalty to save against and an increased penalty for those already suffering with fear. Taking the damage this round negates that effect but Dougal & Durgo need to make saves vs spells or follow the Harpy cohort back to their Barrowmaze lair.

Fydmar, make a [4d6] vs Constitution save please. Failure means you become comatose for a while, success and you become 'walking wounded' on 0hp, enough to crawl away and hide but not fight. See House Rules thread: Healing, Death & Dying page.

Cadeweed & Jorly, actions please, you battle one harpy.

Moriartus is uncontested, act as you wish.
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Re: Barrow Mounds: A Clamour of Harpies.

#295 Post by Karaunios »

Dougal returns to the state to which he had been so afraid to return. Walking like a half-sleepwalking fool, he follows the Mother Harpy without paying attention to anything around him or in his head.

Saving Throw [1d20]=3 vs Spells (17).
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Re: Barrow Mounds: A Clamour of Harpies.

#296 Post by Quonundrum »

Moriartus

Moriartus assists Two-Birds in her attempt to cut the head off this menagerie of harpies, both literally and figuratively, with a pair of Magic Missiles at the matriarch.

Magic Missile: [2d4+2]=6+2=8

1st level spell retention (17): [4d6+1]=14+1=15
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Re: Barrow Mounds: A Clamour of Harpies.

#297 Post by scottjen »

Fydmar
con save [4d6]=18
Is out cold.
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Re: Barrow Mounds: A Clamour of Harpies.

#298 Post by Spearmint »

Fydmar, that might work in your favour, collapsed under the Harpy crone and among the rubble.
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Re: Barrow Mounds: A Clamour of Harpies.

#299 Post by gurusql »

Cadeweed

Cadeweed seeing the Harpy Matriarch as a game changing event disengages with his current strategy and will use his blow dart gun against the Harpy Matriarch hoping to turn the charms around.

Not sure if the +2 DEX bonus for missile weapons applies or not.

1st Shot
Random d20 [1d20]=15
2nd Shot
Blowdart [1d20+2]=8+2=10, Damage [1d2]=2

Edited post for second shot
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Re: Barrow Mounds: A Clamour of Harpies.

#300 Post by Cwreando »

Durgo

Durgo shaking in his boots on the inside and sweating on the outside does his best to shake off the harpies soothing words.

[1d20]=17

He steels himself and gets away from the foul creature to the safety of his group he hopes.
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