Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#281 Post by Pulpatoon »

Rex wrote: Mon Aug 01, 2022 3:04 pm Kallina
Resist Stunner [_2d6]=(3+4)=7 A/D [1d6]=6
Reminder that she has an anti-stun implant.
Kallina is being hit by a club, not stunned.
cybersavant wrote: Mon Aug 01, 2022 10:41 pm - do we know how large the pods are?
- are there any weapons close enough to grab?
As someone with piloting experience, you're pretty sure each of these pods can safely fit ten people of average galactic-citizen proportions. Ignoring safety protocols, as many as 20 could be squeezed in. The crate is large enough that it would take up about a third of the average starliner pod's capacity.

The yazirian thugs are much more poorly armed than the crew-uniformed faction. They had one gyrojet pistol (now in the hands of Crew 1), the improvised club being used to attack Kallina, and the magnetic crowbar tucked in the belt of the yazirian you have grappled. Now that you're looking for them, you see that Mrak-a-Grillo is holding something small in his left hand. It looks fancy and decorative, be he is gripping it as though it were a weapon, or maybe a holy relic. You do not recognize the object (unless you want to try a roll).
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#282 Post by shaidar »

Bertie positions herself and waits for the crew to come around the (bottom right) corner, and attempts to hit one of them with the unfamiliar neuronic whip.

"You shot Jeeves!" she exclaims as she tries to strike the first to come around the corner:

Roll: [_2d6]=(5+1)=6, dis/advantage[1d6]=3
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#283 Post by Ythgar »

Goran

Goran pulls out a stun grenade for each hand, looks at Kalit'kan, and says, "We're going to clear the way to a pod, otherwise we're all dead."
To the fungal lifeform he says "I'll be careful."

I'm not sure how long it takes for someone to use a medkit on another, if it can be done and Goran can keep moving, he'll ask someone to do so with his medkit (which he'll take out and drop before he readies the grenades).

Goran then moves up to the entrance to look around the corner, and to all the passengers, Goran bellows "Make all the noise you can! Now! Now! Now!"

He hopes the racket will distract the crew and he will then toss a stun grenade (two if possible) to where he can get 5, 6, and hopefully 3 in the blast(s).

[_3d6]=(3+3+6)=12
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#284 Post by cybersavant »

Skur Vonn releases the yazirian. "Fine. But without proper weapons we don't have much chance."
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#285 Post by Pulpatoon »

Kallina narrowly avoids the club-blow from the yazirian thug, and zaps him with the stunner.
To resist the stunner: Roll [_2d6]=(6+4)=10
The yazirian shrugs off the second stunner hit, his eyes red and dilated with rage.

Bertie attempts to lash a crew member with the crackling neuronic whip.
Opposed Combat (vs. 6): Roll [_2d6]=(3+3)=6 A tie! Both take damage! 1 Hit to Bertie.

Bertie’s wild flailing with the unfamiliar weapon somehow connects with her opponent. Crew 6 seizes up as neuronic shock overloads his pain receptors. His contract, and his pistol fires a laser beam into Bertie’s side! (Bertie is now at 2 of 4 Hits.)

Skur Vonn entertains Mrak-a-Grillo’s offer. "Very tempting. What's in the crate?"

Mrak-a-Grillo answers in Yazirian Lang:
“You don’t need to worry about it. Just know that it’s very valuable, and I don’t want it to attract attention from any official channels.”
Skur Vonn releases the grappled yazirian, who immediately draws the magnetic crowbar and winds up to attack Skur Vonn with it, but Mrak-a-Grillo sharply whistles at him, and he holds off.

Mrak-a-Grillo in Yazierian Lang:
To his thug: “Back off and help me calm down Chunner. We can use these guys.”

To Skur Vonn: “We can use these ground-dwellers you brought with you as shields, get close to these bastards, and take those pistols off ‘em.”
Passenger’s distraction-yelling: Roll [_2d6]=(6+5)=11 (A good roll! I’ll give Goran Advantage for the grenade-throw.)

Just then, you hear a high-pitched shrieking that sounds more like a siren than vocal communication. It sends a chill through the nervous system of every sapient in the Pod Bay, causing each to freeze in their tracks. The eeriest parts of the noise are coming from the fungal creature, whose bouquet of sensory organs, clustered on what might be termed a head, begin the spin rapidly, emitting haunting piping sounds and hot-kettle whistling. It flaps it's appendages up in down in a bizarre display that quiets the other shrieking passengers, and they stare in frightening amazement at this behavior.

Goran appears briefly at the door, lobs a grenade, and disappears again.

Grenade resist, Crew 1: Roll [_2d6]=(4+4)=8
Grenade resist, Crew : Roll [_2d6]=(3+3)=6


Crew 1 & 5 are stunned by the grenade.

There are now three laser pistols and a gyrojet pistol scattered on the floor among the unconscious crew.
(Goran, because we’re playing a little loose with your time-line compared to the others, I’ll say that the elderly couple had time to heal you for 1 Hit before you reached the Emergency Pod Bay.)

Kallina: 2 of 5 Hits remaining.
Bertie 2 of 4 Hits remaining.
Sku Vonn: 4 of 4 Hits remaining.
Goran: 3 of 4 Hits remaining.

I'll post a map update soon.

What do you do?!
Next update: Friday afternoon!
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#286 Post by shaidar »

Bertie winces as the laser burns her side. She briefly considers grabbing for one of the fallen weapons, but realises it would leave her open to her opponents laser pistol again, so she attacks again with the whip:

Roll: [_2d6]=(4+1)=5, dis/advantage[1d6]=1
:roll: good grief, can I catch a break here :)
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#287 Post by Rex »

Kallina

Kallina will back off if the club wielding yazirian does. If not she tries to avoid the club and stun the yazirian.

Resist Club [_2d6]=(3+2)=5 A/D [1d6]=2
Stunner [_2d6]=(4+4)=8 A/D [1d6]=2

Not much better.
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#288 Post by Pulpatoon »

Late Map Update:
Escape Pod Bay 05.png
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#289 Post by Ythgar »

Goran

Impressed with the fungal lifeform's siren, Goran shouts back "That's it!!!"

He then dashes out to the weapons dropped by the stunned crew, takes a laser pistol for himself and slides the other weapons through the doorway where the passengers are on the other side.

He'll then dive for cover and if he can get a shot off at the nearest crew member (looks like #2) he will do so.

[_3d6]=(2+5+5)=12
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#290 Post by cybersavant »

Skur Vonn dashes for fallen crew6 to grab the laser pistol. If it's already gone, he'll inch up along the side toward crew5 and that laser pistol.
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#291 Post by Pulpatoon »

Bertie attempts to strike her opponent with the whip again…
Opposed roll vs. 5: ​​Roll [_2d6]=(6+3)=9

… but the crew member ducks under the lash and grabs her arm, trying to wrest it from her grasp!

Crew 6’s attempt to grab the whip: Roll [_2d6]=(4+4)=8 Bertie, please roll to resist.

One of the yazirians notices Bertie’s struggle, and calls out in PanGal: “Hey! That’s Ol’ Grakky! Chunner, this human’s got yer whip!”

The yazirian thug named Chunner, the same one who had been attacking Kallina with the improvised cudgel, looks at her with a start. “What?! Gimme here!” He shoulders past Kallina to join in on the scrum to possess the whip.

Kallina, seeing that he is not backing down, even if his attention has shifted from her, fires her stunner.

Opposed roll vs. 8: Roll [_2d6]=(4+5)=9

The thug avoids the beam, and glares at Kallina over his shoulder. “I’ll deal with you in a minute.”

Goran dashes to cover, and grabs Crew 5’s laser pistol. He’s pretty heavily loaded at this point, with an autopistol, laser pistol, shock gloves, and grenades, as well as his equipment, so he is in danger of getting in his own way, jumbling all this stuff around.

(Goran can dash out and try to kick the remaining weapons to the passengers, but I’ll require a roll for that, since you will be dodging laser shots to do so.)

Goran fires at Crew 4 (The markers in gray have already been dropped, including Crew 2. You and Crew 4 both have cover, so both will roll at disadvantage).
Opposed roll vs. 7: Disadvantaged Roll [_3d6]=(3+5+3)=11, Keep two lowest. 8.

Crew 4 ducks back from Goran’s shot, and fires back. (Goran takes 1 Hit.)

Skur Vonn slips past Chunner and grabs the fallen laser pistol, undisturbed by Crew 6, who is busy wrestling with Bertie.
Kallina: 2 of 5 Hits remaining.
Bertie 2 of 4 Hits remaining.
Sku Vonn: 4 of 4 Hits remaining.
Goran: 2 of 4 Hits remaining.

Map to follow.

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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#292 Post by Pulpatoon »

Map Update:
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#293 Post by Rex »

Kallina

Kallina is going to make a dash for pod 8 (if it hasn't launched already).
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#294 Post by cybersavant »

Skur Vonn, now with weapon in hand, aims for crew 6 with the laser pistol and fires

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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#295 Post by shaidar »

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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#296 Post by Pulpatoon »

Bertie loses her grip on the whip, and Crew 6 grins with vicious triumph as he raises the crackling whip…

Only to fall dead, shot with his own laser pistol by Skur Vonn!

The yazirian thung, Chunner, leaps on the body and snatches up the whip. “Ol’ Grakky! Good to have you back!”

Kallina prepares to dash over to Pod 08, but sees that it has launched. Pods 04-08 have previously launched, leaving only 01-03.

Crew 3 fires on the upmost Yazirian thug: Roll [_2d6]=(1+6)=7
He scores a glancing laser burn. The yazirian yelps and leaps for cover behind the crate.

Mrak-a-Grillo yells at him, “You rotten dungball! Don’t draw fire on the crate!” To Skur Vonn, he calls out in Yazirian Ling:
“You got a weapon now! Good! Kill those chumps and get me on a pod with that crate!”
Crew 4 fires on Goran:
Disadvantaged Roll [_3d6]=(5+1+6)=12, Keep two lowest. Result: 6. Goran, please oppose with Disadvantage.

The passengers continue to huddle, frightened out of their wits, outside the pod bay. Another shudder runs through the ship, followed by a violent lurch. The motion is so sharp and disconcerting that several passengers shriek in fright.
Kallina: 2 of 5 Hits remaining.
Bertie 2 of 4 Hits remaining.
Sku Vonn: 4 of 4 Hits remaining.
Goran: 2 of 4 Hits remaining.

Map to follow, tomorrow morning.

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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#297 Post by cybersavant »

Skur Vonn
With Goran engaged with #5, Skur Vonn will move up behind them to fire on #4.

using them as cover, lean towards the wall to shoot
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#298 Post by Rex »

Kallina

Kallina pops out and fires her Stunner at #2 by pod #3.

Stunner [_2d6]=(3+4)=7 A/D [1d6]=5
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#299 Post by Ythgar »

Goran

Opposed disadvantage roll: [_3d6]=(6+2+6)=14

Goran fires back with his laser pistol.
If a crew member is within grenade blast range of Crew 4, Goan will use a stun grenade to try to get them both at once.

[_3d6]=(4+5+4)=13
Last edited by Ythgar on Wed Aug 10, 2022 7:57 pm, edited 1 time in total.
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Re: Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

#300 Post by shaidar »

Bertie rushes over to see if she can help Jeeves.
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