Quest #21 "Island Hopping"

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Rex
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Re: Quest #21 "Island Hopping"

#2681 Post by Rex »

Tlachtga

Tlachtga continues the chase, the first chance she gets she will cast Faerie Fire again, but keeping up is her first priority.
wolfpack
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Re: Quest #21 "Island Hopping"

#2682 Post by wolfpack »

can I attack?
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OGRE MAGE
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Re: Quest #21 "Island Hopping"

#2683 Post by OGRE MAGE »

wolfpack wrote:can I attack?
Brutus is 10 feet in front of you and still running away, so your only attack option would be to drop your melee weapon and fire at him from a distance. Keep in mind that most of these tunnels are not laid out in a straight line needed for missile fire though.
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Re: Quest #21 "Island Hopping"

#2684 Post by wolfpack »

gramble keeps chasing him
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Re: Quest #21 "Island Hopping"

#2685 Post by kruk »

Lerrick continues the chase
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Re: Quest #21 "Island Hopping"

#2686 Post by ravenn4544 »

Alordan follows. He wonders if they are heading back to Cora's room and if he plans to jump in the well to escape. Maybe the pools are connected and it's a way to move around. Where else would it lead to then?
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Jernau35
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Re: Quest #21 "Island Hopping"

#2687 Post by Jernau35 »

Maag

Maag keeps pace, trying to keep alert whenever they pass a side passage, just in case a bunch of kobolds leap out.
Chance of being Suprised: 33%
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Re: Quest #21 "Island Hopping"

#2688 Post by OGRE MAGE »

Again, this was only about a half round of running movement, but this area has a long straight stretch, so I wanted to give anyone who wants to stop the chase to do something else a chance to do so.

The Chase
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid


Brutus doesn't slow down enough to be caught, attacked, or cast upon. His superior speed and knowledge of the tunnels is the only thing keeping the blinded monster from being struck down from behind by Gramble's mighty ax.

Alordan assumes the beast is trying to get into Cora's area so he can use the pool to escape to another part of the tunnels. So far the ranger seems to be correct, as Brutus appears to be heading straight for it, opening up a few more possibilities for the group doing the chasing.

Actions?

map:
D106D0DF-DCC0-404B-B0D5-82252DC4D968.jpeg
D106D0DF-DCC0-404B-B0D5-82252DC4D968.jpeg (139.02 KiB) Viewed 429 times
Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:59 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r)
Maag 12/12
Gramble 6/16 (Light stone 40'r)

MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)

Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)

Carucenus -5.5/10 (Dead)

message on tiny decorative box
Mina's note
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Rex
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Re: Quest #21 "Island Hopping"

#2689 Post by Rex »

Tlachtga

Tlachtga continues the chase.
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Re: Quest #21 "Island Hopping"

#2690 Post by ravenn4544 »

Alordan continues to chase to hopefully put an end to this.
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Re: Quest #21 "Island Hopping"

#2691 Post by Jernau35 »

Maag

Maag chases too, trying to think of a way to slow the minotaur down.
Chance of being Suprised: 33%
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Re: Quest #21 "Island Hopping"

#2692 Post by wolfpack »

could i grab my hand axe off my belt and try to slide it under his feet to slow him down or trip him up as i run
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Re: Quest #21 "Island Hopping"

#2693 Post by OGRE MAGE »

You arent close enough to try to trip him with a hand ax, but you could certainly throw it at him while still on the run.
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Re: Quest #21 "Island Hopping"

#2694 Post by wolfpack »

gramble will throw is hand axe at brutus while chasing

[1d20] = 16
damage url=http://www.unseenservant.com/default.as ... acid=13123][1d4] = 2[/url]

not sure if i add strength damage or not
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Re: Quest #21 "Island Hopping"

#2695 Post by kruk »

Lerrick continues with the chase
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Re: Quest #21 "Island Hopping"

#2696 Post by OGRE MAGE »

The Chase
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid


Gramble pulls his hand ax from his belt and launches it through the air at the fleeing Bullman mid stride. The ax lodges itself in the minotaur's back, administering another injury, but also causing the beast to lurch forward and fall to the ground momentarily. By the time he is able to right himself, the group catches up to the blinded Brutus.

Actions?

This larger room will offer an attack for anyone willing to do so.

map:
AD960D14-5EE1-4978-9ECD-2F9C7BC296E2.jpeg
AD960D14-5EE1-4978-9ECD-2F9C7BC296E2.jpeg (112.23 KiB) Viewed 384 times
Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:59 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r)
Maag 12/12
Gramble 6/16 (Light stone 40'r)

MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)

Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 6/13 (Whereabouts Unknown)

Carucenus -5.5/10 (Dead)

message on tiny decorative box
Mina's note
wolfpack
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Re: Quest #21 "Island Hopping"

#2697 Post by wolfpack »

Running full speed and yelling in glee the large fighter tries to pull up for an attack but cant slow his momentum enough as he overruns the minotaur

[1d20+3] = 2+3 = 5
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Rex
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Re: Quest #21 "Island Hopping"

#2698 Post by Rex »

Tlachtga

Attacks with her scimitar, trying to position herself to block his escape.
Scimitar [1d20] = 7 to hit [1d8] = 4 damage

Any pluses for him being blind?
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Re: Quest #21 "Island Hopping"

#2699 Post by ravenn4544 »

Alordan laments that it is probably too far gone to expect any parley with this rampaging creature...

Long Sword Attack [1d20+1] = 16+1 = 17 (THACO=18)
Long Sword Damage(+1 str/+1 weapon) = S/M: [1d8+2] = 3+2 = 5 / L: [1d12+2] = 12+2 = 14
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Re: Quest #21 "Island Hopping"

#2700 Post by OGRE MAGE »

Rex wrote:Any pluses for him being blind?
I will figure the -4 into his AC, so no need to alter rolls.
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