Group 1, Episode 1: Greenest in Flames
- Monsieur Rose
- Rider of Rohan
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble looks up the side of the temple, hoping for a higher entryway. "I'm going up to find a way in. Don't be afraid to name drop when you ask them to open up."
Rumble jumps up and starts trying to climb up the temple.
Rumble looks up the side of the temple, hoping for a higher entryway. "I'm going up to find a way in. Don't be afraid to name drop when you ask them to open up."
Rumble jumps up and starts trying to climb up the temple.
Re: Group 1, Episode 1: Greenest in Flames
Tannaris Vethykos
Staring at the crumpled bodies of the final kobolds.
"They had surrendered. Why did you kill them?"
Staring at the crumpled bodies of the final kobolds.
"They had surrendered. Why did you kill them?"
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Re: Group 1, Episode 1: Greenest in Flames
Bren looks at the two skeptically while agreeing with Tannaris, "Bahamut preaches mercy for the weak and powerless. They indeed were trying to surrender and you slew them...."
He'll stand by the door and peer in. He'll call out quietly, hailing the lord of the keep and asking if the temple occupants are in need of help.
He'll stand by the door and peer in. He'll call out quietly, hailing the lord of the keep and asking if the temple occupants are in need of help.
Re: Group 1, Episode 1: Greenest in Flames
Oskar will examine the downed cultists. How easy/difficult will it be to move the unconscious guy back to the keep? Do the cultists have anything notable, like cult robes or unholy symbols, or anything that might indicate what cult they are in, or might give us a chance to disguise ourselves as cultists?
If Bren is able to get someone's attention inside the keep, Oskar will add his voice to Bren's, letting the people inside know "We're from the Governor Nighthill, we're here to rescue you!"
If Bren is able to get someone's attention inside the keep, Oskar will add his voice to Bren's, letting the people inside know "We're from the Governor Nighthill, we're here to rescue you!"
- Monsieur Rose
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble calls back from the side of the temple. "We don't have time for chatting. They are enemies. It's not more complicated than that."
Rumble calls back from the side of the temple. "We don't have time for chatting. They are enemies. It's not more complicated than that."
Re: Group 1, Episode 1: Greenest in Flames
Bren and Oskar, can you give me Charisma (Persuasion) rolls?
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Re: Group 1, Episode 1: Greenest in Flames
Rear Door
"They had surrendered. Why did you kill them?" Tannaris wonders aloud as he stares at the crumbled bodies of the final kobolds. "They are enemies. It's not more complicated than that," Rumble offers, taking a brief moment as he comes off his rage to entertain the query. "No time for chatting," the barbarian continues as he scans the structure of the temple exterior.
The temple is a large, square building constructed of fieldstone with a peaked slate roof. With the exterior walls reaching a height of a dozen feet or so, it is taller than most other buildings in town, but Rumble makes his way over to the corner of the inset section of the structure the back door is set into. "Don't be afraid to name drop when you ask them to open up," he adds, settling on the best available hand and footholds in preparation for his ascent.
Bren, in moral agreement with Tannaris, shakes off the debate over the slaughter, at least for the time being. Edging up to the rear door, he attempts to peer in between the vertical wood slats, but finds the gaps are narrow enough, with some sort of paste applied to them in sections in an apparent attempt at insulation, and is unable to make out little more than brief glimpses of darkness moving against the light background. "Hail there," the sorcerer quietly calls, looking to capture someone's attention, but seemingly without result.
Now that the choas of combat has subsided, a loud, banging sound can be heard from the far side of the temple. Maybe ten seconds later, another. Ten seconds later, yet another. A few muffled, panicked cries can heard after each repetition.
The bashing sound must be the improvised battering ram being used on the front door! No saying how much longer the temple's main doors will be able to withstand the still determined efforts. Potentially not much longer.
Oskar suggests to the dragonborn he mention Governor Nighthill's name once contact is hopefully established before quickly turning his attention to the downed cultists, both of which are human.
The deceased cultist, wrapped in an older brown robe, lies further away from the sorcerer's current position, but is estimated to have stood maybe five and a half feet tall. He was definitely more frail than his companion.
The unconscious cultist, in Bren's immediate area of focus, is wearing a weathered, dark blue robes with tattered ends. While only a few inches taller than his deceased companion, he is far more stocky. Pulling back the hood of this unconscious cultist reveals the man to have a darker complexion with short, curled brown hair a full beard and moustache.
Edit:
Oskar's inspection reveals, beneath their robes, the cultists were wearing leather armor. The unconscious cultist, which is the form being inspected by the rogue, also wears a belt with a small leather pouch with a fold-over top beneath his robes. Aside from the robes, the appearance of the cultist lacks any distinguishing marks or features and seems to be no different from anyone else.
While moving either man won't be overly difficult, doing so for a long distance won't necessarily be a easy task. But possible.
As Strega slinks to the middle of the group, seeking cover in the masses as she labors from her injuries, notes the handful of kobold bodies scattered throughout the area. She guesses the patrolling group of cultists should be set to be making their return circle around this southern entrance soon -- maybe a minute from now.
---
A few notes:
Actions?
---
Date: 08 Kythorn 1489
Time: 22:30
Temperature
Character Status
Marching Order
Rolls
"They had surrendered. Why did you kill them?" Tannaris wonders aloud as he stares at the crumbled bodies of the final kobolds. "They are enemies. It's not more complicated than that," Rumble offers, taking a brief moment as he comes off his rage to entertain the query. "No time for chatting," the barbarian continues as he scans the structure of the temple exterior.
The temple is a large, square building constructed of fieldstone with a peaked slate roof. With the exterior walls reaching a height of a dozen feet or so, it is taller than most other buildings in town, but Rumble makes his way over to the corner of the inset section of the structure the back door is set into. "Don't be afraid to name drop when you ask them to open up," he adds, settling on the best available hand and footholds in preparation for his ascent.
Bren, in moral agreement with Tannaris, shakes off the debate over the slaughter, at least for the time being. Edging up to the rear door, he attempts to peer in between the vertical wood slats, but finds the gaps are narrow enough, with some sort of paste applied to them in sections in an apparent attempt at insulation, and is unable to make out little more than brief glimpses of darkness moving against the light background. "Hail there," the sorcerer quietly calls, looking to capture someone's attention, but seemingly without result.
Now that the choas of combat has subsided, a loud, banging sound can be heard from the far side of the temple. Maybe ten seconds later, another. Ten seconds later, yet another. A few muffled, panicked cries can heard after each repetition.
The bashing sound must be the improvised battering ram being used on the front door! No saying how much longer the temple's main doors will be able to withstand the still determined efforts. Potentially not much longer.
Oskar suggests to the dragonborn he mention Governor Nighthill's name once contact is hopefully established before quickly turning his attention to the downed cultists, both of which are human.
The deceased cultist, wrapped in an older brown robe, lies further away from the sorcerer's current position, but is estimated to have stood maybe five and a half feet tall. He was definitely more frail than his companion.
The unconscious cultist, in Bren's immediate area of focus, is wearing a weathered, dark blue robes with tattered ends. While only a few inches taller than his deceased companion, he is far more stocky. Pulling back the hood of this unconscious cultist reveals the man to have a darker complexion with short, curled brown hair a full beard and moustache.
Edit:
Oskar's inspection reveals, beneath their robes, the cultists were wearing leather armor. The unconscious cultist, which is the form being inspected by the rogue, also wears a belt with a small leather pouch with a fold-over top beneath his robes. Aside from the robes, the appearance of the cultist lacks any distinguishing marks or features and seems to be no different from anyone else.
While moving either man won't be overly difficult, doing so for a long distance won't necessarily be a easy task. But possible.
As Strega slinks to the middle of the group, seeking cover in the masses as she labors from her injuries, notes the handful of kobold bodies scattered throughout the area. She guesses the patrolling group of cultists should be set to be making their return circle around this southern entrance soon -- maybe a minute from now.
---
A few notes:
- drpete, can you please provide me an Intelligence (Investigation) check for Oskar?
- Monsieur Rose, it'll be a relatively simple task (DC: 8), but can you please make me a Strength (Athletics) check (with Advantage due to your Cat's Claws feature) to scale the wall (rule) since there is a slight chance for failure?
- No immediate map update. I will try to add one later, from home. Or in my next update. -- Added
Actions?
---
Date: 08 Kythorn 1489
Time: 22:30
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: Yes | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None
Last edited by dmw71 on Thu May 30, 2019 5:46 pm, edited 4 times in total.
Reason: Edit: Adding map, Edit 2: Updated footer for Oskar and Bren
Reason: Edit: Adding map, Edit 2: Updated footer for Oskar and Bren
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- Monsieur Rose
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Strength check: [1d20] = 18
Rumble starts his ascent. When he reaches the roofline, he climbs over and starts looking for another entrance. A window, a bell tower, a hatch.
Strength check: [1d20] = 18
Rumble starts his ascent. When he reaches the roofline, he climbs over and starts looking for another entrance. A window, a bell tower, a hatch.
Re: Group 1, Episode 1: Greenest in Flames
Strega
Whispering to the others, "We are going to have company soon."
Whispering to the others, "We are going to have company soon."
Re: Group 1, Episode 1: Greenest in Flames
Oskar
After checking out the bodies, Oskar will go over to the door and try to get it open, if the people inside won't help...
Oskar will pull off the unconscious cultist's robe, and put it on, in an attempt to disguise himself as one of the cultists. He suggests that Tannaris do the same...
I don't have a disguise kit, but maybe guy with beard in a robe is enough...? Should I make a roll, maybe intelligence without an equipment modifier to try to make it look convincing from a distance?
Investigation: [1d20+4] = 15+4 = 19 - Requested investigation roll.
Attempting to get the door open...
Door opening: [1d20+4] = 6+4 = 10
After checking out the bodies, Oskar will go over to the door and try to get it open, if the people inside won't help...
Oskar will pull off the unconscious cultist's robe, and put it on, in an attempt to disguise himself as one of the cultists. He suggests that Tannaris do the same...
I don't have a disguise kit, but maybe guy with beard in a robe is enough...? Should I make a roll, maybe intelligence without an equipment modifier to try to make it look convincing from a distance?
Investigation: [1d20+4] = 15+4 = 19 - Requested investigation roll.
Attempting to get the door open...
Door opening: [1d20+4] = 6+4 = 10
Last edited by drpete on Mon Jun 03, 2019 2:50 pm, edited 1 time in total.
Re: Group 1, Episode 1: Greenest in Flames
See 'Edit' above. Also check private forum.drpete wrote:Investigation: [1d20+4] = 15+4 = 19 - Requested investigation roll.
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Re: Group 1, Episode 1: Greenest in Flames
Bren will grab a cultist against the wall - A second one if he can - to try to gain some surprise on the incoming patrol. He whispers sharply, “They are coming. Be ready!”
Re: Group 1, Episode 1: Greenest in Flames
Strega
Feeling like she is in a bad place to fight it out shape changes (including equipment) into a Giant Wolf Spider.
https://www.dndbeyond.com/monsters/giant-wolf-spider
If I read her ability correctly she now has 11 HP.
Feeling like she is in a bad place to fight it out shape changes (including equipment) into a Giant Wolf Spider.
https://www.dndbeyond.com/monsters/giant-wolf-spider
If I read her ability correctly she now has 11 HP.
Re: Group 1, Episode 1: Greenest in Flames
Tannaris Vethykos
Tannaris sheathes a sword and watches what his companions do as he prepares for the patrol.
Tannaris sheathes a sword and watches what his companions do as he prepares for the patrol.
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor readies his weapon, and takes up a position he thinks is best to attack the roving patrol from.
Re: Group 1, Episode 1: Greenest in Flames
Awaiting the Patrol
"We are going to have company soon," Strega whispers.
As the group awaits the arrival of the circling patrol, Rumble almost effortlessly bounds up the side of the temple and begins to move carefully around the edge of the peaked slate roof, looking for some sign of an alternate entrance -- but, none, at least on the right slope, are detected.
Back on the ground, Oskar hastily begins to pull off the weathered, dark blue robes off the unconscious cultist, leaving the unmoving form in its worn leather armor. The rogue suggests Tannaris do the same as he begins to quickly wrap himself in the robes, finding the attire of a taller human a poor fit for his dwarven frame.
Bren looks to conceal himself behind the deceased form of the second cultist, whom he grabs and props up in front of himself, keeping his back against the fieldstone surface of the temple's outer wall. "They are coming. Be ready!" he whispers sharply.
Her landborne companions watch in shock as the pale, half-orc form of Strega begins to magically transform into a giant, black and brown wolf spider with eight hairy legs and an equal number of eyes. The creature, lacking the flashy appearance of many other spiders, creeps into the corner and attempts to use its bland coloration to blend into the wall.
Tannaris and Quaalxor ready their weapons and step back, out of view a bit, positioning themselves in front of the still securely closed rear door.
There, they wait.
---

I will pause here to make sure everyone is positioned how they want, and to see if anyone has any other requests before the expected circling patrol returns to your area. If/when the patrol does arrive... what do you do?
Also, please include the "if needed" roll.
Actions?
---
Date: 08 Kythorn 1489
Time: 22:42
Temperature
Character Status
Marching Order
Rolls
"We are going to have company soon," Strega whispers.
As the group awaits the arrival of the circling patrol, Rumble almost effortlessly bounds up the side of the temple and begins to move carefully around the edge of the peaked slate roof, looking for some sign of an alternate entrance -- but, none, at least on the right slope, are detected.
Back on the ground, Oskar hastily begins to pull off the weathered, dark blue robes off the unconscious cultist, leaving the unmoving form in its worn leather armor. The rogue suggests Tannaris do the same as he begins to quickly wrap himself in the robes, finding the attire of a taller human a poor fit for his dwarven frame.
Bren looks to conceal himself behind the deceased form of the second cultist, whom he grabs and props up in front of himself, keeping his back against the fieldstone surface of the temple's outer wall. "They are coming. Be ready!" he whispers sharply.
Her landborne companions watch in shock as the pale, half-orc form of Strega begins to magically transform into a giant, black and brown wolf spider with eight hairy legs and an equal number of eyes. The creature, lacking the flashy appearance of many other spiders, creeps into the corner and attempts to use its bland coloration to blend into the wall.
Tannaris and Quaalxor ready their weapons and step back, out of view a bit, positioning themselves in front of the still securely closed rear door.
There, they wait.
---
Let's go with a Charisma (Deception) check, which mentions "pass yourself off in a disguise" as one of the attempts.drpete wrote:"I don't have a disguise kit, but maybe guy with beard in a robe is enough...? Should I make a roll, maybe intelligence without an equipment modifier to try to make it look convincing from a distance?"
Correct, as a spider. As a druid, she's still down to 1 hit point.Rex wrote:"If I read her ability correctly she now has 11 HP."

I will pause here to make sure everyone is positioned how they want, and to see if anyone has any other requests before the expected circling patrol returns to your area. If/when the patrol does arrive... what do you do?
Also, please include the "if needed" roll.
Actions?
---
Date: 08 Kythorn 1489
Time: 22:42
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 09 Kythorn @ 5:04
Character Status
- drpete as Oskar Loderr | Male | Lawful Good | Dwarf (Mountain) | Rogue (2) | HD (1d8): 2 | HP: 20+1-5 = 16 | AC: 13 | SP: 25' | Initiative: +2 | Darkvision: Yes | Inspiration: Yes | Background: Clan Crafter | Senses: Perception: 15, Investigation: 14, Insight: 13
- ravenn4544 as Brenzavur Fyrebrand | Male | Lawful Good | Dragonborn (Brass) | Sorcerer (2) | HD (1d8): 2 | HP: 18-4 = 14-5 = 9 | AC: 15 | SP: 30' | Inspiration: Yes | Background: | Acolyte | Senses: Perception: 9, Investigation: 9, Insight: 11
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19-8 = 11-5 = 6-6 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Wild Shape(s)
- Giant Wolf Spider
- AC: 13 | HD: 2 | HP: 11 | Speed: 40' (Climb: 40') | Blindsight (10'), Darkvision (60'), Passive Perception: 13 | Actions: Bite (+3, 1d6+1, Poison: 2d6 (Half on DC 11 CON save)) | Features: Spider Climb, Web Sense, Web Walker
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20-10 = 10-9 = 1-4 = 0+9 = 9+6 = 15 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20-3 = 17-7 = 10 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None
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Re: Group 1, Episode 1: Greenest in Flames
Tannaris Vethykos
The elf presses himself back against the wall and waits.
Once the patrol is in sight he prepares himself, at the first sign of trouble he will throw a fire bolt at the closest member of the enemy patrol.
Fire bolt attack [1d20+5] = 9+5 = 14
Fire bolt [1d10] = 10
If needed [1d20] = 6
The elf presses himself back against the wall and waits.
Once the patrol is in sight he prepares himself, at the first sign of trouble he will throw a fire bolt at the closest member of the enemy patrol.
Fire bolt attack [1d20+5] = 9+5 = 14
Fire bolt [1d10] = 10
If needed [1d20] = 6
Re: Group 1, Episode 1: Greenest in Flames
Strega
Strega will try to hide. If we are attacked she will try to ambush a lone opponent and bite them.
Spider Bite [1d20+3] = 14+3 = 17 to hit [1d6+1] = 5+1 = 6 damage Poison [2d6] = 7 damage
If needed roll [1d20] = 8
Strega will try to hide. If we are attacked she will try to ambush a lone opponent and bite them.
Spider Bite [1d20+3] = 14+3 = 17 to hit [1d6+1] = 5+1 = 6 damage Poison [2d6] = 7 damage
If needed roll [1d20] = 8