Off Duty 2 (OOC)

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GreyWolfVT
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Re: Off Duty 2 (OOC)

#261 Post by GreyWolfVT »

Bluehorse wrote:
Urson wrote:Ok- maybe its because I'm working 7 day weeks in 90 degree heat. I don't understand your question, Brett.
First off, Yikes! Take care of you! Been there and done that! Not fun. I'l try to break it down here...

J&R Research Project
Roy: 67
Joker: 85
Average= 76 different parts are what you have collectively been able to come up with that you need to accomplish this after some back and forth on what can do what and how.

So you figured out already how to make this work with 76 parts.

What is available in the Firehouse now from parts and appliances you can cannibalize to make it?
[1d76] = 39

So out of 76 parts you have found 39 of them in the Firehouse.

Total cost in parts:
Total $7,600 if you buy the parts outright.
Parts $3,900 if you use what is around you.
===========
Net: $3,700 what you would need to spend no matter what.

Or, you can both roll some impossible brains with your specialties and hope you get >40 to get some real Mad Scientist level innovation and I will say you can cobble it together from parts and appliances in the firehouse which you will then replenish outright later.


All that to say you have three options.

Spend $7,600 and build the perfect piece of equipment with brand new parts.

Or use the parts you have readily available, and knock the total you would have to spend on extras to $3,700.

Now... If you and Roy want to really strain your brains, you can make an impossible roll, using your specialties and any amount of Bps you like, to roll 40 or more, and be able to go full-on Egon Spangler and cobble this thing together with stuff around the firehouse MacGeyver Style. There will be zero Cost other than you have used all your spare parts plus some extra later for things like the coffee maker that you took the heating element out of.
Don't we still have that "christmas" gift as well so we could use that not just BPs correct?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Pulpatoon
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Re: Off Duty 2 (OOC)

#262 Post by Pulpatoon »

Just a heads up: It will take about 12 or 13 d6's to reliably break a result of 40.

Specifically, 12d6 gives you a 66% chance; 13d6 gives you an 83% chance.

(14d6: 93%; 15d6: 98%)
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Re: Off Duty 2 (OOC)

#264 Post by GreyWolfVT »

use all my BPS I win! :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Off Duty 2 (OOC)

#266 Post by Taaz »

Pulpatoon wrote:Just a heads up: It will take about 12 or 13 d6's to reliably break a result of 40.

Specifically, 12d6 gives you a 66% chance; 13d6 gives you an 83% chance.

(14d6: 93%; 15d6: 98%)
YAY, Mathammer time!
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Re: Off Duty 2 (OOC)

#267 Post by GreyWolfVT »

Alright so what are you thinking Taaz we combine new rolls or take what we got earlier?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Off Duty 2 (OOC)

#268 Post by Taaz »

Hard to say you can always make more of both but which is in shorter supply? Me I would tend to the cheaper money option, since thats just a paying job or two, as opposed to the to go with 14 BP, thats a couple of jobs but less guaranteed. Also a maybe some clever complain to our southern fried benefactor might get him to absorb some of the cost?
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Re: Off Duty 2 (OOC)

#269 Post by GreyWolfVT »

That'd be worth a shot. Let's stick to cheaper and see if the benefactor can chip in.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Off Duty 2 (OOC)

#270 Post by Bluehorse »

Okay, I think I have posts up for everyone. Let me know if I missed you. I don't know that I will be posting again tonight or not, but we will see :) Happy Sunday yall!
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Re: Off Duty 2 (OOC)

#271 Post by Bluehorse »

Well, I was wondering why I was getting not posts today, turns out the posts I made this morning never went through. @#$!#$%@#!!! I will try to get them up soon as I can. Shame, it was a good set of posts! Hope I can remember everything the way I typed it... :lol:
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Re: Off Duty 2 (OOC)

#272 Post by GreyWolfVT »

it appears nobody was around or listening when Roy said he is not returning to the mound at all unless the place was cleared of snakes regardless of what time of day or night the plan is to go there. So he will likely stay back and help tend to Jason.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Off Duty 2 (OOC)

#273 Post by Bluehorse »

GreyWolfVT wrote:it appears nobody was around or listening when Roy said he is not returning to the mound at all unless the place was cleared of snakes regardless of what time of day or night the plan is to go there. So he will likely stay back and help tend to Jason.
Oh I did ;) but I am the voiceless narrator!
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Re: Off Duty 2 (OOC)

#274 Post by Taaz »

the most dangerous monster of them all, The Endless Void of the Forum.
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Re: Off Duty 2 (OOC)

#275 Post by Bluehorse »

Truth.

But if at any time I seem to have lost track of someone, call me on it! I may or may not have something up my sleeve but rather err on the side of Brett screwed up again! :lol:
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Re: Off Duty 2 (OOC)

#276 Post by Scott308 »

Since Lionel has been getting experience with the media and doing interviews, and dealing with Ghostbuster equipment, I will spend 30 BPs to gain a die in Cool and 30 BPs to gain a die in Brains.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: Off Duty 2 (OOC)

#279 Post by Bluehorse »

I am liking the back and forth between characters, but I dont want anyone to feel left out or bogged down. If you are ready to jump forward or just get an update that is fine, but I am hesitant to interrupt ic discussions.

Right now we have Roy and Jason catching up on what has been happening.

Etta is on her way to Oklahoma to speak with a Caddo Elder.

Lionel and Mac... ???
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Re: Off Duty 2 (OOC)

#280 Post by Taaz »

Yeah I am ok with whatever, I'm not 100% where teh timeframe of Jason waking up vs everyone but Roy is. I would like him to go with Etta, but I dont know if hes even aware shes up to anything.
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