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Re: OOC Chat II

Posted: Thu Dec 13, 2018 2:35 am
by Zhym
Let's have Kurot burn six luck points, then, to make it a 20. That should stun all three enemies that just attacked, right?

Re: OOC Chat II

Posted: Thu Dec 13, 2018 3:21 am
by Norjax
^ Yes, but they still get a save to resist.

Re: OOC Chat II

Posted: Fri Dec 14, 2018 5:57 pm
by Norjax
Still to resolve for Combat Round 1:
  • Does Frank want to use his long bow attacks against the pigmonn or change to the strangers?

    What does Kurot wants to do with his remaining two actions?

Re: OOC Chat II

Posted: Fri Dec 14, 2018 6:15 pm
by Zhym
Does anyone have rope? Did we find manacles in the last batch of loot, or am I totally hallucinating that?

Re: OOC Chat II

Posted: Fri Dec 14, 2018 6:22 pm
by shaidar
no manicles, at least listed in the loot thread.

silvestri has no rope, sorry

Re: OOC Chat II

Posted: Fri Dec 14, 2018 6:29 pm
by Zhym
Okay. Let's just have Kurot try to take all their weapons away from them while they're stunned.

Re: OOC Chat II

Posted: Fri Dec 14, 2018 6:58 pm
by Norjax
Zhym wrote:Okay. Let's just have Kurot try to take all their weapons away from them while they're stunned.
OK. He has the initiative over Frank, so he can do this before Frank is able to act.

I'll post an update later today/tonight.

Re: OOC Chat II

Posted: Sat Dec 15, 2018 12:16 am
by Norjax
Zhym wrote:Okay. Let's just have Kurot try to take all their weapons away from them while they're stunned.
The only two strangers to display a weapon are the wild-haired man (black, glassy staff; now on the ground) and the blue dwarf (segmented energy whip).

The dwarf is in melee with Bruce. If you want to disarm him, its technically a type of Critical Hit (Natural 20). I will allow a modified hit of 20 or above to count as a CRIT in this situation, but another roll against a DC of 15 will have to be achieved to disarm the dwarf.

Note: Ron was able to disarm his opponent because the man was blinded and stunned.

Re: OOC Chat II

Posted: Sun Dec 16, 2018 3:23 pm
by Norjax
Kurot has one action left for Round 1, but I'm moving the game to Round 2.

Kurot may take four (4) actions in Round 2. Three on his initiative and One at the beginning on Round 2.

Re: OOC Chat II

Posted: Sun Dec 16, 2018 4:07 pm
by Norjax
shaidar wrote: He stops 20' away and the air starts to hum with power:
Pyrokinesis: [1d20+6] = 1+6 = 7

Unfortunately his anger gets the better of him and he loses control of his power and it fails, sending feedback into his synapses.

ooc: a crit fail, I need to make a system shock roll?
Roll 1d100, please.

Re: OOC Chat II

Posted: Sun Dec 16, 2018 4:10 pm
by shaidar

Re: OOC Chat II

Posted: Mon Dec 17, 2018 12:36 am
by Norjax
OK. Now roll 1d20-1

Re: OOC Chat II

Posted: Mon Dec 17, 2018 5:38 am
by shaidar

Re: OOC Chat II

Posted: Mon Dec 17, 2018 8:53 pm
by Norjax
FYI: When you roll a natural 20, you still roll regular damage and then the CRIT result along with any associated damage.

Also, add any Luck modifier to the CRIT roll. Your 7 was modified to a 9 on the CRIT table.

I made the rolls for this attack. (See Combat Details)

BTW, Denslow's melee attacks have a +3 modifier, not a +2

Re: OOC Chat II

Posted: Mon Dec 17, 2018 8:59 pm
by Zhym
Checking Kurot's sheet, should his axe attacks be at +3 to hit instead of +2?

Re: OOC Chat II

Posted: Mon Dec 17, 2018 9:04 pm
by Norjax
Zhym wrote:Checking Kurot's sheet, should his axe attacks be at +3 to hit instead of +2?
Yes
Zhym, the man who killed Blixx is prone with Ron currently holding him down. Kurot cannot effectively attack this man.

Do you want to use all attacks against monkey-man?
Is the critical hit table in the forum somewhere? I can't find it.
No, I'll have to post them.

Re: OOC Chat II

Posted: Mon Dec 17, 2018 9:09 pm
by Zhym
I thought Ron might spend the round recovering instead of trying to keep holding the man down. Could you apply the attacks to whoever is available to attack? Other than our own party members, of course?

Re: OOC Chat II

Posted: Mon Dec 17, 2018 9:10 pm
by Norjax
Zhym wrote:I thought Ron might spend the round recovering instead of trying to keep holding the man down. Could you apply the attacks to whoever is available to attack? Other than our own party members, of course?
Will do.

Re: OOC Chat II

Posted: Mon Dec 17, 2018 9:13 pm
by Zhym
Oh, and is Kurot's attack also at +3 for his missile weapons (and does that include his eye attack, or is that a different modifier)?

Re: OOC Chat II

Posted: Mon Dec 17, 2018 9:30 pm
by Norjax
Zhym wrote:Oh, and is Kurot's attack also at +3 for his missile weapons (and does that include his eye attack, or is that a different modifier)?
His missile weapon attack is +2 (I updated the sheet).

The eye attack is a "mutation" power. That has a base of 1d20+Character Level. Currently 1d20+2.