Page 14 of 17

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:23 pm
by GreyWolfVT
Brownlee attempts to right his mech Pilot: [2d6] = 11 Then moves to 1011 and turns to face E4 if he can

Ivan moves to 1111 and turns to face E4

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:28 pm
by wolfpack
fire phase
terraincomp1.png
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Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:32 pm
by wolfpack
E4 Torso twists and fores ac5 and flamer at P2
E3 torso twists and fires ac5 and 1 ML at F4
E4 (5 +2 run +1 move + 2 distance=10)
ac5:[2d6] = 5
flamer:[2d6] = 3

E3 (5 +3 jump +1 woods +3 move=12)
ac5:[2d6] = 3
ml:[2d6] = 6
The 31st militia mechs now fighting wit sheer desperation can't lock onto a target.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:35 pm
by GreyWolfVT

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:40 pm
by Caadium
wolfpack wrote:While waiting for greywolf to move the rest of you cna go ahead and roll fire since all the enemy mechs have moved.
I'll wait for his move so that shot results don't influence his move choices.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:43 pm
by GreyWolfVT
Caadium wrote:
wolfpack wrote:While waiting for greywolf to move the rest of you cna go ahead and roll fire since all the enemy mechs have moved.
I'll wait for his move so that shot results don't influence his move choices.
I moved and fired already ;)

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:47 pm
by wolfpack
The two sergeants continue to work well together as a team as both manage to train their medium lasers on the hermes right torso burning through the rest of the ferro fibrous armor in that location.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 1:48 pm
by Caadium
Sorry, I didn't see the next page icon. The last post I saw was about waiting. I'll get shots to you soon.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 3:12 pm
by Caadium
Lt. Harlow is reminded of an instructor he had at the academy. The instructor loved to remind his students that one of the greatest challenges with mech combat was being aware of the present and the future at the same time.

Dagger, so caught up in where things might move, completely misses with his right arm weapons. Blinking, he focuses the shot from his left arm medium laser and pours it into the opening created by his lance mates.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 3:49 pm
by wolfpack
The medium laser melts more internal structure of the hermes but fails to hit the autocannon.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 4:20 pm
by wolfpack
Since I will probably have to roll attacks for zeke and white anyway I will go ahead and declare their fire as well.

Zeke will fire both his weapons and the damaged clint, white follow sup with 2 medium laser both machine guns.
zeke (6 +2 for run +3 for move +2 for woods=12)
ML:[2d6] = 8
srm2:[2d6] = 3

white (5 +2 run +3 move +3 woods=12)
ML:[2d6] = 9
ML:[2d6] = 4
MG:[2d6] = 6
MG:[2d6] = 7

the clint is to fast and erratic and both mech warriors are unable to hit.

Physical attack phase

Re: return to Rally Point

Posted: Fri Oct 27, 2017 5:42 pm
by BuckshotChuck
Having failed to hit the enemy Clint with his lasers, Spectre makes two frustrated, wild swings at the mech, both also to no avail.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 5:46 pm
by wolfpack
heat phase

dagger +3


Init (round 11)
[2d6] = 11

Re: return to Rally Point

Posted: Fri Oct 27, 2017 5:52 pm
by GreyWolfVT

Re: return to Rally Point

Posted: Fri Oct 27, 2017 6:13 pm
by Caadium
Lt. Orloff, deciding to take things a little more carefully after his fall, will walk his Commando forward and follow Lt. Harlow.

Walk 5 to 1209 facing 1210.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 7:25 pm
by Caadium
Dagger calls out some thoughts on the situation to his allies:
Spoiler is comms for planning.
That Clint is likely to either jump into the woods behind it, or back across the water to the woods it came from. I suggest we take away the woods behind it so that it cannot reunite with his ally. If P4 backs up int0 0315, F2 jumps to 0515, and F3 jumps into the heavy woods at 0141 the Clint won't have a safe space behind it. That leaves P2, P3, F4 and myself to hunt whatever is flushed out and hopefully focus fire 1 of these guys down.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 7:37 pm
by BuckshotChuck
Taking the Lieutnant's lead, Armbuster leaps into the woods at 0414, facing 0413.

Re: return to Rally Point

Posted: Fri Oct 27, 2017 7:48 pm
by wolfpack
2 more
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Re: return to Rally Point

Posted: Fri Oct 27, 2017 8:14 pm
by GreyWolfVT
Ivan responds on the comm
"How about the four of us by E4 concentrate on stopping him while you four work on stopping E3?"

Re: return to Rally Point

Posted: Fri Oct 27, 2017 10:18 pm
by Diamond_Spear
"Roger, sir." Zeke moves to 0315