return to Rally Point
- GreyWolfVT
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Re: return to Rally Point
Brownlee attempts to right his mech Pilot: [2d6] = 11 Then moves to 1011 and turns to face E4 if he can
Ivan moves to 1111 and turns to face E4
Ivan moves to 1111 and turns to face E4
Last edited by GreyWolfVT on Fri Oct 27, 2017 1:36 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
fire phase
Re: return to Rally Point
E4 Torso twists and fores ac5 and flamer at P2
E3 torso twists and fires ac5 and 1 ML at F4
The 31st militia mechs now fighting wit sheer desperation can't lock onto a target.
E3 torso twists and fires ac5 and 1 ML at F4
- GreyWolfVT
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Re: return to Rally Point
Ivan returns fire at E4
Medium Laser: Hit [2d6] = 9 | Location [2d6] = 7 | CritChance [2d6] = 4
SRM: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
Brownlee fires at E4
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 6 | CritChance [2d6] = 3
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 4
Machine Gun: Hit [2d6] = 7 | Location [2d6] = 7 | CritChance [2d6] = 8
Medium Laser: Hit [2d6] = 9 | Location [2d6] = 7 | CritChance [2d6] = 4
SRM: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
Brownlee fires at E4
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 6 | CritChance [2d6] = 3
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 4
Machine Gun: Hit [2d6] = 7 | Location [2d6] = 7 | CritChance [2d6] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
I'll wait for his move so that shot results don't influence his move choices.wolfpack wrote:While waiting for greywolf to move the rest of you cna go ahead and roll fire since all the enemy mechs have moved.
- GreyWolfVT
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Re: return to Rally Point
I moved and fired alreadyCaadium wrote:I'll wait for his move so that shot results don't influence his move choices.wolfpack wrote:While waiting for greywolf to move the rest of you cna go ahead and roll fire since all the enemy mechs have moved.

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
The two sergeants continue to work well together as a team as both manage to train their medium lasers on the hermes right torso burning through the rest of the ferro fibrous armor in that location.
Re: return to Rally Point
Sorry, I didn't see the next page icon. The last post I saw was about waiting. I'll get shots to you soon.
Re: return to Rally Point
Lt. Harlow is reminded of an instructor he had at the academy. The instructor loved to remind his students that one of the greatest challenges with mech combat was being aware of the present and the future at the same time.
Dagger, so caught up in where things might move, completely misses with his right arm weapons. Blinking, he focuses the shot from his left arm medium laser and pours it into the opening created by his lance mates.
Dagger, so caught up in where things might move, completely misses with his right arm weapons. Blinking, he focuses the shot from his left arm medium laser and pours it into the opening created by his lance mates.
Re: return to Rally Point
The medium laser melts more internal structure of the hermes but fails to hit the autocannon.
Re: return to Rally Point
Since I will probably have to roll attacks for zeke and white anyway I will go ahead and declare their fire as well.
Zeke will fire both his weapons and the damaged clint, white follow sup with 2 medium laser both machine guns.
the clint is to fast and erratic and both mech warriors are unable to hit.
Physical attack phase
Zeke will fire both his weapons and the damaged clint, white follow sup with 2 medium laser both machine guns.
the clint is to fast and erratic and both mech warriors are unable to hit.
Physical attack phase
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Re: return to Rally Point
Having failed to hit the enemy Clint with his lasers, Spectre makes two frustrated, wild swings at the mech, both also to no avail.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
- GreyWolfVT
- Wants a special title like Scott
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Re: return to Rally Point
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Lt. Orloff, deciding to take things a little more carefully after his fall, will walk his Commando forward and follow Lt. Harlow.
Walk 5 to 1209 facing 1210.
Walk 5 to 1209 facing 1210.
Re: return to Rally Point
Dagger calls out some thoughts on the situation to his allies:
Spoiler is comms for planning.
Spoiler is comms for planning.
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Re: return to Rally Point
Taking the Lieutnant's lead, Armbuster leaps into the woods at 0414, facing 0413.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
2 more
- GreyWolfVT
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Re: return to Rally Point
Ivan responds on the comm
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: return to Rally Point
"Roger, sir." Zeke moves to 0315