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Re: OOC chatter

Posted: Sat Oct 21, 2017 10:37 am
by Diamond_Spear
Any suggestions for how to handle our tendency to see if one of the other players will move first? It seems like the further we get into the movement stage the longer it takes to get our last few mechs moved. I know that I'm playing Zeke more aggressively than I had envisioned him because I don't want the game to bog down waiting on movement. Thoughts?

Re: OOC chatter

Posted: Sat Oct 21, 2017 12:23 pm
by GreyWolfVT
well I'd hate to move my two guys in to have E1 take off behind me with my two facing the wrong direction so I have no want to move first.

Re: OOC chatter

Posted: Sat Oct 21, 2017 12:32 pm
by Diamond_Spear
GreyWolfVT wrote:well I'd hate to move my two guys in to have E1 take off behind me with my two facing the wrong direction so I have no want to move first.
Completely understandable. Maybe we could ask Wolfpack to add a “Battle Communications” thread so our characters could radio back and forth and we could come up with our tactics without cluttering up the actual battle thread?

Re: OOC chatter

Posted: Sat Oct 21, 2017 3:32 pm
by Recklessfireball
I'll move first every round, from now on. The rest of you guys can work it out among yourselves.

I'm hosting a D&D game today, so my posting is likely to be spotty today. I'll try to get at least 2 or 3 posts in today, though. ;)

Re: OOC chatter

Posted: Sat Oct 21, 2017 5:56 pm
by wolfpack
Just got done watching my daughters high school volleyball teams 1st playoff game. Eating now will be home in a bit

Re: OOC chatter

Posted: Sat Oct 21, 2017 7:01 pm
by wolfpack
zeke with the heroic sacrifice for a mechwarrior not even in his unit, looking to inspire others.

Re: OOC chatter

Posted: Sat Oct 21, 2017 9:01 pm
by BuckshotChuck
It is not likely in our best interest to have our largest, best armed mech, always move first. It definitely depends on the tactical situation. To keep the game moving, we won't have tactical discussions that last as long as those take place in face to face games anyway, so everyone has to play a bit more aggressively than they might in a tabletop game.

In my opinion, the mechs we move last should be those will capitalize on the enemy's movement, especially when we win initiative.

Re: OOC chatter

Posted: Sat Oct 21, 2017 9:37 pm
by wolfpack
This battle should show you why I think the AC2 id the most ineffective weapon in the game, with the AC5 not far behind.

Re: OOC chatter

Posted: Sat Oct 21, 2017 11:45 pm
by BuckshotChuck
Not a good battle for an AC2. It is marginally OK at it's furthest ranges and closer against slower, line mechs that have to plod forward slowly.

Re: OOC chatter

Posted: Sat Oct 21, 2017 11:55 pm
by Recklessfireball
BuckshotChuck wrote:It is not likely in our best interest to have our largest, best armed mech, always move first. It definitely depends on the tactical situation. To keep the game moving, we won't have tactical discussions that last as long as those take place in face to face games anyway, so everyone has to play a bit more aggressively than they might in a tabletop game.

In my opinion, the mechs we move last should be those will capitalize on the enemy's movement, especially when we win initiative.
I agree, but no one wants to bite the bullet, so I decided to do it so we can keep the game moving. My Pixie does have the thickest armor, so I suppose it's the fair choice, in that sense. Gonna take a lot longer to win if I can't efficiently bring that Large laser to bear, though.

Re: OOC chatter

Posted: Sun Oct 22, 2017 12:01 am
by Recklessfireball
Line of sight is blocked (due to 1 heavy & 1 light woods) from P1 to E1, correct?

Re: OOC chatter

Posted: Sun Oct 22, 2017 12:50 am
by wolfpack
Recklessfireball wrote:Line of sight is blocked (due to 1 heavy & 1 light woods) from P1 to E1, correct?
correct

Re: OOC chatter

Posted: Sun Oct 22, 2017 2:27 am
by wolfpack
need fire from P1,F1,P4,F4

Re: OOC chatter

Posted: Sun Oct 22, 2017 11:47 pm
by BuckshotChuck
FYI wolfpack, it did not matter with the number rolled, but I jumped 7 hexes for a total +4 move modifier, not +3 affecting the Hermes Fire

Re: OOC chatter

Posted: Sun Oct 22, 2017 11:49 pm
by wolfpack
BuckshotChuck wrote:FYI wolfpack, it did not matter with the number rolled, but I jumped 7 hexes for a total +4 move modifier, not +3 affecting the Hermes Fire

your right, the 11 still hit however

Re: OOC chatter

Posted: Mon Oct 23, 2017 1:22 am
by wolfpack
i was wondering what would happen fist. take out one of the phoenix hawks legs making it salvageable, blow out it's center torso, or hot that ammo

Re: OOC chatter

Posted: Mon Oct 23, 2017 1:29 am
by Recklessfireball
Machine gun ammo is a bitch in 3025. I swap those suckers out for a different weapon, as soon as possible, when I wind up in a 'Mech that mounts them.

Re: OOC chatter

Posted: Mon Oct 23, 2017 12:00 pm
by GreyWolfVT
well it isn't even our guy that has em its the other crew the joined us the other SGT has a laser and 2 machine guns.

Re: OOC chatter

Posted: Mon Oct 23, 2017 5:45 pm
by wolfpack
since it is untilkely P2 will end up a target why don;t one of you go ahead and move for greywolf.

Re: OOC chatter

Posted: Mon Oct 23, 2017 6:16 pm
by Recklessfireball
Alrighty. I'm gonna line you up with your other dude, so you can be set up for the rush on hamburger hill, with the rest of us, next turn. ;)