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Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 12:12 am
by Vektunaxa
Alfius the Aeviternal, Fighter

"Yes. In fact, I am glad to see these structures, for either there are folk who may aid us there, or they are abandoned ruins with treasure in, or they are filled with monsters or evil-doers who wish ill upon us. Two-to-one are good odds, in my opinion."

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 2:38 pm
by Julius Sleazer
28th Springmonth I
Early Morning


The adventurers break camp and make for the stone structures. As they ride closer, they see that the structures are not overly tall, being only a story or two in height each presently. It appears that the ruinous buildings have been partially cannibalized for their stone; it is thus possible that perhaps some of the buildings were once taller. There are no more than nine or ten, and they are close together.

A few shortish trees grow in between the stone buildings, likely sheltered from the scouring winds of the open country or any wandering herds of grazers by the old buildings. Once more, the youths from Durans Well do not detect any smoke from cookfires, nor any sounds of habitation. No crows, ravens, or vultures circle the gathering of buildings, therefore likely ruling out the presence of fresh-slain corpses.
Any specifics as how y'all are going to scout out the area? Will your characters be on foot or riding? If the former, what are you doing with the horses in the meantime. Otherwise---basically, anything I should know? Thanks!

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 4:00 pm
by thirdkingdom
Cadmus the Confused

"Let's tie our mounts to these trees and investigate the buildings. We can patrol the exteriors, looking for any tracks and peering in any open windows and doors."

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 4:05 pm
by Wyzard
Tacitus the Multiloquent

"Sure, but lets not spend all day doing it. We can check the hearths for secret panels and then lets be on our way."

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 4:09 pm
by Vektunaxa
Alfius the Aeviternal, Fighter

"That plan makes sense. After we have patrolled the streets, I think that two of our number - perhaps Decimus and myself - should keep watch over the avenues, so that nothing surprises the other two (that being Cadmus and Tacitus) as they focus their senses on the interiors of the buildings."

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 4:19 pm
by MonsterMash
Decimus Numerous

"That plan makes sense to me and at least out here my magical skills will not lead to cries of witchcraft or chaos."

Re: [IC] Into the Unknown

Posted: Sun Dec 06, 2015 4:28 pm
by thirdkingdom
Cadmus the Confused

"Sounds like a good plan to me."

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 12:29 am
by Julius Sleazer
28th Springmonth I

The adventurers spend two hours in a thorough search of the structures. Whatever items of value once were here must have long since moldered with time or been borne away over the years. The interiors contain nothing other than leaves and sticks which have blown in, as well as moss and mold which have grown in some places. Old birds' nests are the only real sign of recent habitation.

Tacitus, however, takes it open himself to search each and every hearth for a secret panel. He finds no such cunning contrivances, but while searching one hearth, he happens to take a gander up the chimney. He finds that a leather jerkin has been shoved up the chimney. Although quite covered in dust and soot, and seemingly have been used as a support for a mouse-nest, the jerkin looks to be of fine workmanship indeed. The leather is still supple and undessicated.
I rule that it reasonable to infer that someone having declared a specific intention to search hearths would stand a good chance of finding something secreted in a chimney.

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 12:49 am
by Vektunaxa
Alfius the Aeviternal, Fighter

"If we ever need to lay low for a winter, it would be good to remember how to find this place. For now, let us be on our way."

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 1:05 am
by Wyzard
Tacitus the Multiloquent

"Ha! I bet this jerkin is magicked up. What do you think?"

[sblock=OOC]
Can our MU carry this in a saddlebag, since he's the least encumbered?
[/sblock]

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 1:17 am
by thirdkingdom
Cadmus the Confused

Before leaving Cadmus casts the spell that enables him to detect magical dweomers and examines the armor, in addition to casting his gaze about the ruins in a general fashion.

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 2:49 am
by Julius Sleazer
28th Springmonth I

Although having little to no personal experience with enchanted items, Cadmus is familiar with the proper process for detecting the presence of such things. After prudently performing this preordained procedure, he becomes highly confident that the jerkin has been imbued with some dweomercraft of one sort or another. As he glances around the rest of the ruins, Cadmus finds no readily apparent signs of further sorcery.
Cadmus is pretty sure that if anything else magical were say, buried underground or hidden in a lead box, he wouldn't be able to detect it. He's pretty sure that there's nothing else magical that's readily detectable hereabouts.

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 7:41 am
by MonsterMash
Decimus Numerous

"Let us pack that jerkin away into my saddle bags then move on again, this huge tree must be getting closer to us now".

Re: [IC] Into the Unknown

Posted: Mon Dec 07, 2015 10:36 am
by thirdkingdom
MonsterMash wrote:Decimus Numerous

"Let us pack that jerkin away into my saddle bags then move on again, this huge tree must be getting closer to us now".

Cadmus the Confused

Cadmus agrees.

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 8:44 am
by Julius Sleazer
28th Springmonth I

Having spent two hours searching the ruins, the party devotes the rest of the day to riding northwestwards.

28th: 1d6 3

48 x 0.75 = 36 miles travelled today.
29th Springmonth I

A few miles after breaking their fast and leaving camp, the adventurers sight a trio of black bears at a distance of one hundred yards. The ursines peer dimly and sniff at the adventurers, and then begin walking away at a casual pace. The horses seem skittish and alarmed, but not quite likely to bolt.

29th: 1d6 6

Okay, random encounter.

x: 1d8 4

4 = Animal

x: 1d12 2

2 = Bear, Black

# of Black Bears Appearing: 1d4 3

Three black bears.

Distance, PC Surp, Bear Surp, Reaction Roll: 2d6 10 1d6 3 1d6 5 2d6 9

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 11:59 am
by thirdkingdom
Cadmus the Confused

"Er, let's give them a wide berth," suggests Cadmus.

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 1:57 pm
by Vektunaxa
Alfius the Aeviternal, Fighter

"Agreed," Alfius confirms.

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 4:37 pm
by Wyzard
Tacitus the Multiloquent

"I wouldn't mind having a fine new bearskin cloak, but today is not that day."

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 11:26 pm
by Julius Sleazer
29th Springmonth I

The rest of the day continues uneventfully, marked only by an absence of further anomalous animals.
48 miles traveled (moving at 240, grasslands, no road this day.
30th Springmonth I

The adventurers observe odious ordure, seemingly deposited by great kine of some sort. The grasslands are much trampled, as if fractious herds have been trampling the ground hereabouts of late. A sense of foreboding hangs in the air, and the adventurers launch into a wild, highly involved discussion of bovine life-habits. They are utterly absorbed in this conversation, and when it ends, they find that the are no longer in an area so trampled and befouled. The rest of the day passes without incident.

30th Springmonth I: 1d6 6
http://orokos.com/roll/350641: 1d8 3
6 = Random Encounter. 3 = Unusual.
http://orokos.com/roll/350642: 1d12 3
3 = Buffalo
Distance, PC Surp, Buffalo Surp, Reaction: 2d6 3 11d6 43 1d6 2 2d6 5
Okay, 30 yards away, buffalo are surprised, and they seem kinda twitchy and hostile. I fatfingered the PC surprise roll (11d6 instead of 1d6).
I need to remedy that.
Are the PCs surprised?: 1d6 2
The PCs are surprised as well.
So...neither side notices the other. No encounter, then, I guess.

Once again, 48 miles travelled.
1st Springmonth II

After travelling for a few miles, the adventurers sight sixteen wild oxen emerging from the cover of an area of taller grass. Four of their number are large, long-horned bulls; the rest are a mixture of cows and calves. The females and young begin retreating, while the males paw their hooves on the ground, snort loudly, and lower their heads menacingly; they are quite obviously preparing for a mighty charge.
1st Springtmonth II: 1d6 6

Whoa, hot streak with the random encounters.

x: 1d8 6

6 = Animal.

x: 1d12 5

5 = Antelope.

Distance, PC Surp, Antelope Surp, Reaction Roll: 2d6 6 1d6 4 1d6 4 2d6 5

60 yards, no surprise on either side, hostile, possible attack.

#Enc: 3d10 16

Sixteen are encountered. So, per the rules, that means that four are males.

Hit Dice determination as per X28: 1d4 3

The males have 3 HD apiece, so they are either caribou or oxen as per X28. I rule that they are oxen.

Declare intentions, please.

Re: [IC] Into the Unknown

Posted: Tue Dec 08, 2015 11:50 pm
by Wyzard
Tacitus the Multiloquent

Tacitus wheels his horse and flees.