So I'm not 100% sure which groups of Orcs are within range, and which are not. I don't want them to chew us up with shortbows, which is a real serious risk, so my inclination is to cast both of our remaining Sleep spells on any two groups of Orcs that are within range, rouse the woodcutters, and attack.
Re: IC XIV
Posted: Tue Oct 07, 2014 4:33 pm
by Koren n'Rhys
Quint Kacie
"Let's eliminate those we can, Severi, before they can turn those bows on us."
Coordinating briefly with the elf, Quint casts his remaining Sleep at one of the groups in range.
Yeah, I think that map was just the previous cluster of orcs with the mules. I don't believe there is a map with the next three groups shown.
Re: IC XIV
Posted: Tue Oct 07, 2014 5:27 pm
by thirdkingdom
The map Wyzard linked to is correct but not current. Y'all currently occupy the same square as the southernmost "x". Each "x" represents a group of orcs plus captives.
Re: IC XIV
Posted: Tue Oct 07, 2014 6:17 pm
by Wyzard
The group to our right is definitely in-range. The group to our left is iffy. Neither of the other two are in-range.
Re: IC XIV
Posted: Tue Oct 07, 2014 8:41 pm
by MonsterMash
Take down the group to the right then and try and provoke them into attacking in melee. After all Orcs will want to get a dwarf!
Re: IC XIV
Posted: Tue Oct 07, 2014 9:52 pm
by thirdkingdom
Klarmont 10, AC 1000
Woods north of Threshold
10:46 am
The adventurers dash forward, quickly dispatching the sleeping orcs and rousing the fallen captives. Two of the humans are terrified, and likely to be of now use, but the other three clench axe handles or liberate the weapons of the fallen orcs and brandish them somewhat menacingly.
Quint steps forward and casts another spell, targeting the closer group of orcs, to the northeast. This time, his sorcery is stupendous, and all of the orcs -- and their human captives -- fall to the ground in sweet slumber.
The remaining two visible groups of orcs begin to stir into action; the further group draws blades and begins to charge forwards, whilst the nearer group begin to put arrows to bowstrings to fire at the party. From the other side of some dense growth, directly north of the party, the adventurers hear more gutteral shouting. This is no doubt the group that Rhys spied earlier, with the large, burly leader.
Re: IC XIV
Posted: Tue Oct 07, 2014 10:57 pm
by Wyzard
My suggestion is that we run towards the group that Quint just put to sleep. We need to kill them before other orcs wake them up, and our captives can wake up their captives and we can maybe in this fashion expand our group of axe-men.
Severi, for his part, will cast Sleep on the first group of enemy orcs that comes in range, and call out exhortations to the humans they are leaving behind to cut their bonds and assist us in the revolt.
Re: IC XIV
Posted: Wed Oct 08, 2014 1:15 am
by Alethan
Rhys will hold his attack for now, waiting for the best opportunity to strike. But he makes his way towards the dense growth where the sounds of the final group of orcs is coming from.
Re: IC XIV
Posted: Wed Oct 08, 2014 3:57 am
by Atlictoatl
Tev Meren, Fighter
Tev races forward towards the group Quint sent to sleep. He toys with the idea of loading his crossbow while he moves, but ultimately decides that haste is the more appropriate response.
Re: IC XIV
Posted: Wed Oct 08, 2014 7:35 am
by MonsterMash
Thurgan, dwarf
Thurgan runs towards the group of sleeping orcs, sword readied to slay them before they wake.
"Help us wake the other slaves and slay those orcs".
Re: IC XIV
Posted: Wed Oct 08, 2014 12:57 pm
by Koren n'Rhys
Quint Kacie
Rushing forward with his companions, though leery of the charging orcs, Quint helps awaken the humans and urging them to action - first to slay their sleeping captors, then to defend themselves against the other orcs. For his part, now out of spells, he pulls forth his sling and choose a likely target.
thirdkingdom wrote:The map Wyzard linked to is correct but not current. Y'all currently occupy the same square as the southernmost "x". Each "x" represents a group of orcs plus captives.
Ah, I see now - I thought the Xs were individual orcs in the last group. Thanks for clarifying.
Re: IC XIV
Posted: Wed Oct 08, 2014 6:15 pm
by thirdkingdom
Klarmont 10, AC 10100-4
Woods outside of Threshold
10:48 am
Chaos erupts. The adventurers spring forward and race to the sleeping orcs. Arrows rain about them, but most fall short. The two remaining visible groups of orcs converge; their human captives look frightened and unsure. When the orcs see the adventurers begin to slaughter . their unconscious kin, they in turn begin to cut down their captives. In turn, with horrible wailing, the humans frantically look for an escape, running to and fro. Some attempt to wrest weapons from their orcish slavedrivers, but the majority just try and flee.
Re: IC XIV
Posted: Wed Oct 08, 2014 6:57 pm
by MonsterMash
Thurgan, dwarf
"Cowards, to stand and fire arrows. Come and fight" the Dwarf yells at the groups of orcs.
Re: IC XIV
Posted: Wed Oct 08, 2014 8:29 pm
by Wyzard
I think Severi hasn't yet used up his last Sleep? I said I was going to use it above if any Orcs were in range. That stands.
Re: IC XIV
Posted: Wed Oct 08, 2014 9:14 pm
by Alethan
Sneaky invisible stuff done via PM...
Re: IC XIV
Posted: Wed Oct 08, 2014 9:58 pm
by thirdkingdom
Wyzard wrote:
I think Severi hasn't yet used up his last Sleep? I said I was going to use it above if any Orcs were in range. That stands.
I've edited the map to show the party's current location (marked with a star) and the location of each group of orcs. The arrow represents the direction the one gang moved. Wyzard, just let me know when you want to cast Sleep, and where. I can retcon it so that Severi casts it either at group A or B (the map is now labelled), either before Group B joins A or after. Or you can wait until after the captives start trying to flee, which could potentially reduce the number of humans put to sleep.
Re: IC XIV
Posted: Wed Oct 08, 2014 10:30 pm
by Wyzard
If they're within range now, he'll cast it now. I'm more worried about leaving the orcs up than putting the humans down, if that makes sense.
Re: IC XIV
Posted: Thu Oct 09, 2014 12:27 am
by thirdkingdom
Severi casts his dweomer. Unfortunately, Severi's power wanes, because only one orc falls over, as do two unfortunate captives. The orcs reply with a rain of arrows. Most of them fall short, but two find separate captives; a woman clutches an arrow that pierces her thigh, whilst an older man takes an arrow through the throat.
One of the larger orcs barks some commands, and the others cease pursuing the scattering men, turning their attention upon the adventurers. Another command is ordered, and half the orcs form a line and ready their bows, while the other half draws their blades in preparation for a charge.
Okay, I've been playing it a little fast and loose with with rounds. We'll be going back to one round at a time. Actions, please.
Re: IC XIV
Posted: Thu Oct 09, 2014 1:09 am
by Atlictoatl
Tev Meren, Fighter
Tev hefts up the body of an orc whose throat he just slit and crouches behind it, using it as a makeshift tower shield. Once the orc bows have loosed, he tosses the corpse into the legs of the charging orcs and starts cutting with his sword.
Tywyllwch, +1 sword, +7 to hit (+2 BAB +2 Skilled +2 STR +1 magic), 1d12+3, -2 AC vs 1, Deflect 1
Initiative +1