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Re: Out of Character Discussions (OOC):

Posted: Mon Oct 06, 2014 11:00 am
by Starbeard
Zhym wrote:Right. There's no reason one action per segment can't work, but it requires careful attention to all the other AD&D timing rules, like surprise and casting time. For example, do monsters get 3 attacks in the 3 segments it takes to cast fireball? If so, that makes casting much more difficult, since monsters get three chances instead of one to interrupt the spell.

The combat system won't affect the Doctor too much—I'm going to be playing him mostly as a pacifist. Lots of sleep and charm spells. He may not be memorizing magic missile again.
Yeah, that was my thought too: everyone gets an extra attack per segment of spell casting time, and since casting times tend to inflate at higher levels, it actually makes low level spells a lot more attractive than high level ones. Trying to cast something like Bigby's forceful hand would become nigh impossible unless you were able to stay out of harm's way for 6 whole melee segments. Not that we'll probably see any high level casting in this adventure, but it would be interesting to see how the extra-slow spell casting plays out once characters had regular access to spells like that—my guess is it would be more efficient in the long run to just memorise a whole load of 1-2 segment spells and be done with it.

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 06, 2014 11:45 am
by PyroArrow
So far I have not seen it happen in P-b-P, where a monster or villain was able to interrupt a spell casting, yet.

It has been that, the meleeing characters were able to act as a buffer for the spell casters & ranged

weapons users, Long enough to do those things before they decide to or have to, join in the melee.

But of course, that could change as tougher monsters are introduced & or tactics change.

There was one battle where the casters got their spells off, but still the whole party went down!

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 06, 2014 8:31 pm
by Zhym
Did the party just finish resting?

I'm trying to figure out whether the Doctor has used his spell and if he can sub in a new one.

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 06, 2014 10:02 pm
by PyroArrow
Dungeon Master:

Yes, the party did get enough sleep & yes The Doctor can switch to a different spell.

Right now, it's just a matter of cleaning up & getting ready for the trip to Marmor Quarry so if anyone has actions to post, involving that,

go on ahead, if not i will get the party 'on the road' to the quarry shortly & do the wandering monster checks for the 1st day's travel.

On that note, will the travel, be the same as it was for the prior 2 days?

It is the Morning of the December (Gaef) 14th.

Nine more days to find the egg & get it back to Galversharn.

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 06, 2014 10:06 pm
by Zhym
The Doctor is heading to a quarry? How appropriate. :lol:

Re: Out of Character Discussions (OOC):

Posted: Tue Oct 07, 2014 8:49 am
by Starbeard
PyroArrow wrote:Dungeon Master:

Yes, the party did get enough sleep & yes The Doctor can switch to a different spell.

Right now, it's just a matter of cleaning up & getting ready for the trip to Marmor Quarry so if anyone has actions to post, involving that,

go on ahead, if not i will get the party 'on the road' to the quarry shortly & do the wandering monster checks for the 1st day's travel.

On that note, will the travel, be the same as it was for the prior 2 days?

It is the Morning of the December (Gaef) 14th.

Nine more days to find the egg & get it back to Galversharn.
I'm happy to keep the same travel order and night watches.

Re: Out of Character Discussions (OOC):

Posted: Tue Oct 07, 2014 9:14 pm
by DadsAngry
I'm good with the watch and travel order.

Re: Out of Character Discussions (OOC):

Posted: Wed Oct 08, 2014 5:03 pm
by DadsAngry
Starbeard wrote:Arn the Congealer, after performing his morning stretches, observing his morning prayers, and ostentatiously grooming his moustache, pockets his small container of moustache wax and sits for breakfast, eager to move on to the quarry.
Does your horse also have a moustache?

Image

Re: Out of Character Discussions (OOC):

Posted: Wed Oct 08, 2014 5:52 pm
by PyroArrow
Here is the Wandering Monster Table I made up for the game:

The Inheritance Wandering Monsters/NPC’s table:

1] Kobold (at Night), Salamander (day)
2] Bear
3] Cougar
4] Merchant Caravan
5] Peregrine Falcon
6] Skunk
7] Wolf
8] Wild Boar
9] Brownie
10] Buffalo
11] Lynx
12] Gopher
13] Ram
14] Lone Traveller
15] Weasel
16] Wild Horse
17] Eagle
18] Geese
19] Rabbit
20] Goblin (at Night), Wild Turkeys (Day)

Re: Out of Character Discussions (OOC):

Posted: Thu Oct 09, 2014 1:24 pm
by Starbeard
DadsAngry wrote:
Starbeard wrote:Arn the Congealer, after performing his morning stretches, observing his morning prayers, and ostentatiously grooming his moustache, pockets his small container of moustache wax and sits for breakfast, eager to move on to the quarry.
Does your horse also have a moustache?

Image
Yes, and a monocle!

Image

Re: Out of Character Discussions (OOC):

Posted: Fri Oct 10, 2014 9:09 pm
by PyroArrow
This bit of information on Non-Weaponry Proficiencies was brought to my attention in another game:

"If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language."

The above Intelligence Bonus, is used once, added to the Initial number of proficiencies.

So go ahead & add that if your Intelligence bonus allows!

Re: Out of Character Discussions (OOC):

Posted: Fri Oct 17, 2014 7:24 pm
by DadsAngry
You're missing plusses. +1 for being an elf, +2 for Dex, +2 for specialized= +5 to hit.
Please correct me if I'm wrong.

Re: Out of Character Discussions (OOC):

Posted: Fri Oct 17, 2014 7:42 pm
by MonkeyWrench
Oh wow... So basically you're saying I should just go run up to people and shoot them in their faces from now on?

Re: Out of Character Discussions (OOC):

Posted: Fri Oct 17, 2014 8:28 pm
by DadsAngry
You could, but is +1 worth being in melee. You get +4 at normal distance.

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 20, 2014 3:29 pm
by DadsAngry
MonkeyWrench wrote:This time Elusev aims his next arrow at the Goblin yelling to the children, aiming to get rid of what seems to be the leader.
or mother :cry:

Re: Out of Character Discussions (OOC):

Posted: Mon Oct 20, 2014 4:19 pm
by MonkeyWrench
Goblin Sympathizer!

Re: Out of Character Discussions (OOC):

Posted: Sun Oct 26, 2014 5:01 am
by PyroArrow
Here is the Front Cover Artwork of "1A: The Inheritance", available for Sale from Storn Cook:

http://stornart.com/2014/03/another-pic-weeks-ago/

Re: Out of Character Discussions (OOC):

Posted: Mon Nov 03, 2014 7:12 am
by saalaria
Sorry guys was unexpectedly without web access last week. I'm catching up now...

Re: Out of Character Discussions (OOC):

Posted: Sat Nov 08, 2014 7:52 pm
by PyroArrow
Updated the Deities in the NPC listing.

If you have not already picked a deity, choose one from that list or pick another of your own choosing.

Re: Out of Character Discussions (OOC):

Posted: Wed Nov 12, 2014 2:29 am
by PyroArrow
I am willing to flow '1A: The inheritance' into '4A: A Forgotten Evil' if everyone is up to do this as a playtest! If not i will flow this game into the new one upon it's release after we finish this one up of course!

Mischief, Inc. is looking for a few groups of playtesters for our upcoming adventure module 4A A Forgotten Evil. We are looking for groups willing to use Old School Rules, or a modern clone to test the adventure.

Player characters will be provided, as well as other playtest materials including journals designed to make feedback easier.

Non-disclosure agreements are required for Game Masters and all players, and participants will have their name listed in the Credits of the adventure.

Interested parties should contact Mischief, Inc. here.

Please state the ruleset you would like to use, and the number of players in your group in the initial email.

**Mischief, Inc. Forum membership is a requirement for playtesting as communication with playtesters will be done through the forums**

http://mischiefinc.net/forums/index.php