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Re: OOC Discussion
Posted: Mon Oct 06, 2014 1:02 am
by GreyWolfVT
right. I am beginning to think I should have joined when this game started I jumped in in middle of the worst part.
Re: OOC Discussion
Posted: Tue Oct 07, 2014 7:54 pm
by Zhym
I think the worst part started the night the party got to town.
I'd like to clarify the watch order. This was the original schedule:
- Fendt & Robert: 1:10-4:10
- Tumbler & Vorkath: 4:10-7:10
- Agrippo & Iluq (Iluq studying during his "watch"): 7:10-10:10
A pack of zombies, some angry villagers, and a banshee later, it's 5:30 and Tibbius, Fendt, and Robert still need at least 6 hours rest before they can start studying to recover spells (Iluq can get by with 4 hours rest). Vorkath is no longer available to share a watch with Tumbler. Do you want to go with Tumbler for three hours (5:30-8:30) followed by Agrippo for three hours (8:30-11:30)? That is, assuming you aren't interrupted again?
Re: OOC Discussion
Posted: Tue Oct 07, 2014 8:02 pm
by GreyWolfVT
use the townies to fill in the watch gaps.
Re: OOC Discussion
Posted: Tue Oct 07, 2014 8:06 pm
by Zhym
The townies are gone at dawn (around 7:00) unless you convince them to stay. Of course, Robert has Gertruda charmed, so it'll be easy enough to get her to stick around.
Do you want the townies to double up with the heroes, or carry their own watch shifts?
Re: OOC Discussion
Posted: Tue Oct 07, 2014 8:19 pm
by GreyWolfVT
well wasn't the big one stubborn and sticking with us or did he have a change of heart with the banshee battle? I was meaning for them to cover for the deceased and iluq.
Re: OOC Discussion
Posted: Tue Oct 07, 2014 8:23 pm
by Zhym
The little one, Barnabus, was the one who was planning to stick with the party. That changed after the banshee encounter. He's happy to get the heck out of the castle now.
Re: OOC Discussion
Posted: Tue Oct 07, 2014 8:25 pm
by GreyWolfVT
Alright well if they can cover Tumbler and Vorkath's shift Tumbler and Agrippo can cover last.
Re: OOC Discussion
Posted: Thu Oct 09, 2014 4:02 pm
by Zhym
I've updated XP for combat and role playing. Everyone has been doing a great job of RP, so the small variations in RP points are based mostly on posting rate.
Robert got one of his lost levels back; he's back to level 6 (and can cast 4th level spells again!). Fendt gained a fighter level; he's now at F5. Please roll for HP and update your sheets!
Re: OOC Discussion
Posted: Thu Oct 09, 2014 7:09 pm
by Computer +1
I would like to point out that Zhym has been PMing me about how Tumbler is going to get the fire going for days. Me, being stupid, wasnt really paying attention or thinking and just kept burning Tumblers stuff. Only today did I ask what else there was to burn and Zhym retold me that there is firewood and a poker.
Only today did I think to use these things and only today was Zhym's interest in the fireplace made clear.
I am stupid. Thank you Zhym!
Re: OOC Discussion
Posted: Thu Oct 09, 2014 7:11 pm
by Zhym
I figured you must have been wondering why the hell I was obsessing over something so trivial as building a fire. Now you know.

Re: OOC Discussion
Posted: Thu Oct 09, 2014 7:49 pm
by OGRE MAGE
Haha! That's awesome!
Well, go check it out hotshot! No need to wake Tibs sickly ass for one little secret room.

Re: OOC Discussion
Posted: Thu Oct 09, 2014 11:19 pm
by Cwreando
Roberts hp
PbP Forum code:
[1d8] = 7
Re: OOC Discussion
Posted: Fri Oct 10, 2014 12:28 am
by GreyWolfVT
that is just too funny Computer +1

Re: OOC Discussion
Posted: Fri Oct 10, 2014 1:34 am
by Computer +1
Yeah Zhym I will admit I was pissed that you kept bugging me about the fire. I was literally thinking "what is this guys problem, is he some real life fire enthusiast or something? Excuse me Smokey the Bear that the paper burned too fast." HAhahah!
Re: OOC Discussion
Posted: Fri Oct 10, 2014 2:33 am
by GreyWolfVT
i wonder how far he'd let you go before tumbler is down to his drawers having burned all his possessions

Re: OOC Discussion
Posted: Thu Oct 16, 2014 5:25 pm
by GreyWolfVT
Fendt spells:
Level 1
Detect Magic
Jump
Unseen Servant
Level 2
Continual Light
Strength
Re: OOC Discussion
Posted: Thu Oct 16, 2014 5:33 pm
by Zhym
Since the party is going to need every bit of strength it has to get through this, I'll share this bit of knowledge: electricity does bupkis against the undead. We can assume your character has been around long enough to have encountered undead before and learned that shocks don't do anything against them.
Re: OOC Discussion
Posted: Thu Oct 16, 2014 5:46 pm
by GreyWolfVT
alright well that is really the only offensive spell in my book....

based upon the spell learning rolls from char creation with yourseld Zyhm I only know the following spells. I did change memorized shocking grasp to unseen servant.
Level 1
Detect Magic
Identify
Jump
Shocking Grasp
Unseen Servant
Level 2
Continual Light
ESP
Ray of Enfeeblement
Rope Trick
Strength
Re: OOC Discussion
Posted: Thu Oct 16, 2014 6:05 pm
by Zhym
That's what happens when you roll up an MU with 12 intelligence. He just couldn't understand spells like magic missile or burning hands.
Re: OOC Discussion
Posted: Thu Oct 16, 2014 6:28 pm
by MonkeyWrench
Level 0
Dancing Lights (ability)
Darkness, 5' radius (ability)
Detect Magic (ability)
Faerie Fire (ability)
Know Alignment (ability)
Levitate (ability)
Level 1
Cure Light Wounds
Cure Light Wounds
protection from Evil
sanctuary
sanctuary
Level 2
Augury
Resist Fire
Silence, 15' radius
Slow Poison
Level 3
Continual Light
Locate Object
Level 4
Cure Serious Wounds