0. Prelude

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tooleychris
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Re: 0. Prelude

#241 Post by tooleychris »

"Well. .." sighs the witch, "They could be running behind? Perhaps our comrades had better fortune...Should we head back or practice patients?"
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Re: 0. Prelude

#242 Post by dmw71 »

Ty and Marshal (only)
Ty, now situated up against the front wall of the establishment, hears the occasional, but brief, sound coming from within, but no speaking and nothing that would hint of regular activity taking place.

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Re: 0. Prelude

#243 Post by Das »

Marshal and Ty Only
Marshal motioned Ty to take a look as he was impatient to know what was going on.
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Re: 0. Prelude

#244 Post by dmw71 »

Ty and Marshal (only)
Assuming Ty peers inside one of the empty windows, he sees what looks like the inside of a tavern, but in neglected condition. It also appears vacant, with no signs of anyone inside of it. The flickering light of the lantern is sitting on a chair in the far corner.

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Re: 0. Prelude

#245 Post by Alethan »

Marshal and Ty Only
Very slowly, Ty chances a quick peek to see if he can figure out what is going on.
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Re: 0. Prelude

#246 Post by dmw71 »

Ty and Marshal (only)
Ty continues to risk peeking inside one of the empty windows, but never sees anything more than the flickering light sitting on the chair in the far corner.

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Re: 0. Prelude

#247 Post by Alethan »

Ty and Marshall Only
Ty shakes his head to indicate he can't see anything further. With hand signals, he suggests they leave and regroup with the others.
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Re: 0. Prelude

#248 Post by Das »

Ty and Marshal.
Marshal lowers his crossbow scanning around for any thing out of the ordinary, anything dangerous or cue him in...perhaps there was subterranean tunnels or something similar. He nodded and motioned towards you to come towards him. Once Ty does so they could rejoin the others.
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Re: 0. Prelude

#249 Post by dmw71 »

Athriel and Petra, while still on the lookout for approaching ships at the dock, are greeted by Ty and Marshal instead.

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Re: 0. Prelude

#250 Post by Alethan »

Ty catches the others up on what they've found - a lit candle in the old tavern.

"Heard some noises every now and again that I couldn't quite place, but that was about it. Seems really odd to me..."
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Re: 0. Prelude

#251 Post by ybn1197 »

Athriel is obviously perplexed. "Is it possible that the tavern is used as a signal location and the slavers are actually at a separate location? Or maybe there a time that is set once the light is lit. I think we should make our way into the tavern and take a look around for ourselves."
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Re: 0. Prelude

#252 Post by Das »

"I am thinking it's a secret door into the ground.....perhaps into tunnel or sewers.."
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Re: 0. Prelude

#253 Post by Alethan »

Ty nods in agreement. "Let's go check it out."
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Re: 0. Prelude

#254 Post by dmw71 »

The group agrees to leave their rented boat secured at the dock and return to the Puffy Pelican en force. Considering their options, they notice that there are two obvious means of entry: Through the front door, which is closed, or through a back entrance which is currently blocked by trash. Or through a window?



I'll just need to know how you plan to approach this.

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Re: 0. Prelude

#255 Post by ybn1197 »

Are there any open or broken windows that we could enter through?
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Re: 0. Prelude

#256 Post by dmw71 »

With everyone regrouped outside the inn to formulate their plans, they survey the establishment for possible entry points:

It's a two-story building built of stone, with a chimney on either side wall. There is a wooden front door with an iron ring for a handle, which is currently closed. On either side of this front door are segmented, 8-feet wide bay windows made up of four 2-foot wide panes of glass. The glass, for all windows, is mostly missing, with shards found both in- and outside the establishment. A dilapidated awning is still propped up over the window to the left of the entrance, while the awning which once protected the windows to the right has collapsed long ago; it's pieces lie scattered about nearby.

The sides of the inn are solid stone, with no windows, and the rear of the establishment has four, 4-foot square windows spaced evenly across its length, all missing the actual glass. A rear entrance, mostly covered by accumulated debris and other obstructions, is centered on the rear wall.

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Re: 0. Prelude

#257 Post by Alethan »

"The rear might be the best point of entry," Ty whispers.

If everyone agrees, he makes his way there and tries to determine if the windows are of a suitable height that he might climb in through one.
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Re: 0. Prelude

#258 Post by tooleychris »

Petra scans the area for anyone that might be watching as she follows.
perception if needed
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Re: 0. Prelude

#259 Post by dmw71 »

Before following Ty's suggestion and moving to the rear of the establishment, Petra scans the area to make sure they're not being followed or watched. After concluding that they're not, the group moves.

The bottom of the window box is roughly 3-feet off the ground, so only Marshal would need assistance in order to climb through. There are four rear windows, spaced evenly across the rear wall. The flickering light was seen in the northeast corner.

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Re: 0. Prelude

#260 Post by Alethan »

Ty peers in the nearest window, looking first into the room from a slight distance then, if he sees nothing, carefully peering into the room, looking up and to the sides very quickly before climbing through.
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