Page 13 of 21

Re: Part 3: Welcome to Tragidore!

Posted: Mon Mar 31, 2014 6:46 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

To Gandrel:
"Yea, perhaps we should follow instead of attack outright so that we may hopefully be lead to where the men are taken."

To Thifli:
"I don't have a problem using you as bait, Thifli, it is just that our quarry seems to prefer human males."

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 1:42 pm
by GreyWolfVT
Alright is there anything else the group needs to discuss about the plan? Does anyone need to see what they can get for supplies in town? Are we ready to move on to night fall for the trap scene?

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 1:56 pm
by MonkeyWrench
Alanis is ready! :twisted:

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 2:27 pm
by Talmor
Eirik is ready. Given his lack of stealth, he'll want to get into position early, preferably in a fairly comfortable spot with a good view of the target area. Preferably in a nearby alley or some other location with cover (behind water barrels or haystacks or the like).

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 3:08 pm
by ybn1197
Neev is ready. He will wait somewhere nearby where he can cast spells as needed.

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 3:17 pm
by GreyWolfVT
Alright the Tally is 3 of 8 are ready to setup for the tavern trap scene. Sorry I'm having a bit of a setback with a map. Busy trying to move to my new home.

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 3:37 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Heck Theodore has been anxiously ready since the day before, adventue time!

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 3:38 pm
by GreyWolfVT
4 of 8 ready to go. Does anyone of the other 4 need anything in town? I can just have it given to you for a said price and we can moce to the trap.

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 7:55 pm
by max_vale
I'm good to go!

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 9:14 pm
by saalaria
Good to go.

Gandrel will practice with his bow during the day if there's time.
That evening, before the time to proceed out, he will remove his leather armour and cast invisibility on himself while keeping the rest of his equipment on him. He will then proceed out and find a good spot to watch the bait, maintaining a good field of fire. He will be close enough to easily follow but not too close that he could be sensed by an animal.

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 9:54 pm
by GreyWolfVT
6 of 8 getting a majority. At this point lets move on. The band of heroes decides upon a plan they go about their day and prepare for the night trap at the tavern. Night comes and those that are the bait spend time in the tavern it is fairly dead for a tavern there are the older men there drinking to forget the troubles the man at the bar is an older man looks like he might have once been a logger he server the drinks and the others in the tavern hear little else for conversations.

Re: Part 3: Welcome to Tragidore!

Posted: Tue Apr 01, 2014 11:10 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore begins to act drunk while in the tavern, slurring his speech & acting clumsy.
As the tavern closes up for the night & the folk begin to stream out, Theodore will stumble out the door & walk 'drunkenly' back towards the inn, but 'stumbles' in a space between
two other buildings on the way, where he then leans against a side wall then slides down to the ground, acting woozy & like he could pass out any minute.

He lays there for against the wall for a while hoping this lures in the quarry, hoping the quarry spotted him.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 7:24 am
by Dune
I'll cast invisibility on lubidious and hide with eirik to help with a caster tank one two punch.- Dune

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 12:43 pm
by GreyWolfVT
So far nothing is happening nobody in hiding or otherwise sees anything unusual the older men are leaving to go home to wives or in some cases an empty home. Theodore doesn't see anything or hear anything out of the normal. So far it is looking like the trap ploy is a failure thus far.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 1:25 pm
by ybn1197
I suggest we wait a little longer. We don't know what hour of the night the disappearances occurred.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 2:04 pm
by MonkeyWrench
Alanis, having his hands full of bread as well as a large chunk still in his mouth, heads to a concealed location in the bar, hiding in a corner that is near a window to look out and wait for the action to happen. While he waits however he saves the bread people from a fate of lonely negligence, by consuming them.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 2:18 pm
by GreyWolfVT
What exactly is everyone watching near the tavern it is near the edge of town next to some homes and the logging company barracks. The forest is about 40 feet from the back of the tavern. Roughly 60 feet from the door of the tavern. the tavern has a sort of rural alley way that is about maybe 20 feet wide between the two buildings the town of Tragidore is not walled in the only real defense is out near the road at the entrance and exit of the town from west and east a farmer style wooden fense is all that really blocks the wilderness from the inner town other than that there is nothing. Anyone watching back towards the woods with any type of infravision please give me an awareness check.... just roll for Wisdom check.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 2:45 pm
by Talmor
Eirik is keeping his eye on Theodore, or at least the best he can given the circumstances. Given that I declared I wanted a good hiding spot with an eye-line on the bait, I'm assuming I can't see the woods, at least not well.

Also, as a human, I have no infravision. So it's kind of a moot point. Don't mind me.

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 8:49 pm
by saalaria
Gandrel is watching all around but keeping most attention on the bait. In case you judge he has any chance of spotting anything Mr DM:

Ability Check [1d20] = 5

Low is good - right?

Re: Part 3: Welcome to Tragidore!

Posted: Wed Apr 02, 2014 10:42 pm
by GreyWolfVT
Yes low is what you want unless it is a saving throw.