Bloodcurse: Into the Woods

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Alethan
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Re: Bloodcurse: Into the Woods

#241 Post by Alethan »

Computer +1 wrote::shock:

Praise to Tarrin for saving Darkstar from the evil DM's plans
Lol
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Re: Bloodcurse: Into the Woods

#242 Post by Computer +1 »

I have all the kit stuff in the special ability section of my sheet, here is the fire rate part for reference:

The Archer is an expert with her style of bow. In combat, the Archer may elect to do one of two things. She may either fire faster than most are able to, or she may use a bonus on trick shots.
If she elects to fire faster, she may take an extra shot every two rounds. That means the rate of fire becomes 5/2, rather than the usual 2/1. This still includes her movement. If she chooses to stand still and fire, she may increase her rate of fire to 3/1; however, this enables enemy archers to target her more easily.
If she elects to go with trick shots, she not only gains the usual bonus for specialization and high Dexterity, she also gains a +1 to each shot for every four experience levels.
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Re: Bloodcurse: Into the Woods

#243 Post by hedgeknight »

Battle of Malar's Fist - Into the Werewolves' Lair 1

Nokrugh charges into the cave, heedless of anything, mind filled with blood lust. Greystone stows his bow and draws steel...and enters the cave disappearing from view. Tarrin glanced to where the other Ogre was standing and frowned to see the beast gone. He looked at Tath and together they followed Greystone into the cave. Cole enters next, leaving Darkstar struggling with his inner fear of confined closed spaces. Taking his time, he too slowly enters the cave...

Nokrugh is the first to come into a semi-lighted cavern supported by numerous stone pillars. Shapes are moving and fighting within the shadows and the smell of blood and fear is in the air. A figure looms ahead of him its claws dripping with gore, its feral snarl beckoning him onward. With a primal roar, Nokrugh launches at the half-human, his flail smashing it in the chest, flinging it back into one of the stone pillars! (10 pts) Pressing the attack, Nokrugh brings the flail back around, but this time, his foe dives out of the way and he knocks a chunk out of the stone pillar.
(Used your previously rolled attacks. ;) )
"More come to die...at the feet of the faithful!" the half-human croons and lunges at Nokrugh attempting to gouge out the man's eyes. But Nokrugh shoulders him out of the way and circles to attack again.

Greystone, Cole, and Tarrin arrive on the scene in time to see Nokrugh fend off the feral man. There are wolves throughout the great hall and in the half-lit gloom, there is a body seemingly hanging in mid-air...a large spike through its chest. It's one of the barbarian brothers, but you can't tell from this distance and in the poor lighting.

Initiative and Actions!!
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Werewolf Battle Lair 1.JPG
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Re: Bloodcurse: Into the Woods

#244 Post by Hoondatha »

((ooc: What are the blue and green boxes? And are any wounded?))
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Re: Bloodcurse: Into the Woods

#245 Post by Computer +1 »

Does Darkstar have a clear shot at anything?
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Re: Bloodcurse: Into the Woods

#246 Post by Alethan »

Greystone slips behind Nokrugh and swings at the wolf in the middle of the room...

Initiative [1d10] = 5

To Hit, Longsword [1d20+2] = 9+2 = 11 hits AC 8

Damage, Longsword S/M [1d8+1] = 1+1 = 2 L [1d12+1] = 12+1 = 13
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Re: Bloodcurse: Into the Woods

#247 Post by rtdersch »

Hedge, just for reference I only took proficiencies in Flail, I don't actually have one. I'm still using my rusty....err..trusty bastard sword! I take it these half-men are medium sized; correct?

Showing no signs of slowing down Nokrugh keeps up his furious attack thrusting with his bastard sword:

Round 2:
Initiative: [1d10] = 3
To hit:: [1d20+1] = 2+1 = 3
Nökrugh - Level 2 Half-Orc Fighter (Berserker) - Hedges Forgotten Realms HP 29/29 AC:3
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Re: Bloodcurse: Into the Woods

#248 Post by hedgeknight »

Hoondatha wrote:((ooc: What are the blue and green boxes? And are any wounded?))
Oopsy > blue squares are wolves, the green square is an infected human.
Computer +1 wrote:Does Darkstar have a clear shot at anything?
Not from the back of the group... ;)
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Re: Bloodcurse: Into the Woods

#249 Post by Hoondatha »

Tarrin drew his bow, then frowned at the lack of a shot. Pressing forward, he made his way into the room and moved to the left, hugging the wall. "Kill him!" he said to Tath, pointing at the half-human, while he loosed a pair of arrows at the wolf menacing once of the barbarians.

((ooc: Initiative: 5
Bow attacks at the wolf "above" DN: 13, 21
Damage: 1d8 = 2, 1
http://invisiblecastle.com/roller/view/4122127/
http://invisiblecastle.com/roller/view/4122125/
http://invisiblecastle.com/roller/view/4122129/

Do you want me to roll for Tath, or you?))
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Re: Bloodcurse: Into the Woods

#250 Post by hedgeknight »

Battle of Malar's Fist - Into the Werewolves' Lair 2

Initiative Order: Nokrugh (3), Greystone & Tarrin (5), Wolves (8)
http://invisiblecastle.com/roller/view/4122166/

Nokrugh attacks furiously with his bastard sword, but the wolf-man avoids the blade. A roar shakes the chamber, announcing the arrival of a large black bear...and the beast attacks the wolf-man slashing and clawing and biting (1 pt). http://invisiblecastle.com/roller/view/4122176/ (In the future, Hoon, feel free to go ahead and roll for Tath.)

Tarrin moves into the room, firing at one of the wolves attacking Dorn, scoring two minor hits (3 pts). The wounded wolf snarls and charges the Dalesman, but Tarrin fends it off with his bow. The other wolves attack, snarling and biting, but only Gorn takes a wound (3 pts). http://invisiblecastle.com/roller/view/4122187/

The wolf-man steps back and then refocuses his attack on the bear, clawing at its face, leaving bloody gouges along its muzzle and neck (6 pts). http://invisiblecastle.com/roller/view/4122192/

The barbarians attack the wolves, Dorn drawing blood, but Gorn killing his foe! http://invisiblecastle.com/roller/view/4122195/
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Re: Bloodcurse: Into the Woods

#251 Post by Alethan »

Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Bloodcurse: Into the Woods

#252 Post by Hoondatha »

This was not where he wanted to be, Tarrin thought as he dodged the wolf's snapping jaws. Oh well, live and learn. That's why he'd pestered his mother into teaching him how to use the massive sword on his back. He tossed the bow aside and drew the two handed sword. The move was clumsy, however, and his swing didn't come close to hitting.

((ooc: Initiative: 8
Attack wolf with two handed sword: 1d20 = 4))


Tath roared at the beastman who had hurt hurt and surges forward, bitting and clawing. Her first swing is clumsy, but the half-man dodged right into her second paw, which bats him hard enough that he stands still for a brief moment. Then her jaws come forward.

((ooc: Initiative: 8
Claw 1: 1d20 = 1
Claw 2: 1d20 = 15
Damage: 1d3 = 3
Bite: 1d20 = 20
Damage: double 1d6 = 12
http://invisiblecastle.com/roller/view/4122209/
http://invisiblecastle.com/roller/view/4122210/
http://invisiblecastle.com/roller/view/4122213/ ))
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Re: Bloodcurse: Into the Woods

#253 Post by Belkregos »

Cole moves in to help Finn with he wolf and positions himself towards the far (lower) hall

Where's Adian and Gundar?

init
[1d10] = 4

hand axe attacks
1st* att[1d20+4] = 7+4 = 11 dam[1d6+7] = 6+7 = 13 ------2nd* att[1d20+4] = 2+4 = 6 dam[1d6+7] = 2+7 = 9
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Bloodcurse: Into the Woods

#254 Post by hedgeknight »

Battle of Malar's Fist - Into the Werewolves' Lair 3

Initiative Order: Greystone (3), Cole (4), Tarrin & Tath, Nokrugh, Barbarians, & Wolves (8)

http://invisiblecastle.com/roller/view/4123907/

Greystone stabs at the wolf in front of him, but the beast easily avoids his longsword...and lunges at him! It misses his flesh but shreds the bottom of his cloak!
Cole rushes in to help Finn and buries a hand axe in the skull of a wolf, killing it almost instantly. As it twitches in death he asks about Adain and Gundar.
"Hain't seem 'em since the wolves attacked!" Finn says, out of breath.
"They went down the south passage!" Gorn calls out as he runs to help his brother Dorn. Together, the brothers put down the already wounded wolf. http://invisiblecastle.com/roller/view/4123922/

Tossing his bow aside, Tarrin unlumbers the two-handed sword from his back and takes a clumsy and ineffective swing at the wolf attacking him. The beast dodges the blade and lunges for Tarrin's throat, but the Dalesman stumbles out of the way.
Nearby, Tath roars from the pain caused by the wolf-man, and charges in biting and clawing. Her first claw misses, but the second latches onto the man's shirt and holds him for the killing bite to his neck, her teeth ripping out his throat, her weight bearing him to the ground for a good mauling.

When he dies, the two remaining wolves, snarling and defiant, break off their attacks and attempt to escape, heading toward the southern passage...

Actions!
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Re: Bloodcurse: Into the Woods

#255 Post by Alethan »

If we get an attack in when the wolves turn to flee (the one on Greystone already attacked, so fleeing would be the next round action, right?), then Greystone keeps his action and (hopefully) hits the wolf before it has a chance to turn and run.

Unfortunately, that hit doesn't do much good. But it's something...

Let me know if the wolf gets away before the next round attacks can happen; I'll append my action.
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Re: Bloodcurse: Into the Woods

#256 Post by hedgeknight »

Yeah, you nick him as he runs, but it spurs him on a little faster! :D
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Re: Bloodcurse: Into the Woods

#257 Post by Hoondatha »

((ooc: If they're out-and-out fleeing, I should get an attack too. Should I roll it?))
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Re: Bloodcurse: Into the Woods

#258 Post by Alethan »

Once anyone who is able to gets their attack in, Greystone's action will be to chase off after the wolf.
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Re: Bloodcurse: Into the Woods

#259 Post by hedgeknight »

Hoondatha wrote:((ooc: If they're out-and-out fleeing, I should get an attack too. Should I roll it?))
Absolutely - let 'er rip, tater chip!
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Re: Bloodcurse: Into the Woods

#260 Post by Computer +1 »

With a lack of any clear target Darkstar keeps moving looking back the way they came frequently to make sure they are not taken from behind. If a target presents itself he will take a shot, but only if he feels confident to do so.
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