The party gathers together, hesitant and uncertain, but the resolve in
Lilly's voice galvanizes them into action and soon Nutesh is on a sled, being drug by Bassam, and the group is once again on the move. As the stars set and the sun rises, the party finds itself once more at the Black City of Telkomel, its crumbling towers and soaring walls an intimidating, uncanny sight. The group, exhausted from the long night, begins to make camp,
Farouk and
Mekertu starting a fire with dung collected from Bassam, the Church of the Black Citadel setting up tents,
Urkazzar happily caring for the pack animals.
Farouk:
As you prepare the fire to make food,
Mekertu, squatting next to you, asks, in the direct manner of a man who has lived long in the desert and away from people,
"Do you think he's alive? After all this time? I have seen no sign of him when I visited."
Suen-Magir:
Your sister, pleased, spends the rest of the night quietly, humming a discordant tune under her breath. When you arrive, she helps the Church make camp. Though she looks busy, and frequently takes time to instruct the members of the Church in their tasks, she does less work than anybody else present. Of course she does, she is the High Priestess of the God. Nobody objects, and her followers are obsequious as she directs them.
As you wrestle with a pole for one of the tents, she approaches,
"What plans do you have to impress our group here? It would be good to win over powerful allies." Her eyes dart hungrily at
Nutesh, still out cold, and at
Lilly and
Finnithir, talking quietly together.
She of course wants you to use your magic. She always does. The feeling from earlier still hasn't left, though it is distant now. Somebody else is peering out through your eyes, rather than you watching them through them. Is it really a part of you? She wants you to master your magic, and you do, too. It is part of you, and you control yourself, don't you? But a fear grows in your mind. Will using the magic master it? Or will the magic master you?
Lilly:
Coming up to the walls, you study them closely. You aren't an expert in fortifications, not by a long shot, but you have seen many a strong dwarven hold, with their battlements, barbicans, machicolations and switchbacks, and you find yourself noticing that this ancient city is designed to be defensible. Towers rise on the walls, and the walls are fortified against assault. Machicolations protrude, and, though worn down, you can make out the crenelations used by long-dead defenders. If there is anything in this city, as
Nutesh has promised, they will have many a place to hide, many a place to assault your group while you are vulnerable.
But beyond that, you are drawn once again to the strange stone. Where did it come from? You have seen nothing like it nearby. Did they quarry a mountain to build this? Or is there something else? Maybe some source inside the city? You daydream of ancient mines under the city, or meteor stone, all the strange and wonderful possibilities. You chide yourself for being foolish. There's probably a perfectly mundane answer to this question.
But despite the chiding, the daydreams continue until camp is made.