Quest #21 "Island Hopping"
- OGRE MAGE
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Re: Quest #21 "Island Hopping"
Saracen says he is willing to lend aid in the morning, but will NOT be returning to the island again. He will cast healing on anyone who needs it tomorrow, but only if he is still included in a share of any more reclaimed treasure yet to be brought back.
If that deal suits you, we can continue this action.
If that deal suits you, we can continue this action.
- Quonundrum
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Re: Quest #21 "Island Hopping"
Obviously due to Andron's current condition he can't voice an opinion.


- OGRE MAGE
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Re: Quest #21 "Island Hopping"
Total cop out! 

- Quonundrum
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Re: Quest #21 "Island Hopping"
Hah!
Andron would certainly not object, but as the player, we have no idea what else will be encountered. A fair share of anything already found is fine, like the silver coffer, the few coins, and the silver glow stone holders left behind. Or anything else perhaps in the trash room. I'd say nothing in the medusa's treasure if we find it, as he won't be taking part in the risk.
Andron would certainly not object, but as the player, we have no idea what else will be encountered. A fair share of anything already found is fine, like the silver coffer, the few coins, and the silver glow stone holders left behind. Or anything else perhaps in the trash room. I'd say nothing in the medusa's treasure if we find it, as he won't be taking part in the risk.
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Re: Quest #21 "Island Hopping"
we don't have to tell him what we find 
"Oh, you mean the four million dollars..?" - Vincent Benedict

"Oh, you mean the four million dollars..?" - Vincent Benedict
Re: Quest #21 "Island Hopping"
we can wait an extra day to come back if needed
Re: Quest #21 "Island Hopping"
Maag would rather give him the treasure. He saved Maag's life twice so far.
Saracen has more than done his fair share on the first two trips. How many people were happy to benefit from his Cures? Find Traps? His fighting ability?
There's almost certainly not much left to explore in that labyrinth. We've cleared it out. After that it's probably just going to be a kobold hunt. We're really going to him a fair share because he wasn't there when we killed 6 kobolds?
Saracen has more than done his fair share on the first two trips. How many people were happy to benefit from his Cures? Find Traps? His fighting ability?
There's almost certainly not much left to explore in that labyrinth. We've cleared it out. After that it's probably just going to be a kobold hunt. We're really going to him a fair share because he wasn't there when we killed 6 kobolds?
Chance of being Suprised: 33%
- Quonundrum
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Re: Quest #21 "Island Hopping"
Sounds reasonable to me, and like I said, Andron would agree to those terms. If he was awake, that is..


Re: Quest #21 "Island Hopping"
I am ok whatever the majority of the group decides
Re: Quest #21 "Island Hopping"
I am fine giving him a share.
Re: Quest #21 "Island Hopping"
Lerrick agrees with Maag. It was Saracen that brought the paladin back to life after his...eh heh...attempted suicide.Jernau35 wrote: Saracen has more than done his fair share on the first two trips. How many people were happy to benefit from his Cures? Find Traps? His fighting ability?


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Re: Quest #21 "Island Hopping"
sounds good.
- Karaunios
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Re: Quest #21 "Island Hopping"
I'm OK. Carucenus is a late comer and didn't do shit 

- OGRE MAGE
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Re: Quest #21 "Island Hopping"
This was the best string of table talk I've ever seen in a PbP game.
Saracen will agree to heal the injured in the morning for a share of anything else found.
I will post the update here shortly.

Saracen will agree to heal the injured in the morning for a share of anything else found.
I will post the update here shortly.
- OGRE MAGE
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Re: Quest #21 "Island Hopping"
Downtrodden Departure
Freeday, 19th of Goodmonth
Midday, Sunny, Hot, Humid
Saracen agrees to heal the wounded in the morning, but refuses to return to this place again himself.
The inside of the ring of stones is searched again by the request of Alordan, but nothing new is found, and certainly nothing that resembles the head of a bull. The ranger suggests picking some more fruit to bring back as they depart. The kobolds appear to be long gone by the time they are finished with their search.
Looking outside the ring, none of those nasty man-eating trees are present, so the group sets out for the beach, picking up anything edible on the way. Peering through the foliage as they approach, the party is a little shocked to see that their boat is no longer on the beach where they left it.
Actions?
map:Mina's note
Sir Crestbrook 9/11 LoH (Petrified at Medusa’s house)
Gramble 14/16
Saracen 23/33 0/5 1st 0/2 2nd (carrying Andron)
Tlachtga 6/8 0/4 1st
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18
Andronichishche -3/6 0/3 1st CL, DM, RM / 1/1 1st (Unconscious)
Maag 12/12
Carucenus 10/10
message on tiny decorative box
Freeday, 19th of Goodmonth
Midday, Sunny, Hot, Humid
Saracen agrees to heal the wounded in the morning, but refuses to return to this place again himself.
The inside of the ring of stones is searched again by the request of Alordan, but nothing new is found, and certainly nothing that resembles the head of a bull. The ranger suggests picking some more fruit to bring back as they depart. The kobolds appear to be long gone by the time they are finished with their search.
Looking outside the ring, none of those nasty man-eating trees are present, so the group sets out for the beach, picking up anything edible on the way. Peering through the foliage as they approach, the party is a little shocked to see that their boat is no longer on the beach where they left it.

Actions?
map:
Sir Crestbrook 9/11 LoH (Petrified at Medusa’s house)
Gramble 14/16
Saracen 23/33 0/5 1st 0/2 2nd (carrying Andron)
Tlachtga 6/8 0/4 1st
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18
Andronichishche -3/6 0/3 1st CL, DM, RM / 1/1 1st (Unconscious)
Maag 12/12
Carucenus 10/10
message on tiny decorative box
Re: Quest #21 "Island Hopping"
son of a bitch
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga will look around for any clues on if anything happened to them "We may need to try and find a secure place to rest."
Tlachtga will look around for any clues on if anything happened to them "We may need to try and find a secure place to rest."
Re: Quest #21 "Island Hopping"
Lerrick
That's not good. She looks down both sides of the shore line to see if the boat moved to a new location. Options? Like Tlachtga just said...We can stay here and set up a camp posting guards to look out for any threats During that time Saracen and I meditate for a while so that we can acquire our abilities to heal. At that point we can heal Andron. Or we can explore along the perimeter of the island and see what we find. I vote for setting up camp.
How long would it take to regain one spell?
That's not good. She looks down both sides of the shore line to see if the boat moved to a new location. Options? Like Tlachtga just said...We can stay here and set up a camp posting guards to look out for any threats During that time Saracen and I meditate for a while so that we can acquire our abilities to heal. At that point we can heal Andron. Or we can explore along the perimeter of the island and see what we find. I vote for setting up camp.
How long would it take to regain one spell?
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Re: Quest #21 "Island Hopping"
Alordan, "I couldn't have said it better myself. They wouldn't have left would they? Maybe the pirates came back or something worse?"wolfpack wrote:son of a bitch
Re: Quest #21 "Island Hopping"
Unfortunately spellcasters can only memorize spells once per 24hrs.
Maag
Maag groans, then curses under his breath. After a moment he says, "Well, dis is better dan two dead blokes an' a smashed up boat. Dey probably just left to get away from der kobolds."
"We've got a signal to tell dem we are back on der beach. I told 'em we would light a fire an' dey should watch for der smoke".
He looks along the beach for pieces of driftwood to get the blaze started.
Maag
Maag groans, then curses under his breath. After a moment he says, "Well, dis is better dan two dead blokes an' a smashed up boat. Dey probably just left to get away from der kobolds."
"We've got a signal to tell dem we are back on der beach. I told 'em we would light a fire an' dey should watch for der smoke".
He looks along the beach for pieces of driftwood to get the blaze started.
Chance of being Suprised: 33%