Quest #27 "Detecting Snares and Pits"

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Paladin
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Re: Quest #27 "Detecting Snares and Pits"

#221 Post by Paladin »

Sir William Narramore

The knight will pause long enough for his companions to take whatever rigging precautions they deem prudent, then push ahead in the hopes of finishing his task quickly.

He aims to reach the pit, have a dip, and hustle back as quickly as possible without pushing himself too hard and passing out, if all goes well.
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Re: Quest #27 "Detecting Snares and Pits"

#222 Post by OGRE MAGE »

This Place Is The Pits!
Sunday, 21st of Goodmonth
Mid-Late Afternoon, Hot, Humid, Smokey, Bug Free


Drakkar scowls at Fitz from under his face covering. “I don’t care what ya do shorty, but I’m with Dex here. This stinking sulph-air ain’t fit fer even a minor ta breath.” The dwarf impatiently waits for the goop scoopers to finish their work, actually looking forward to getting back into the jungle again after being out in this blistering sunshine.

Narramore rigs his helmet up like a makeshift well bucket and, with Max’s aid, casts it into the closest goop pit. Pulling it back out about a third full, the headwear and end of his rope is completely covered in the snotty grey substance, but that amount is more than enough to fill Miss Nallissas containers.

Returning with their prized catch still hanging from the slimy rope to rejoin the others again, everyone in the party starts to notice a slight stinging in their throats and sinuses, their breathing becoming a bit more difficult as well. Can I get an Easy Con check with your next action, please? [2d6]

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Sir William Narramore 12/12 LOH
Cornelius Fitzenbell 8/8 1/1 RM, DI
Drakkar Deepcrag 7/11
Dexter Broadleaf 15/15
Maximus Fleetfoot 8/8 (C) 0/2 (MU) 1/1 CL, DM, RM
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Re: Quest #27 "Detecting Snares and Pits"

#223 Post by Paladin »

Sir William Narramore

"My stubbornness has led me to tarry overlong," the knight growls. "But we have our prize. Let us be gone." He moves quickly and cautiously back the way they came, eager to escape the blistering heat and regain the...somewhat less direct blistering heat and insect infestation of the jungle. He grimaces and knocks the goop out of his helmet as they go, careful to avoid getting any on himself, then ties to helm to his pack and focuses on the path ahead, cautious lest anyone--or anything--be found lurking on their backtrail.

Knocking the goop from the helm was after they filled the vials, obviously. Realized I didn't make that crystal clear and figured I'd better clarify. :lol:

Easy Con Save vs CON 16: [2d6] = 7
Last edited by Paladin on Mon Aug 31, 2020 4:53 pm, edited 1 time in total.
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Re: Quest #27 "Detecting Snares and Pits"

#224 Post by Darklin2 »

Max

Fill as many as we have. Looks like the mission is complete. Now let's get out of here before something else happens.


Con is 16.

[2d6] = 7 Con Check Made
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Re: Quest #27 "Detecting Snares and Pits"

#225 Post by hedgeknight »

CON check (16): [1d20] = 19 :eek:

Fitz ignores Drakkar's scowl and just keeps on talking.
"Say, is it just me or is everyone's throat a little scratchy? I'm thinking it's just me...and the heat."
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Re: Quest #27 "Detecting Snares and Pits"

#226 Post by SirOwen »

Dexter Broadleaf

Dex says to Fitz, "It's not just you. It's these fumes. Sir William was right to go get the goop and I've been overly cautious. But enough is enough. Let's get the Nine Hells out of here." The Halfling pauses only long enough to make sure that everyone is on the move out of here. To Sir William, he says, "I meant that back there. You're longer on bravery than I am." And adds a moment later, "Keep a close eye on that stuff. After what we saw back there, this goop could be the alive kind of goop."

Easy CON check vs. 16 CON [2d6] = 3
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Re: Quest #27 "Detecting Snares and Pits"

#227 Post by hedgeknight »

Fitz wheezes and manages a nod as tears run from his eyes and he takes another swig from his waterskin. He begins to have a panicked look on his face.
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Re: Quest #27 "Detecting Snares and Pits"

#228 Post by Paladin »

I think the CON check was an easy one, so it would only be 2d6 rather than 1d20 for Fitz, right? Not getting in your business, just trying to be useful. :lol:
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Re: Quest #27 "Detecting Snares and Pits"

#229 Post by OGRE MAGE »

This Place Is The Pits!
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Smokey, Bug Free


Spilling the goop into the proper container takes a bit of skill so it doesn't splatter all over the outside of the vessel, but the task is accomplished easily enough. Who is carrying the jar, please? :twisted:

Moving in the direction if the trail again, the members of the party start to feel really strange. Their throats and sinuses are raw from the constant inhalation of the fumes in this area, even through their makeshift masks. The dizziness in their heads makes it difficult to concentrate on anything other than leaving this area.

Narramore looks closely at his rope and helm, still wet with the grey goop. The rope is already starting to fray and untwist wherever the grey ooze made contact with it. He tries to bang the snotty substance out of his iron helm, but without rags or water, cant get the substance clear of his important piece of armor. He sees the metal starting to tarnish already. Drakkar looks at the helm and then back up at the paladin, shaking his head at the man and scowling behind his mask.

Easy Stat Check [2d6] = 5
Coughing and sputtering, the party makes its way out of this area with great haste. I will take a Normal Con check from each of you now. [3d6] please.

Actions?

Sir William Narramore 12/12 LOH
Cornelius Fitzenbell 8/8 1/1 RM, DI
Drakkar Deepcrag 7/11
Dexter Broadleaf 15/15
Maximus Fleetfoot 8/8 (C) 0/2 (MU) 1/1 CL, DM, RM
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Re: Quest #27 "Detecting Snares and Pits"

#230 Post by Darklin2 »

Max

My throat is starting to feel really bad. Makes sense now. Those creatures were trying to draw us in and let the fumes kill us off.


[3d6] = 10 Con Check
Max has a 16 Con.
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Re: Quest #27 "Detecting Snares and Pits"

#231 Post by Paladin »

Sir William Narramore

The knight scowls back at the dwarf and then at his ruined helmet. "Aye," he says gruffly. "Were I a less stubborn ox, I'd have taken good advice and come back with the proper means of doing the job. But I'm not. At least it's done. I'll see to this when I'm able." He shakes off the harsh sting of the air in his lungs and pushes ahead, moving quickly and watching closely to avoid any threats ahead as they fight to move clear of the acrid area.

"If anyone feels faint from the bad air, come on. I'll carry you."

[3d6] = 9 VS CON 16.
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Re: Quest #27 "Detecting Snares and Pits"

#232 Post by hedgeknight »

CON check (16): [3d6] = 12

Eyes watering and nose running, Fitz staggers back toward the trail.
Wheezing and trying to catch his breath, the normally chatty Gnome has very little to offer.
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Re: Quest #27 "Detecting Snares and Pits"

#233 Post by OGRE MAGE »

This Place Stinks!
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Smokey, Bug Free


Through badly watering eyes and fighting to stay conscious with every breath, the entire group is somehow able to stay on their feet as they hurriedly move away from the steaming holes, back towards the edge of the jungle.

Those able to move faster lead the way, trying to point out the exposed pits or any other hazards to the others behind them as they go. Everyone’s eyes, nose, mouth, and throats burn horribly, causing excruciating pain. 1 dam At one point, the already injured Drakkar has to drop to one knee during an extended coughing fit, but he is able to rise again and keep moving, for now.

The outer area of the worst of the fumes is only a shot distance further ahead, with the trail another jaunt beyond that.

Can I get a Hard Con check from each of this time. [4d6] please.

Actions?

Sir William Narramore 11/12 LOH
Cornelius Fitzenbell 7/8 1/1 RM, DI
Drakkar Deepcrag 6/11
Dexter Broadleaf 14/15
Maximus Fleetfoot 7/8 (C) 0/2 (MU) 1/1 CL, DM, RM
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Re: Quest #27 "Detecting Snares and Pits"

#234 Post by Paladin »

Sir William Narramore

Even a lion of a man can only resist the acrid environment for so long. Narramore's eyes water and he struggles to keep pushing ahead.

[4d6] = 18 VS. CON 16

He continues heading as quickly as possible toward clean air.
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Re: Quest #27 "Detecting Snares and Pits"

#235 Post by Darklin2 »

Max

Did any of your guys notice any of these fumes on the way in?.


Con is 16.
Hand Con [4d6] = 8 Hand Con
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Re: Quest #27 "Detecting Snares and Pits"

#236 Post by SirOwen »

"There is no spoon."
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Re: Quest #27 "Detecting Snares and Pits"

#237 Post by SirOwen »

Dexter Broadleaf

"Oh no you don't," Dexter tells Sir William as he puts the big man's hand on his shoulder for support. "I'm not carrying your big iron-coated ass out of here. You will walk out of these fumes, Soldier!.... We're almost there."
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Re: Quest #27 "Detecting Snares and Pits"

#238 Post by hedgeknight »

CON check (16): [4d6] = 11

Fitz staggers along, grimacing in discomfort as he gasps for air.
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Re: Quest #27 "Detecting Snares and Pits"

#239 Post by OGRE MAGE »

This Place Stinks!
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Smokey, Bug Free


Almost to the edge of the veil of fumes, Narramore falls to the rocky ground, unable to breath normally anymore. As he struggles to remain conscious, the entire group suffers further effects from the poisonous gasses. 2 dam each His friends, somehow still able to tolerate the painful side effects of the noxious air, lift the huge man, physically carrying him the rest of the way out of the white cloud.

Once they get a few dozen yards away from the worst of the acrid smoke, they have to set the big man down again, exhausted themselves by the heavy load on their lungs and backs. Drakkar starts coughing and doesn't stop until he pulls his mask away from his mouth to vomit out any of the remaining liquids he had inside him.

Able to breath again eventually, the group knows they need to get as far away from this place as possible before all of them end up like the dwarf. With another half mile to the jungle trail, and a half days journey back to Beachtown with dwindling water reserves, the trip home will need to be uneventful in order for them to even think they will make it back alive.

Actions?

Sir William Narramore 9/12 LOH
Cornelius Fitzenbell 5/8 1/1 RM, DI
Drakkar Deepcrag 4/11
Dexter Broadleaf 12/15
Maximus Fleetfoot 5/8 (C) 0/2 (MU) 1/1 CL, DM, RM
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Re: Quest #27 "Detecting Snares and Pits"

#240 Post by SirOwen »

Dexter Broadleaf

Once they clear the fumes, Dexter carefully rinses out his mouth and wipes his face. Then he carefully sniffs the air. If he is satisfied that the danger from the fumes is behind them, he says, "You can all do what you want, but here is my suggestion. We're two down, at least for the moment. But we're in a 'sweet' spot, outside the fumes, but still safe from the bugs." He lets a moment pass for everyone to recognize that. Then, "But we don't want to stay on the trail. Max, if you stay with Drakkar and Sir William for a few minutes, Fitz and I can get off the trail a bit and clear a small spot to camp in. Then we bring in you three. We can have a small fire, a bite to eat, and some rest with no bugs and no fumes. What do you say?"
"There is no spoon."
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