Adventure #001 - Grakhirt's Lair

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wolfpack
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Re: Adventure #001 - Grakhirt's Lair

#221 Post by wolfpack »

rush in take them by surprise
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Re: Adventure #001 - Grakhirt's Lair

#222 Post by GreyWolfVT »

Kelben will attempt to open the door quietly.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#223 Post by Odin One Eye »

GreyWolfVT wrote:Kelben will attempt to open the door quietly.
You open the door and see a norker slumped against the wall about 20' away. There is a empty jug beside him. He is sleeping in a drunken slumber.
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Re: Adventure #001 - Grakhirt's Lair

#224 Post by ken-do-nim »

Parn closes the door again. Whispers: "Someone who speaks hobgoblin can question him."
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Re: Adventure #001 - Grakhirt's Lair

#225 Post by GreyWolfVT »

Kelben gives Parn a look "Question? A norker? Cousin are you sure you're feeling well?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#226 Post by Rex »

Slatra

Slatra looks at the gnomes and makes a finger across her throat motion and points at the norker.

She can't use an edged weapon.
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Re: Adventure #001 - Grakhirt's Lair

#227 Post by GreyWolfVT »

Kelben shakes his head "Ok." draws his dagger and opens the door and tries to sneak out to the Norker and kill it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#228 Post by ken-do-nim »

GreyWolfVT wrote:Kelben gives Parn a look "Question? A norker? Cousin are you sure you're feeling well?"
Odin One Eye wrote: The druidess Aldrelle, who reapeared, after the battle, had some new information. There have been rumors that other humanoid tribes have that the norkers had a powerful leader named Grakhirt. Little is known about him except the unquestioning loyalty the norkers gave him; no other beings have even seen him. Before the battle, the norkers were organized at the lair of the
tribe whose chieftain is named Hragtam; perhaps this Grakhirt resides there. The ambition and charisma of this person are apparent. If he could discipline the disorganized norkers like this, what could be done with the lawfully aligned humanoid races such as the goblins and hobgoblins? To prevent future invasions of Nolivari, Grakhirt must be eliminated.
Parn responds:

Maybe I'm missing something, but don't we need to find out whether Grakhirt is even here? We've arrived at Hragtam's place, and questioning a captive could tell us where we should be.
Last edited by ken-do-nim on Mon May 04, 2020 3:29 pm, edited 1 time in total.
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Re: Adventure #001 - Grakhirt's Lair

#229 Post by GreyWolfVT »

Kelben dagger raised for the killing stroke stops. Parn's argument is news to him being that he just joined this group of adventuring folk. He digs out some rope and tries to tie up the sleeping Norker's hands.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#230 Post by Odin One Eye »

GreyWolfVT wrote:Kelben dagger raised for the killing stroke stops. Parn's argument is news to him being that he just joined this group of adventuring folk. He digs out some rope and tries to tie up the sleeping Norker's hands.
You easily tie up his hands and he doesn't wake up. He continues to snore away.
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Re: Adventure #001 - Grakhirt's Lair

#231 Post by GreyWolfVT »

Kelben disarms the norker of any weapons.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#232 Post by Rex »

Slatra

Slatra will search the room and then cover any exits.
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Re: Adventure #001 - Grakhirt's Lair

#233 Post by Odin One Eye »

GreyWolfVT wrote:Kelben disarms the norker of any weapons.
After you search him you discover that he has no weapons and nothing of value on him.
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Re: Adventure #001 - Grakhirt's Lair

#234 Post by Odin One Eye »

Rex wrote:Slatra

Slatra will search the room and then cover any exits.
The passage goes north west to a door in the north and a door to the west.
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Re: Adventure #001 - Grakhirt's Lair

#235 Post by GreyWolfVT »

Kelben tries to wake the norker by poking it in the side with the butt of hilt of his dagger.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#236 Post by Odin One Eye »

GreyWolfVT wrote:Kelben tries to wake the norker by poking it in the side with the butt of hilt of his dagger.
It doesn't work. He is highly intoxicated.
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Re: Adventure #001 - Grakhirt's Lair

#237 Post by GreyWolfVT »

Kelben picks up the jug and tries to whack the norker with the jug.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#238 Post by wolfpack »

rollo will open hand slap the norker across the face as hard as he can
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Re: Adventure #001 - Grakhirt's Lair

#239 Post by Odin One Eye »

wolfpack wrote:rollo will open hand slap the norker across the face as hard as he can
You slap him across the face and he comes to a little bit, but quickly falls unconscious again. He is highly intoxicated.
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Re: Adventure #001 - Grakhirt's Lair

#240 Post by GreyWolfVT »

GreyWolfVT wrote:Kelben picks up the jug and tries to whack the norker with the jug.
again hitting the norker with his own jug.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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