Adventure #001 - Grakhirt's Lair
Re: Adventure #001 - Grakhirt's Lair
rush in take them by surprise
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben will attempt to open the door quietly.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: Adventure #001 - Grakhirt's Lair
You open the door and see a norker slumped against the wall about 20' away. There is a empty jug beside him. He is sleeping in a drunken slumber.GreyWolfVT wrote:Kelben will attempt to open the door quietly.
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Re: Adventure #001 - Grakhirt's Lair
Parn closes the door again. Whispers: "Someone who speaks hobgoblin can question him."
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Re: Adventure #001 - Grakhirt's Lair
Kelben gives Parn a look "Question? A norker? Cousin are you sure you're feeling well?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra looks at the gnomes and makes a finger across her throat motion and points at the norker.
She can't use an edged weapon.
Slatra looks at the gnomes and makes a finger across her throat motion and points at the norker.
She can't use an edged weapon.
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Re: Adventure #001 - Grakhirt's Lair
Kelben shakes his head "Ok." draws his dagger and opens the door and tries to sneak out to the Norker and kill it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
GreyWolfVT wrote:Kelben gives Parn a look "Question? A norker? Cousin are you sure you're feeling well?"
Parn responds:Odin One Eye wrote: The druidess Aldrelle, who reapeared, after the battle, had some new information. There have been rumors that other humanoid tribes have that the norkers had a powerful leader named Grakhirt. Little is known about him except the unquestioning loyalty the norkers gave him; no other beings have even seen him. Before the battle, the norkers were organized at the lair of the
tribe whose chieftain is named Hragtam; perhaps this Grakhirt resides there. The ambition and charisma of this person are apparent. If he could discipline the disorganized norkers like this, what could be done with the lawfully aligned humanoid races such as the goblins and hobgoblins? To prevent future invasions of Nolivari, Grakhirt must be eliminated.
Maybe I'm missing something, but don't we need to find out whether Grakhirt is even here? We've arrived at Hragtam's place, and questioning a captive could tell us where we should be.
Last edited by ken-do-nim on Mon May 04, 2020 3:29 pm, edited 1 time in total.
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Re: Adventure #001 - Grakhirt's Lair
Kelben dagger raised for the killing stroke stops. Parn's argument is news to him being that he just joined this group of adventuring folk. He digs out some rope and tries to tie up the sleeping Norker's hands.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
You easily tie up his hands and he doesn't wake up. He continues to snore away.GreyWolfVT wrote:Kelben dagger raised for the killing stroke stops. Parn's argument is news to him being that he just joined this group of adventuring folk. He digs out some rope and tries to tie up the sleeping Norker's hands.
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Re: Adventure #001 - Grakhirt's Lair
Kelben disarms the norker of any weapons.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will search the room and then cover any exits.
Slatra will search the room and then cover any exits.
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Re: Adventure #001 - Grakhirt's Lair
After you search him you discover that he has no weapons and nothing of value on him.GreyWolfVT wrote:Kelben disarms the norker of any weapons.
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Re: Adventure #001 - Grakhirt's Lair
The passage goes north west to a door in the north and a door to the west.Rex wrote:Slatra
Slatra will search the room and then cover any exits.
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Re: Adventure #001 - Grakhirt's Lair
Kelben tries to wake the norker by poking it in the side with the butt of hilt of his dagger.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
It doesn't work. He is highly intoxicated.GreyWolfVT wrote:Kelben tries to wake the norker by poking it in the side with the butt of hilt of his dagger.
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Re: Adventure #001 - Grakhirt's Lair
Kelben picks up the jug and tries to whack the norker with the jug.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
rollo will open hand slap the norker across the face as hard as he can
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Re: Adventure #001 - Grakhirt's Lair
You slap him across the face and he comes to a little bit, but quickly falls unconscious again. He is highly intoxicated.wolfpack wrote:rollo will open hand slap the norker across the face as hard as he can
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Re: Adventure #001 - Grakhirt's Lair
again hitting the norker with his own jug.GreyWolfVT wrote:Kelben picks up the jug and tries to whack the norker with the jug.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling