return to Rally Point

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Caadium
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Re: return to Rally Point

#221 Post by Caadium »

Dagger walks Tricksy to 1106. As he does, he sends a broad channel comm hoping his opponents can hear him:

"Your unit has fought valiantly, but you are beaten. Surrender, and nobody else has to get hurt."
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Re: return to Rally Point

#222 Post by wolfpack »

E4 runs 5 into the woods in 1410.

In a few more minutes you will be eating those words.
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Re: return to Rally Point

#223 Post by GreyWolfVT »

Ivan P2 moves to 1409 and turns to face E4

Brownlee F2 moves to 1310 turning to face E4
Last edited by GreyWolfVT on Thu Oct 26, 2017 5:45 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: return to Rally Point

#224 Post by wolfpack »

GreyWolfVT wrote:Ivan P2 moves to 0907 and turns to face E3 not wanting to leave his back to E4.
to do that you have to move through the water hex so i would need a piloting roll (you can't cross through a hex an enemy mech is in). also need F2's move. E3 moves last
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Re: return to Rally Point

#225 Post by GreyWolfVT »

wolfpack wrote:
GreyWolfVT wrote:Ivan P2 moves to 0907 and turns to face E3 not wanting to leave his back to E4.
to do that you have to move through the water hex so i would need a piloting roll (you can't cross through a hex an enemy mech is in). also need F2's move. E3 moves last
Changing my move tactic and location, editing my post above.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: return to Rally Point

#226 Post by wolfpack »

E3 jumps 6 to the heavy woods
piloting
[2d6] = 9
Fire phase
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Re: return to Rally Point

#227 Post by Diamond_Spear »

wolfpack wrote:E3 jumps 6 to the heavy woods
piloting
[2d6] = 9
Fire phase
terraincomp1.png
Correct me if I’m wrong but I believe that Zeke and White are both out of range of everyone.
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Re: return to Rally Point

#228 Post by Caadium »

Diamond_Spear wrote:
wolfpack wrote:E3 jumps 6 to the heavy woods
piloting
[2d6] = 9
Fire phase
terraincomp1.png
Correct me if I’m wrong but I believe that Zeke and White are both out of range of everyone.
Looks that way. With the BJ gone, Orloff is also out of range.
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Re: return to Rally Point

#229 Post by Caadium »

With the ejection of the Blackjack, Gene looks for another target. Seeing the Clint jump away, he settles on the Hermes. With the difficulty of the shots, he figures this is a great time to get his heat back under control and limits the shot to his Medium Lasers. As he watches the Blackjack pilot eject, his first shot at the Hermes is nowhere near the mark. The second shot had the target's cockpit dead-to-rights, but just as the trigger was pulled the Hermes slipped behind a tree.
Dagger at F4: Gunnery 4 + 1 Walk + 2 target movement + 1 target in woods + 2 medium range = TN 10
Medium Laser: Hit=[2d6] = 3 | Location=[2d6] = 7 | CritChance=[2d6] = 9
Medium Laser: Hit=[2d6] = 9 | Location=[2d6] = 12 | CritChance=[2d6] = 8
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Re: return to Rally Point

#230 Post by BuckshotChuck »

Spectre fires both medium lasers at the Hermes that ran into the woods. One lucky beam strikes the mech's injured right arm and melts through the minimal remaining armor into arm's internal structure. "Keep a lookout boys.", Spectre warns over the mission comm line. "Their still pretty belligerent, so we should keep an eye out for enemy reinforcements.

Armbuster fires his Stinger's single medium laser at the same target, but is unable to strike the mech.
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Re: return to Rally Point

#231 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: return to Rally Point

#232 Post by wolfpack »

One of brownlee's machines guns rake the center torso of the Hermes while Ivans SRM's hit home one tearing more armor from the center torso and the other destroying the remaining myomer on the right arm blowing it off.
# of missles [2d6] = 9(2)
1st : your CT hit
2nd:[2d6] = 3
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Re: return to Rally Point

#233 Post by wolfpack »

E3:AC5 at P1
E4: AC5, ML, Flamer at P2
E3 (5 +3 jump +2 move+2 range=12)
AC5:[2d6] = 11

E4 (5 +2 run +1 for move=8 +3 for min ac5=11)
ac5:[2d6] = 11
ML:[2d6] = 8
flamer:[2d6] = 5

ac5 local:[2d6] = 5(rl)
ml local:[2d6] = 11(la)
The clint's autocannon round wizzs by daggers head barely missing. Ivan is not so lucky however as the autocannon round from the hermes blasts the armor from his right leg and the laser melts what is left of his left arm.

Other mechs are out of range

Physical attack phase

with both of Ivan legs injured the Hermes tries to finish off the little mech with a swift kick, he misses but remains on his feet
kick (5 +2 for run + 1 for move=8)
[2d6] = 7
[2d6] = 7
both ivan and brownlee can attempt a kick if they want
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Re: return to Rally Point

#234 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: return to Rally Point

#235 Post by wolfpack »

Both kicks miss, brownlee's mech slips out from under him and he falls while Ivan maintains his balance.
piloting:[2d6] = 3
falling damage:[2d6] = 9(ll)

Ivan
piloting[2d6] = 5
heat phase
no overheat generated


initiative
[2d6] = 3
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Re: return to Rally Point

#236 Post by Caadium »

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Re: return to Rally Point

#237 Post by Caadium »

Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
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Re: return to Rally Point

#238 Post by wolfpack »

E3 jumps 5 into the heavy woods
piloting
[2d6] = 7
E3-jump 5

move 5

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Re: return to Rally Point

#239 Post by Caadium »

With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.

Run 6 spaces to 1206, right in front of Lt. Harlow.
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Re: return to Rally Point

#240 Post by wolfpack »

Caadium wrote:With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.

Run 6 spaces to 1206, right in front of Lt. Harlow.

piloting roll to run over rubble
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