return to Rally Point
Re: return to Rally Point
Dagger walks Tricksy to 1106. As he does, he sends a broad channel comm hoping his opponents can hear him:
"Your unit has fought valiantly, but you are beaten. Surrender, and nobody else has to get hurt."
"Your unit has fought valiantly, but you are beaten. Surrender, and nobody else has to get hurt."
Re: return to Rally Point
E4 runs 5 into the woods in 1410.
In a few more minutes you will be eating those words.
In a few more minutes you will be eating those words.
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- GreyWolfVT
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Re: return to Rally Point
Ivan P2 moves to 1409 and turns to face E4
Brownlee F2 moves to 1310 turning to face E4
Brownlee F2 moves to 1310 turning to face E4
Last edited by GreyWolfVT on Thu Oct 26, 2017 5:45 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
to do that you have to move through the water hex so i would need a piloting roll (you can't cross through a hex an enemy mech is in). also need F2's move. E3 moves lastGreyWolfVT wrote:Ivan P2 moves to 0907 and turns to face E3 not wanting to leave his back to E4.
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Re: return to Rally Point
Changing my move tactic and location, editing my post above.wolfpack wrote:to do that you have to move through the water hex so i would need a piloting roll (you can't cross through a hex an enemy mech is in). also need F2's move. E3 moves lastGreyWolfVT wrote:Ivan P2 moves to 0907 and turns to face E3 not wanting to leave his back to E4.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
E3 jumps 6 to the heavy woods
Fire phase
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Re: return to Rally Point
Correct me if I’m wrong but I believe that Zeke and White are both out of range of everyone.wolfpack wrote:E3 jumps 6 to the heavy woods
Fire phase
Re: return to Rally Point
Looks that way. With the BJ gone, Orloff is also out of range.Diamond_Spear wrote:Correct me if I’m wrong but I believe that Zeke and White are both out of range of everyone.wolfpack wrote:E3 jumps 6 to the heavy woods
Fire phase
Re: return to Rally Point
With the ejection of the Blackjack, Gene looks for another target. Seeing the Clint jump away, he settles on the Hermes. With the difficulty of the shots, he figures this is a great time to get his heat back under control and limits the shot to his Medium Lasers. As he watches the Blackjack pilot eject, his first shot at the Hermes is nowhere near the mark. The second shot had the target's cockpit dead-to-rights, but just as the trigger was pulled the Hermes slipped behind a tree.
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Re: return to Rally Point
Spectre fires both medium lasers at the Hermes that ran into the woods. One lucky beam strikes the mech's injured right arm and melts through the minimal remaining armor into arm's internal structure. "Keep a lookout boys.", Spectre warns over the mission comm line. "Their still pretty belligerent, so we should keep an eye out for enemy reinforcements.
Armbuster fires his Stinger's single medium laser at the same target, but is unable to strike the mech.
Armbuster fires his Stinger's single medium laser at the same target, but is unable to strike the mech.
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- GreyWolfVT
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Re: return to Rally Point
Ivan P2 fires on E4
Medium Laser: Hit [2d6] = 3 | Location [2d6] = 6 | CritChance [2d6] = 8
SRM: Hit [2d6] = 9 | Location [2d6] = 7 | CritChance [2d6] = 9
Brownlee F2 fires on E4
Medium Laser: Hit [2d6] = 5 | Location [2d6] = 6 | CritChance [2d6] = 9
Machine Gun: Hit [2d6] = 9 | Location [2d6] = 12 | CritChance [2d6] = 8
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 2 | CritChance [2d6] = 5
Medium Laser: Hit [2d6] = 3 | Location [2d6] = 6 | CritChance [2d6] = 8
SRM: Hit [2d6] = 9 | Location [2d6] = 7 | CritChance [2d6] = 9
Brownlee F2 fires on E4
Medium Laser: Hit [2d6] = 5 | Location [2d6] = 6 | CritChance [2d6] = 9
Machine Gun: Hit [2d6] = 9 | Location [2d6] = 12 | CritChance [2d6] = 8
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 2 | CritChance [2d6] = 5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
One of brownlee's machines guns rake the center torso of the Hermes while Ivans SRM's hit home one tearing more armor from the center torso and the other destroying the remaining myomer on the right arm blowing it off.
Re: return to Rally Point
E3:AC5 at P1
E4: AC5, ML, Flamer at P2
The clint's autocannon round wizzs by daggers head barely missing. Ivan is not so lucky however as the autocannon round from the hermes blasts the armor from his right leg and the laser melts what is left of his left arm.
Other mechs are out of range
Physical attack phase
with both of Ivan legs injured the Hermes tries to finish off the little mech with a swift kick, he misses but remains on his feet
both ivan and brownlee can attempt a kick if they want
E4: AC5, ML, Flamer at P2
Other mechs are out of range
Physical attack phase
with both of Ivan legs injured the Hermes tries to finish off the little mech with a swift kick, he misses but remains on his feet
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Re: return to Rally Point
Brownlee F2 kicks at E4
Kick: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
Ivan P2 kicks at E4
Kick: Hit [2d6] = 8 | Location [2d6] = 9 | CritChance [2d6] = 8
Kick: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
Ivan P2 kicks at E4
Kick: Hit [2d6] = 8 | Location [2d6] = 9 | CritChance [2d6] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Both kicks miss, brownlee's mech slips out from under him and he falls while Ivan maintains his balance.
heat phase
no overheat generated
initiative
[2d6] = 3
no overheat generated
initiative
[2d6] = 3
Re: return to Rally Point
Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Re: return to Rally Point
E3 jumps 5 into the heavy woods
E3-jump 5
move 5
move 5
Re: return to Rally Point
With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.
Run 6 spaces to 1206, right in front of Lt. Harlow.
Run 6 spaces to 1206, right in front of Lt. Harlow.
Re: return to Rally Point
Caadium wrote:With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.
Run 6 spaces to 1206, right in front of Lt. Harlow.
piloting roll to run over rubble